99532fb95c
Summary: On wayland blur on secondary monitor would not render correctly. BUG: 393723 Depends on D12452 Test Plan: - use more than one output - log in in a wayland session - open a transparent window (for example: Konsole with transparent and blur enabled profile) - drag the window to another screen - blurs the content under the window corretly Reviewers: #kwin, graesslin, davidedmundson Reviewed By: #kwin, davidedmundson Subscribers: apol, zzag, davidedmundson, kwin, #kwin Tags: #kwin Differential Revision: https://phabricator.kde.org/D12678
145 lines
3.9 KiB
C++
145 lines
3.9 KiB
C++
/*
|
|
* Copyright © 2010 Fredrik Höglund <fredrik@kde.org>
|
|
* Copyright © 2018 Alex Nemeth <alex.nemeth329@gmail.com>
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation; either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; see the file COPYING. if not, write to
|
|
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
|
|
* Boston, MA 02110-1301, USA.
|
|
*/
|
|
|
|
#ifndef BLURSHADER_H
|
|
#define BLURSHADER_H
|
|
|
|
#include <kwinglutils.h>
|
|
#include <QVector2D>
|
|
#include <QVector4D>
|
|
|
|
|
|
class QMatrix4x4;
|
|
|
|
namespace KWin
|
|
{
|
|
|
|
class BlurShader
|
|
{
|
|
public:
|
|
BlurShader();
|
|
virtual ~BlurShader();
|
|
|
|
static BlurShader *create();
|
|
|
|
bool isValid() const {
|
|
return mValid;
|
|
}
|
|
|
|
virtual void setModelViewProjectionMatrix(const QMatrix4x4 &matrix) = 0;
|
|
virtual void setOffset(float offset) = 0;
|
|
virtual void setTargetTextureSize(QSize renderTextureSize) = 0;
|
|
virtual void setNoiseTextureSize(QSize noiseTextureSize) = 0;
|
|
virtual void setTexturePosition(QPoint texPos) = 0;
|
|
virtual void setBlurRect(QRect blurRect, QSize screenSize) = 0;
|
|
|
|
enum SampleType {
|
|
DownSampleType,
|
|
UpSampleType,
|
|
CopySampleType,
|
|
NoiseSampleType
|
|
};
|
|
|
|
virtual void bind(SampleType sampleType) = 0;
|
|
virtual void unbind() = 0;
|
|
|
|
protected:
|
|
void setIsValid(bool value) {
|
|
mValid = value;
|
|
}
|
|
virtual void init() = 0;
|
|
virtual void reset() = 0;
|
|
|
|
private:
|
|
bool mValid;
|
|
};
|
|
|
|
|
|
// ----------------------------------------------------------------------------
|
|
|
|
|
|
|
|
class GLSLBlurShader : public BlurShader
|
|
{
|
|
public:
|
|
GLSLBlurShader();
|
|
~GLSLBlurShader();
|
|
|
|
void bind(SampleType sampleType) override final;
|
|
void unbind() override final;
|
|
void setModelViewProjectionMatrix(const QMatrix4x4 &matrix) override final;
|
|
void setOffset(float offset) override final;
|
|
void setTargetTextureSize(QSize renderTextureSize) override final;
|
|
void setNoiseTextureSize(QSize noiseTextureSize) override final;
|
|
void setTexturePosition(QPoint texPos) override final;
|
|
void setBlurRect(QRect blurRect, QSize screenSize) override final;
|
|
|
|
protected:
|
|
void init() override final;
|
|
void reset() override final;
|
|
|
|
private:
|
|
GLShader *m_shaderDownsample = nullptr;
|
|
GLShader *m_shaderUpsample = nullptr;
|
|
GLShader *m_shaderCopysample = nullptr;
|
|
GLShader *m_shaderNoisesample = nullptr;
|
|
|
|
int m_mvpMatrixLocationDownsample;
|
|
int m_offsetLocationDownsample;
|
|
int m_renderTextureSizeLocationDownsample;
|
|
int m_halfpixelLocationDownsample;
|
|
|
|
int m_mvpMatrixLocationUpsample;
|
|
int m_offsetLocationUpsample;
|
|
int m_renderTextureSizeLocationUpsample;
|
|
int m_halfpixelLocationUpsample;
|
|
|
|
int m_mvpMatrixLocationCopysample;
|
|
int m_renderTextureSizeLocationCopysample;
|
|
int m_blurRectLocationCopysample;
|
|
|
|
int m_mvpMatrixLocationNoisesample;
|
|
int m_offsetLocationNoisesample;
|
|
int m_renderTextureSizeLocationNoisesample;
|
|
int m_noiseTextureSizeLocationNoisesample;
|
|
int m_texStartPosLocationNoisesample;
|
|
int m_halfpixelLocationNoisesample;
|
|
|
|
|
|
//Caching uniform values to aviod unnecessary setUniform calls
|
|
int m_activeSampleType;
|
|
|
|
float m_offsetDownsample;
|
|
QMatrix4x4 m_matrixDownsample;
|
|
|
|
float m_offsetUpsample;
|
|
QMatrix4x4 m_matrixUpsample;
|
|
|
|
QMatrix4x4 m_matrixCopysample;
|
|
|
|
float m_offsetNoisesample;
|
|
QVector2D m_noiseTextureSizeNoisesample;
|
|
QMatrix4x4 m_matrixNoisesample;
|
|
|
|
};
|
|
|
|
} // namespace KWin
|
|
|
|
#endif
|