kwin/effects/cube/data
2011-02-10 20:15:23 +01:00
..
cube-cap.glsl Mirror bottom cube cap in shader. 2011-01-30 14:12:02 +01:00
cube-reflection.glsl
cubecap.png
cylinder.frag kwin: Normalize the texcoords in the vertex shader 2011-02-10 20:15:23 +01:00
cylinder.vert kwin: Normalize the texcoords in the vertex shader 2011-02-10 20:15:23 +01:00
sphere.vert Cylinder and Sphere ported to new rendering stack 2011-01-30 14:12:06 +01:00