kwin/effects/startupfeedback/startupfeedback.cpp
2011-01-30 14:12:05 +01:00

439 lines
14 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2010 Martin Gräßlin <kde@martin-graesslin.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "startupfeedback.h"
// Qt
#include <QtCore/QSize>
#include <QtGui/QPainter>
// KDE
#include <KDE/KGlobal>
#include <KDE/KIconLoader>
#include <KDE/KStandardDirs>
#include <KDE/KStartupInfo>
#include <KDE/KSelectionOwner>
// KWin
#include <kwinglutils.h>
// X11
#include <X11/Xcursor/Xcursor.h>
// based on StartupId in KRunner by Lubos Lunak
// Copyright (C) 2001 Lubos Lunak <l.lunak@kde.org>
namespace KWin
{
KWIN_EFFECT( startupfeedback, StartupFeedbackEffect )
KWIN_EFFECT_SUPPORTED( startupfeedback, StartupFeedbackEffect::supported() )
// number of key frames for bouncing animation
static const int BOUNCE_FRAMES = 20;
// duration between two key frames in msec
static const int BOUNCE_FRAME_DURATION = 30;
// duration of one bounce animation
static const int BOUNCE_DURATION = BOUNCE_FRAME_DURATION * BOUNCE_FRAMES;
// number of key frames for blinking animation
static const int BLINKING_FRAMES = 5;
// duration between two key frames in msec
static const int BLINKING_FRAME_DURATION = 100;
// duration of one blinking animation
static const int BLINKING_DURATION = BLINKING_FRAME_DURATION * BLINKING_FRAMES;
//const int color_to_pixmap[] = { 0, 1, 2, 3, 2, 1 };
static const int FRAME_TO_BOUNCE_YOFFSET[] =
{
-5, -1, 2, 5, 8, 10, 12, 13, 15, 15, 15, 15, 14, 12, 10, 8, 5, 2, -1, -5
};
static const QSize BOUNCE_SIZES[] =
{
QSize(16, 16), QSize(14, 18), QSize(12, 20), QSize(18, 14), QSize(20, 12)
};
static const int FRAME_TO_BOUNCE_TEXTURE[] =
{
0, 0, 0, 1, 2, 2, 1, 0, 3, 4, 4, 3, 0, 1, 2, 2, 1, 0, 0, 0
};
static const int FRAME_TO_BLINKING_COLOR[] =
{
0, 1, 2, 3, 2, 1
};
static const QColor BLINKING_COLORS[] =
{
Qt::black, Qt::darkGray, Qt::lightGray, Qt::white, Qt::white
};
StartupFeedbackEffect::StartupFeedbackEffect()
: m_startupInfo( new KStartupInfo( KStartupInfo::CleanOnCantDetect, this ) )
, m_selection( new KSelectionOwner( "_KDE_STARTUP_FEEDBACK", -1, this ))
, m_active( false )
, m_frame( 0 )
, m_progress( 0 )
, m_texture( 0 )
, m_type( BouncingFeedback )
, m_blinkingShader( 0 )
{
for( int i=0; i<5; ++i )
{
m_bouncingTextures[i] = 0;
}
m_selection->claim( true );
connect( m_startupInfo, SIGNAL(gotNewStartup(KStartupInfoId,KStartupInfoData)), SLOT(gotNewStartup(KStartupInfoId,KStartupInfoData)));
connect( m_startupInfo, SIGNAL(gotRemoveStartup(KStartupInfoId,KStartupInfoData)), SLOT(gotRemoveStartup(KStartupInfoId,KStartupInfoData)));
connect( m_startupInfo, SIGNAL(gotStartupChange(KStartupInfoId,KStartupInfoData)), SLOT(gotStartupChange(KStartupInfoId,KStartupInfoData)));
reconfigure( ReconfigureAll );
}
StartupFeedbackEffect::~StartupFeedbackEffect()
{
if( m_active )
{
effects->stopMousePolling();
}
for( int i=0; i<5; ++i )
{
delete m_bouncingTextures[i];
}
delete m_texture;
delete m_blinkingShader;
}
bool StartupFeedbackEffect::supported()
{
return effects->compositingType() == OpenGLCompositing;
}
void StartupFeedbackEffect::reconfigure( Effect::ReconfigureFlags flags )
{
Q_UNUSED( flags )
KConfig conf( "klaunchrc", KConfig::NoGlobals );
KConfigGroup c = conf.group( "FeedbackStyle" );
const bool busyCursor = c.readEntry( "BusyCursor", true );
c = conf.group( "BusyCursorSettings" );
m_startupInfo->setTimeout( c.readEntry( "Timeout", 30 ) );
const bool busyBlinking = c.readEntry( "Blinking", false );
const bool busyBouncing = c.readEntry( "Bouncing", true );
if( !busyCursor )
m_type = NoFeedback;
else if( busyBouncing )
m_type = BouncingFeedback;
else if (busyBlinking) {
m_type = BlinkingFeedback;
if (ShaderManager::instance()->isValid()) {
delete m_blinkingShader;
m_blinkingShader = 0;
const QString shader = KGlobal::dirs()->findResource("data", "kwin/blinking-startup-fragment.glsl");
m_blinkingShader = ShaderManager::instance()->loadFragmentShader(ShaderManager::SimpleShader, shader);
if (m_blinkingShader->isValid()) {
kDebug(1212) << "Blinking Shader is valid";
} else {
kDebug(1212) << "Blinking Shader is not valid";
}
}
}
else
m_type = PassiveFeedback;
if( m_active )
{
stop();
start( m_startups[ m_currentStartup ] );
}
}
void StartupFeedbackEffect::prePaintScreen( ScreenPrePaintData& data, int time )
{
if( m_active )
{
// need the unclipped version
switch( m_type )
{
case BouncingFeedback:
m_progress = (m_progress + time) % BOUNCE_DURATION;
m_frame = qRound( (qreal)m_progress / (qreal)BOUNCE_FRAME_DURATION );
break;
case BlinkingFeedback:
m_progress = (m_progress + time) % BLINKING_DURATION;
m_frame = qRound( (qreal)m_progress / (qreal)BLINKING_FRAME_DURATION );
break;
default:
break; // nothing
}
m_currentGeometry = feedbackRect();
data.paint.unite( m_currentGeometry );
}
effects->prePaintScreen( data, time );
}
void StartupFeedbackEffect::paintScreen( int mask, QRegion region, ScreenPaintData& data )
{
effects->paintScreen( mask, region, data );
if( m_active )
{
GLTexture* texture;
switch( m_type )
{
case BouncingFeedback:
texture = m_bouncingTextures[ FRAME_TO_BOUNCE_TEXTURE[ m_frame ]];
break;
case BlinkingFeedback: // fall through
case PassiveFeedback:
texture = m_texture;
break;
default:
return; // safety
}
#ifndef KWIN_HAVE_OPENGLES
glPushAttrib( GL_CURRENT_BIT | GL_ENABLE_BIT );
#endif
glEnable( GL_BLEND );
glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
texture->bind();
bool useShader = false;
if (m_type == BlinkingFeedback) {
const QColor& blinkingColor = BLINKING_COLORS[ FRAME_TO_BLINKING_COLOR[ m_frame ]];
if (m_blinkingShader && m_blinkingShader->isValid()) {
useShader = true;
ShaderManager::instance()->pushShader(m_blinkingShader);
m_blinkingShader->setUniform("u_color", blinkingColor);
} else {
#ifndef KWIN_HAVE_OPENGLES
// texture transformation
float color[4] = { blinkingColor.redF(), blinkingColor.greenF(), blinkingColor.blueF(), 1.0f };
glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL );
glColor4fv( color );
glActiveTexture( GL_TEXTURE1 );
texture->bind();
glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE );
glTexEnvi( GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE );
glTexEnvi( GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PREVIOUS );
glTexEnvi( GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_REPLACE );
glTexEnvi( GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_CONSTANT );
glTexEnvfv( GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, color );
glActiveTexture( GL_TEXTURE0 );
glTexParameterfv( GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, color );
#endif
}
} else if (ShaderManager::instance()->isValid()) {
useShader = true;
ShaderManager::instance()->pushShader(ShaderManager::SimpleShader);
}
texture->render( m_currentGeometry, m_currentGeometry );
if (useShader) {
ShaderManager::instance()->popShader();
}
if( m_type == BlinkingFeedback && !useShader )
{
#ifndef KWIN_HAVE_OPENGLES
// resture states
glActiveTexture( GL_TEXTURE1 );
texture->unbind();
glActiveTexture( GL_TEXTURE0 );
glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE );
glColor4f( 0.0f, 0.0f, 0.0f, 0.0f );
#endif
}
texture->unbind();
glDisable( GL_BLEND );
#ifndef KWIN_HAVE_OPENGLES
glPopAttrib();
#endif
}
}
void StartupFeedbackEffect::postPaintScreen()
{
if( m_active )
{
switch( m_type )
{
case BouncingFeedback: // fall through
case BlinkingFeedback:
// repaint the icon
effects->addRepaint( m_currentGeometry );
break;
case PassiveFeedback: // fall through
default:
// no need to repaint - no change
break;
}
}
effects->postPaintScreen();
}
void StartupFeedbackEffect::mouseChanged(const QPoint& pos, const QPoint& oldpos, Qt::MouseButtons buttons,
Qt::MouseButtons oldbuttons, Qt::KeyboardModifiers modifiers, Qt::KeyboardModifiers oldmodifiers)
{
Q_UNUSED( pos )
Q_UNUSED( oldpos )
Q_UNUSED( buttons )
Q_UNUSED( oldbuttons )
Q_UNUSED( modifiers )
Q_UNUSED( oldmodifiers )
if( m_active )
{
effects->addRepaint( m_currentGeometry );
effects->addRepaint( feedbackRect() );
}
}
void StartupFeedbackEffect::gotNewStartup( const KStartupInfoId& id, const KStartupInfoData& data )
{
const QString& icon = data.findIcon();
m_currentStartup = id;
m_startups[ id ] = icon;
start( icon );
}
void StartupFeedbackEffect::gotRemoveStartup( const KStartupInfoId& id, const KStartupInfoData& data )
{
m_startups.remove( id );
if( m_startups.count() == 0 )
{
m_currentStartup = KStartupInfoId(); // null
stop();
return;
}
m_currentStartup = m_startups.begin().key();
start( m_startups[ m_currentStartup ] );
}
void StartupFeedbackEffect::gotStartupChange( const KStartupInfoId& id, const KStartupInfoData& data )
{
if( m_currentStartup == id )
{
const QString& icon = data.findIcon();
if( !icon.isEmpty() && icon != m_startups[ m_currentStartup ] )
{
m_startups[ id ] = icon;
start( icon );
}
}
}
void StartupFeedbackEffect::start( const QString& icon )
{
if( m_type == NoFeedback )
return;
if ( !m_active )
effects->startMousePolling();
m_active = true;
QPixmap iconPixmap = KIconLoader::global()->loadIcon( icon, KIconLoader::Small, 0,
KIconLoader::DefaultState, QStringList(), 0, true ); // return null pixmap if not found
if( iconPixmap.isNull() )
iconPixmap = SmallIcon( "system-run" );
prepareTextures( iconPixmap );
effects->addRepaintFull();
}
void StartupFeedbackEffect::stop()
{
if ( m_active )
effects->stopMousePolling();
m_active = false;
switch( m_type )
{
case BouncingFeedback:
for( int i=0; i<5; ++i )
{
delete m_bouncingTextures[i];
m_bouncingTextures[i] = 0;
}
break;
case BlinkingFeedback:
case PassiveFeedback:
delete m_texture;
m_texture = 0;
break;
case NoFeedback:
return; // don't want the full repaint
default:
break; // impossible
}
effects->addRepaintFull();
}
void StartupFeedbackEffect::prepareTextures( const QPixmap& pix )
{
switch( m_type )
{
case BouncingFeedback:
for( int i=0; i<5; ++i )
{
delete m_bouncingTextures[i];
m_bouncingTextures[i] = new GLTexture( scalePixmap( pix, BOUNCE_SIZES[i] ) );
}
break;
case BlinkingFeedback:
case PassiveFeedback:
m_texture = new GLTexture( pix );
break;
default:
// for safety
m_active = false;
break;
}
}
QImage StartupFeedbackEffect::scalePixmap( const QPixmap& pm, const QSize& size ) const
{
QImage scaled = pm.toImage().scaled( size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation );
if( scaled.format() != QImage::Format_ARGB32_Premultiplied && scaled.format() != QImage::Format_ARGB32 )
scaled = scaled.convertToFormat( QImage::Format_ARGB32 );
QImage result(20, 20, QImage::Format_ARGB32 );
QPainter p( &result );
p.setCompositionMode( QPainter::CompositionMode_Source );
p.fillRect( result.rect(), Qt::transparent );
p.drawImage( (20 - size.width()) / 2, (20 - size.height()) / 2, scaled, 0, 0, size.width(), size.height() );
return result;
}
QRect StartupFeedbackEffect::feedbackRect() const
{
int cursorSize = 0;
cursorSize = XcursorGetDefaultSize( QX11Info::display());
int xDiff;
if( cursorSize <= 16 )
xDiff = 8 + 7;
else if( cursorSize <= 32 )
xDiff = 16 + 7;
else if( cursorSize <= 48 )
xDiff = 24 + 7;
else
xDiff = 32 + 7;
int yDiff = xDiff;
GLTexture* texture;
int yOffset = 0;
switch( m_type )
{
case BouncingFeedback:
texture = m_bouncingTextures[ FRAME_TO_BOUNCE_TEXTURE[ m_frame ]];
yOffset = FRAME_TO_BOUNCE_YOFFSET[ m_frame ];
break;
case BlinkingFeedback: // fall through
case PassiveFeedback:
texture = m_texture;
break;
default:
// nothing
break;
}
const QPoint cursorPos = effects->cursorPos() + QPoint( xDiff, yDiff + yOffset );
const QRect rect( cursorPos, texture->size() );
return rect;
}
} // namespace