kwin/effects/fade.cpp
Rivo Laks 041673bf86 Effect's name in KWIN_EFFECT*() macros must now match effect's internal name in .desktop file,
without kwin4_effect_ prefix, so change the name in those macros to lowercase.
Some modifications to the macros themselves as well.

Effect loading via dcop might work again now.

svn path=/trunk/KDE/kdebase/workspace/; revision=669033
2007-05-28 11:16:18 +00:00

130 lines
3.9 KiB
C++

/*****************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2007 Philip Falkner <philip.falkner@gmail.com>
You can Freely distribute this program under the GNU General Public
License. See the file "COPYING" for the exact licensing terms.
******************************************************************/
#include "fade.h"
namespace KWin
{
KWIN_EFFECT( fade, FadeEffect )
FadeEffect::FadeEffect()
: fade_in_speed( 20 )
, fade_out_speed( 70 )
{
}
void FadeEffect::prePaintWindow( EffectWindow* w, int* mask, QRegion* paint, QRegion* clip, int time )
{
if( windows.contains( w ))
{
if( windows[ w ].current < windows[ w ].target )
{
windows[ w ].current += time / double( 10000 / fade_in_speed ) * windows[ w ].step_mult;
if( windows[ w ].current > windows[ w ].target )
windows[ w ].current = windows[ w ].target;
}
else if( windows[ w ].current > windows[ w ].target )
{
windows[ w ].current -= time / double( 10000 / fade_out_speed ) * windows[ w ].step_mult;
if( windows[ w ].current < windows[ w ].target )
windows[ w ].current = windows[ w ].target;
}
if( !windows[ w ].isFading())
{
if( windows[ w ].deleted )
{
w->unrefWindow();
windows.remove( w );
}
}
else
{
*mask |= PAINT_WINDOW_TRANSLUCENT;
*mask &= ~PAINT_WINDOW_OPAQUE;
if( windows[ w ].deleted )
w->enablePainting( EffectWindow::PAINT_DISABLED_BY_DELETE );
}
}
effects->prePaintWindow( w, mask, paint, clip, time );
}
void FadeEffect::paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data )
{
if( windows.contains( w ))
data.opacity = ( data.opacity + ( w->opacity() == 0.0 ? 1 : 0 )) * windows[ w ].current;
effects->paintWindow( w, mask, region, data );
}
void FadeEffect::postPaintWindow( EffectWindow* w )
{
if( windows.contains( w ) && windows.value( w ).isFading())
w->addRepaintFull(); // trigger next animation repaint
effects->postPaintWindow( w );
}
void FadeEffect::windowOpacityChanged( EffectWindow* c, double old_opacity )
{
double new_opacity = c->opacity();
if( !windows.contains( c ))
windows[ c ].current = 1;
if( new_opacity == 0.0 )
{ // special case; if opacity is 0, we can't just multiply data.opacity
windows[ c ].current = windows[ c ].current * ( old_opacity == 0.0 ? 1 : old_opacity );
windows[ c ].target = 0;
windows[ c ].step_mult = 1;
}
else
{
windows[ c ].current = ( windows[ c ].current * ( old_opacity == 0.0 ? 1 : old_opacity )) / new_opacity;
windows[ c ].target = 1;
windows[ c ].step_mult = 1 / new_opacity;
}
c->addRepaintFull();
}
void FadeEffect::windowAdded( EffectWindow* c )
{
if( !windows.contains( c ))
windows[ c ].current = 0;
if( c->opacity() == 0.0 )
{
windows[ c ].target = 0;
windows[ c ].step_mult = 1;
}
else
{
windows[ c ].target = 1;
windows[ c ].step_mult = 1 / c->opacity();
}
c->addRepaintFull();
}
void FadeEffect::windowClosed( EffectWindow* c )
{
if( !windows.contains( c ))
windows[ c ].current = 1;
if( c->opacity() == 0.0 )
windows[ c ].step_mult = 1;
else
windows[ c ].step_mult = 1 / c->opacity();
windows[ c ].target = 0;
windows[ c ].deleted = true;
c->addRepaintFull();
c->refWindow();
}
void FadeEffect::windowDeleted( EffectWindow* c )
{
windows.remove( c );
}
} // namespace