b1914b4b2c
All backends already have an init method so far called from the ctor. This change moves the call to init out of the OpenGL backends and makes it the responsibility of the creating code to also call init on the backend. This change makes it easier to have virtual methods being called during the initialization.
97 lines
3 KiB
C++
97 lines
3 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2015 Martin Gräßlin <mgraesslin@kde.org>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#ifndef KWIN_EGL_GBM_BACKEND_H
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#define KWIN_EGL_GBM_BACKEND_H
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#include "abstract_egl_backend.h"
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#include "scene_opengl.h"
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struct gbm_device;
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struct gbm_surface;
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namespace KWin
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{
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class DrmBackend;
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class DrmBuffer;
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class DrmOutput;
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/**
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* @brief OpenGL Backend using Egl on a GBM surface.
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**/
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class EglGbmBackend : public QObject, public AbstractEglBackend
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{
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Q_OBJECT
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public:
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EglGbmBackend(DrmBackend *b);
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virtual ~EglGbmBackend();
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void screenGeometryChanged(const QSize &size) override;
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SceneOpenGL::TexturePrivate *createBackendTexture(SceneOpenGL::Texture *texture) override;
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QRegion prepareRenderingFrame() override;
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void endRenderingFrame(const QRegion &renderedRegion, const QRegion &damagedRegion) override;
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void endRenderingFrameForScreen(int screenId, const QRegion &damage, const QRegion &damagedRegion) override;
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bool usesOverlayWindow() const override;
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bool perScreenRendering() const override;
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QRegion prepareRenderingForScreen(int screenId) override;
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void init() override;
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protected:
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void present() override;
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void cleanupSurfaces() override;
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private:
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bool initializeEgl();
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bool initBufferConfigs();
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bool initRenderingContext();
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struct Output {
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DrmOutput *output = nullptr;
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DrmBuffer *buffer = nullptr;
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gbm_surface *gbmSurface = nullptr;
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EGLSurface eglSurface = EGL_NO_SURFACE;
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int bufferAge = 0;
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/**
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* @brief The damage history for the past 10 frames.
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*/
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QList<QRegion> damageHistory;
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};
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bool makeContextCurrent(const Output &output);
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void presentOnOutput(Output &output);
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void cleanupOutput(const Output &output);
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void createOutput(DrmOutput *output);
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DrmBackend *m_backend;
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gbm_device *m_device = nullptr;
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QVector<Output> m_outputs;
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friend class EglGbmTexture;
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};
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/**
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* @brief Texture using an EGLImageKHR.
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**/
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class EglGbmTexture : public AbstractEglTexture
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{
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public:
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virtual ~EglGbmTexture();
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private:
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friend class EglGbmBackend;
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EglGbmTexture(SceneOpenGL::Texture *texture, EglGbmBackend *backend);
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};
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} // namespace
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#endif
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