kwin/libkwineffects
Martin Gräßlin 769c746a06 Use GLSL 1.40 shaders as GLSL 300 es shaders
In case OpenGL ES 3 is provided by the driver we can use the GLSL 1.40
shaders as GLSL 300 ES shaders. The #version declarative is rewritten in
such a case.

REVIEW: 110590
2013-05-23 09:06:21 +02:00
..
anidata.cpp initialize a member and initialize a boolean 2013-04-29 18:14:50 +02:00
anidata_p.h
CMakeLists.txt
kwinanimationeffect.cpp normalize signal/slot 2013-05-11 14:09:15 +02:00
kwinanimationeffect.h
kwinconfig.h.cmake
kwineffects.cpp Change the way how effects can get mouse events 2013-05-03 08:15:42 +02:00
kwineffects.h Change the way how effects can get mouse events 2013-05-03 08:15:42 +02:00
kwinglcolorcorrection.cpp kwin: Fix color correction with GLSL 1.40 2013-05-08 18:33:03 +02:00
kwinglcolorcorrection.h
kwinglcolorcorrection_p.h
kwinglobals.cpp
kwinglobals.h Defines to create the boilerplate code for KWin's singleton classes 2013-04-15 09:57:25 +02:00
kwinglplatform.cpp kwin: Don't require GL_ARB_shading_language_100 2013-05-08 18:33:02 +02:00
kwinglplatform.h
kwingltexture.cpp
kwingltexture.h
kwingltexture_p.h
kwinglutils.cpp Use GLSL 1.40 shaders as GLSL 300 es shaders 2013-05-23 09:06:21 +02:00
kwinglutils.h kwin: Bind attributes to the same indices in all shaders 2013-05-08 18:37:39 +02:00
kwinglutils_funcs.cpp kwin/es: Resolve functions for GL_EXT_robustness 2013-05-21 00:22:57 +02:00
kwinglutils_funcs.h Add defines from EXT_robustness 2013-05-23 08:38:16 +02:00
kwinxrenderutils.cpp
kwinxrenderutils.h
Mainpage.dox
Messages.sh