kwin/virtualkeyboard.h
Aleix Pol 5c39795b88 Load the keyboard on-demand
Summary: No need to load the keyboard view as soon as wayland starts. It's not a simple UI and it often will be unused.

Test Plan: played with the keyboard, still worked

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: davidedmundson, graesslin, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D22430
2019-08-01 17:21:00 +02:00

79 lines
2.2 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2016 Martin Gräßlin <mgraesslin@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#ifndef KWIN_VIRTUAL_KEYBOARD_H
#define KWIN_VIRTUAL_KEYBOARD_H
#include <QObject>
#include <kwinglobals.h>
#include <kwin_export.h>
#include <abstract_client.h>
class QQuickWindow;
class QTimer;
class QWindow;
class KStatusNotifierItem;
namespace KWin
{
class KWIN_EXPORT VirtualKeyboard : public QObject
{
Q_OBJECT
public:
~VirtualKeyboard() override;
void init();
bool event(QEvent *e) override;
bool eventFilter(QObject *o, QEvent *event) override;
QWindow *inputPanel() const;
Q_SIGNALS:
void enabledChanged(bool enabled);
private:
void show();
void hide();
void setEnabled(bool enable);
void updateSni();
void updateInputPanelState();
bool m_enabled = false;
KStatusNotifierItem *m_sni = nullptr;
QScopedPointer<QQuickWindow> m_inputWindow;
QPointer<AbstractClient> m_trackedClient;
// If a surface loses focus immediately after being resized by the keyboard, don't react to it to avoid resize loops
QTimer *m_floodTimer;
QMetaObject::Connection m_waylandShowConnection;
QMetaObject::Connection m_waylandHideConnection;
QMetaObject::Connection m_waylandHintsConnection;
QMetaObject::Connection m_waylandSurroundingTextConnection;
QMetaObject::Connection m_waylandResetConnection;
QMetaObject::Connection m_waylandEnabledConnection;
KWIN_SINGLETON(VirtualKeyboard)
};
}
#endif