f213b7da70
The KWin::TimeLine class was only a small wrapper around QTimeLine without adding anything to QTimeLine what is not present in QTimeLine. The initial idea was to make it possible to provide more curve shapes. This is now obsoleted by Qt shipping more useful curves with QTimeLine. So let's clean up a little bit and use QTimeLine directly instead of the small wrapper. All effects are adjusted to use QTimeLine directly.
237 lines
7.6 KiB
C++
237 lines
7.6 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2007 Philip Falkner <philip.falkner@gmail.com>
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Copyright (C) 2009 Martin Gräßlin <kde@martin-graesslin.com>
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Copyright (C) 2010 Alexandre Pereira <pereira.alex@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#include "glide.h"
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#include <kconfiggroup.h>
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#include <QtCore/QTimeLine>
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// Effect is based on fade effect by Philip Falkner
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namespace KWin
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{
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KWIN_EFFECT(glide, GlideEffect)
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KWIN_EFFECT_SUPPORTED(glide, GlideEffect::supported())
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static const int IsGlideWindow = 0x22A982D4;
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GlideEffect::GlideEffect()
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{
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reconfigure(ReconfigureAll);
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connect(effects, SIGNAL(windowAdded(EffectWindow*)), this, SLOT(slotWindowAdded(EffectWindow*)));
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connect(effects, SIGNAL(windowClosed(EffectWindow*)), this, SLOT(slotWindowClosed(EffectWindow*)));
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connect(effects, SIGNAL(windowDeleted(EffectWindow*)), this, SLOT(slotWindowDeleted(EffectWindow*)));
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}
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bool GlideEffect::supported()
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{
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return effects->compositingType() == OpenGLCompositing;
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}
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void GlideEffect::reconfigure(ReconfigureFlags)
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{
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KConfigGroup conf = effects->effectConfig("Glide");
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duration = animationTime(conf, "AnimationTime", 350);
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effect = (EffectStyle) conf.readEntry("GlideEffect", 0);
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angle = conf.readEntry("GlideAngle", -90);
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}
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void GlideEffect::prePaintScreen(ScreenPrePaintData& data, int time)
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{
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if (!windows.isEmpty())
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data.mask |= PAINT_SCREEN_WITH_TRANSFORMED_WINDOWS;
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effects->prePaintScreen(data, time);
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}
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void GlideEffect::prePaintWindow(EffectWindow* w, WindowPrePaintData& data, int time)
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{
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InfoHash::iterator info = windows.find(w);
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if (info != windows.end()) {
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data.setTransformed();
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if (info->added)
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info->timeLine->setCurrentTime(info->timeLine->currentTime() + time);
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else if (info->closed) {
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info->timeLine->setCurrentTime(info->timeLine->currentTime() - time);
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if (info->deleted)
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w->enablePainting(EffectWindow::PAINT_DISABLED_BY_DELETE);
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}
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}
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effects->prePaintWindow(w, data, time);
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// if the window isn't to be painted, then let's make sure
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// to track its progress
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if (info != windows.end() && !w->isPaintingEnabled() && !effects->activeFullScreenEffect())
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w->addRepaintFull();
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}
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void GlideEffect::paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data)
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{
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InfoHash::const_iterator info = windows.constFind(w);
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if (info != windows.constEnd()) {
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const double progress = info->timeLine->currentValue();
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RotationData rot;
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rot.axis = RotationData::XAxis;
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rot.angle = angle * (1 - progress);
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data.rotation = &rot;
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data.opacity *= progress;
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switch(effect) {
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default:
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case GlideInOut:
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if (info->added)
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glideIn(w, data);
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else if (info->closed)
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glideOut(w, data);
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break;
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case GlideOutIn:
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if (info->added)
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glideOut(w, data);
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if (info->closed)
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glideIn(w, data);
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break;
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case GlideIn: glideIn(w, data); break;
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case GlideOut: glideOut(w, data); break;
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}
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}
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effects->paintWindow(w, mask, region, data);
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}
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void GlideEffect::glideIn(EffectWindow* w, WindowPaintData& data)
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{
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InfoHash::const_iterator info = windows.constFind(w);
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if (info == windows.constEnd())
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return;
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const double progress = info->timeLine->currentValue();
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data.xScale *= progress;
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data.yScale *= progress;
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data.zScale *= progress;
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data.xTranslate += int(w->width() / 2 * (1 - progress));
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data.yTranslate += int(w->height() / 2 * (1 - progress));
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}
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void GlideEffect::glideOut(EffectWindow* w, WindowPaintData& data)
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{
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InfoHash::const_iterator info = windows.constFind(w);
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if (info == windows.constEnd())
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return;
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const double progress = info->timeLine->currentValue();
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data.xScale *= (2 - progress);
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data.yScale *= (2 - progress);
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data.zScale *= (2 - progress);
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data.xTranslate -= int(w->width() / 2 * (1 - progress));
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data.yTranslate -= int(w->height() / 2 * (1 - progress));
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}
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void GlideEffect::postPaintWindow(EffectWindow* w)
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{
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InfoHash::iterator info = windows.find(w);
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if (info != windows.end()) {
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if (info->added && info->timeLine->currentValue() == 1.0) {
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windows.remove(w);
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effects->addRepaintFull();
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} else if (info->closed && info->timeLine->currentValue() == 0.0) {
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info->closed = false;
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if (info->deleted) {
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windows.remove(w);
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w->unrefWindow();
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}
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effects->addRepaintFull();
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}
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if (info->added || info->closed)
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w->addRepaintFull();
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}
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effects->postPaintWindow(w);
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}
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void GlideEffect::slotWindowAdded(EffectWindow* w)
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{
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if (!isGlideWindow(w))
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return;
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w->setData(IsGlideWindow, true);
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const void *addGrab = w->data(WindowAddedGrabRole).value<void*>();
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if (addGrab && addGrab != this)
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return;
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w->setData(WindowAddedGrabRole, QVariant::fromValue(static_cast<void*>(this)));
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InfoHash::iterator it = windows.find(w);
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WindowInfo *info = (it == windows.end()) ? &windows[w] : &it.value();
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info->added = true;
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info->closed = false;
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info->deleted = false;
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delete info->timeLine;
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info->timeLine = new QTimeLine(duration);
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info->timeLine->setCurveShape(QTimeLine::EaseOutCurve);
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w->addRepaintFull();
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}
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void GlideEffect::slotWindowClosed(EffectWindow* w)
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{
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if (!isGlideWindow(w))
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return;
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const void *closeGrab = w->data(WindowClosedGrabRole).value<void*>();
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if (closeGrab && closeGrab != this)
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return;
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w->refWindow();
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w->setData(WindowClosedGrabRole, QVariant::fromValue(static_cast<void*>(this)));
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InfoHash::iterator it = windows.find(w);
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WindowInfo *info = (it == windows.end()) ? &windows[w] : &it.value();
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info->added = false;
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info->closed = true;
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info->deleted = true;
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delete info->timeLine;
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info->timeLine = new QTimeLine(duration);
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info->timeLine->setCurveShape(QTimeLine::EaseInCurve);
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info->timeLine->setCurrentTime(info->timeLine->duration());
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w->addRepaintFull();
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}
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void GlideEffect::slotWindowDeleted(EffectWindow* w)
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{
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windows.remove(w);
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}
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bool GlideEffect::isGlideWindow(EffectWindow* w)
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{
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if (effects->activeFullScreenEffect())
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return false;
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if (w->data(IsGlideWindow).toBool())
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return true;
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if (w->hasDecoration())
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return true;
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if (!w->isManaged() || w->isMenu() || w->isNotification() || w->isDesktop() ||
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w->isDock() || w->isSplash() || w->isTopMenu() || w->isToolbar() ||
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w->windowClass() == "dashboard dashboard")
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return false;
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return true;
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}
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GlideEffect::WindowInfo::WindowInfo()
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: deleted(false)
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, added(false)
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, closed(false)
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, timeLine(0)
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{
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}
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} // namespace
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