9f2cb0ae1b
Effects are given the interval between two consecutive frames. The main flaw of this approach is that if the Compositor transitions from the idle state to "active" state, i.e. when there is something to repaint, effects may see a very large interval between the last painted frame and the current. In order to address this issue, the Scene invalidates the timer that is used to measure time between consecutive frames before the Compositor is about to become idle. While this works perfectly fine with Xinerama-style rendering, with per screen rendering, determining whether the compositor is about to idle is rather a tedious task mostly because a single output can't be used for the test. Furthermore, since the Compositor schedules pointless repaints just to ensure that it's idle, it might take several attempts to figure out whether the scene timer must be invalidated if you use (true) per screen rendering. Ideally, all effects should use a timeline helper that is aware of the underlying render loop and its timings. However, this option is off the table because it will involve a lot of work to implement it. Alternative and much simpler option is to pass the expected presentation time to effects rather than time between consecutive frames. This means that effects are responsible for determining how much animation timelines have to be advanced. Typically, an effect would have to store the presentation timestamp provided in either prePaint{Screen,Window} and use it in the subsequent prePaint{Screen,Window} call to estimate the amount of time passed between the next and the last frames. Unfortunately, this is an API incompatible change. However, it shouldn't take a lot of work to port third-party binary effects, which don't use the AnimationEffect class, to the new API. On the bright side, we no longer need to be concerned about the Compositor getting idle. We do still try to determine whether the Compositor is about to idle, primarily, because the OpenGL render backend swaps buffers on present, but that will change with the ongoing compositing timing rework.
280 lines
9.3 KiB
C++
280 lines
9.3 KiB
C++
/*
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KWin - the KDE window manager
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This file is part of the KDE project.
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SPDX-FileCopyrightText: 2014 Martin Gräßlin <mgraesslin@kde.org>
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SPDX-License-Identifier: GPL-2.0-or-later
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*/
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#ifndef MOCK_EFFECTS_HANDLER_H
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#define MOCK_EFFECTS_HANDLER_H
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#include <kwineffects.h>
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#include <QX11Info>
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class MockEffectsHandler : public KWin::EffectsHandler
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{
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Q_OBJECT
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public:
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explicit MockEffectsHandler(KWin::CompositingType type);
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void activateWindow(KWin::EffectWindow *) override {}
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KWin::Effect *activeFullScreenEffect() const override {
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return nullptr;
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}
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bool hasActiveFullScreenEffect() const override {
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return false;
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}
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int activeScreen() const override {
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return 0;
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}
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KWin::EffectWindow *activeWindow() const override {
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return nullptr;
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}
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void addRepaint(const QRect &) override {}
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void addRepaint(const QRegion &) override {}
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void addRepaint(int, int, int, int) override {}
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void addRepaintFull() override {}
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double animationTimeFactor() const override {
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return 0;
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}
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xcb_atom_t announceSupportProperty(const QByteArray &, KWin::Effect *) override {
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return XCB_ATOM_NONE;
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}
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void buildQuads(KWin::EffectWindow *, KWin::WindowQuadList &) override {}
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QRect clientArea(KWin::clientAreaOption, const QPoint &, int) const override {
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return QRect();
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}
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QRect clientArea(KWin::clientAreaOption, const KWin::EffectWindow *) const override {
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return QRect();
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}
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QRect clientArea(KWin::clientAreaOption, int, int) const override {
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return QRect();
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}
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void closeTabBox() override {}
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QString currentActivity() const override {
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return QString();
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}
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int currentDesktop() const override {
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return 0;
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}
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int currentTabBoxDesktop() const override {
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return 0;
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}
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QList< int > currentTabBoxDesktopList() const override {
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return QList<int>();
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}
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KWin::EffectWindow *currentTabBoxWindow() const override {
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return nullptr;
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}
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KWin::EffectWindowList currentTabBoxWindowList() const override {
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return KWin::EffectWindowList();
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}
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QPoint cursorPos() const override {
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return QPoint();
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}
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bool decorationsHaveAlpha() const override {
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return false;
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}
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bool decorationSupportsBlurBehind() const override {
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return false;
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}
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void defineCursor(Qt::CursorShape) override {}
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int desktopAbove(int, bool) const override {
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return 0;
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}
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int desktopAtCoords(QPoint) const override {
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return 0;
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}
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int desktopBelow(int, bool) const override {
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return 0;
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}
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QPoint desktopCoords(int) const override {
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return QPoint();
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}
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QPoint desktopGridCoords(int) const override {
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return QPoint();
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}
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int desktopGridHeight() const override {
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return 0;
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}
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QSize desktopGridSize() const override {
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return QSize();
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}
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int desktopGridWidth() const override {
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return 0;
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}
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QString desktopName(int) const override {
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return QString();
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}
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int desktopToLeft(int, bool) const override {
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return 0;
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}
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int desktopToRight(int, bool) const override {
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return 0;
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}
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void doneOpenGLContextCurrent() override {}
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void drawWindow(KWin::EffectWindow *, int, const QRegion &, KWin::WindowPaintData &) override {}
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KWin::EffectFrame *effectFrame(KWin::EffectFrameStyle, bool, const QPoint &, Qt::Alignment) const override {
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return nullptr;
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}
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KWin::EffectWindow *findWindow(WId) const override {
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return nullptr;
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}
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KWin::EffectWindow *findWindow(KWaylandServer::SurfaceInterface *) const override {
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return nullptr;
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}
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KWin::EffectWindow *findWindow(QWindow *w) const override {
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Q_UNUSED(w)
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return nullptr;
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}
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KWin::EffectWindow *findWindow(const QUuid &id) const override {
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Q_UNUSED(id)
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return nullptr;
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}
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void *getProxy(QString) override {
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return nullptr;
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}
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bool grabKeyboard(KWin::Effect *) override {
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return false;
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}
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bool hasDecorationShadows() const override {
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return false;
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}
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bool isScreenLocked() const override {
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return false;
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}
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QVariant kwinOption(KWin::KWinOption) override {
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return QVariant();
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}
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bool makeOpenGLContextCurrent() override {
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return false;
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}
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void moveWindow(KWin::EffectWindow *, const QPoint &, bool, double) override {}
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KWin::WindowQuadType newWindowQuadType() override {
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return KWin::WindowQuadError;
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}
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int numberOfDesktops() const override {
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return 0;
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}
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int numScreens() const override {
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return 0;
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}
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bool optionRollOverDesktops() const override {
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return false;
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}
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void paintEffectFrame(KWin::EffectFrame *, const QRegion &, double, double) override {}
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void paintScreen(int, const QRegion &, KWin::ScreenPaintData &) override {}
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void paintWindow(KWin::EffectWindow *, int, const QRegion &, KWin::WindowPaintData &) override {}
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void postPaintScreen() override {}
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void postPaintWindow(KWin::EffectWindow *) override {}
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void prePaintScreen(KWin::ScreenPrePaintData &, std::chrono::milliseconds) override {}
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void prePaintWindow(KWin::EffectWindow *, KWin::WindowPrePaintData &, std::chrono::milliseconds) override {}
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QByteArray readRootProperty(long int, long int, int) const override {
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return QByteArray();
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}
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void reconfigure() override {}
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void refTabBox() override {}
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void registerAxisShortcut(Qt::KeyboardModifiers, KWin::PointerAxisDirection, QAction *) override {}
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void registerGlobalShortcut(const QKeySequence &, QAction *) override {}
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void registerPointerShortcut(Qt::KeyboardModifiers, Qt::MouseButton, QAction *) override {}
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void registerTouchpadSwipeShortcut(KWin::SwipeDirection, QAction *) override {}
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void reloadEffect(KWin::Effect *) override {}
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void removeSupportProperty(const QByteArray &, KWin::Effect *) override {}
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void reserveElectricBorder(KWin::ElectricBorder, KWin::Effect *) override {}
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void registerTouchBorder(KWin::ElectricBorder, QAction *) override {}
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void unregisterTouchBorder(KWin::ElectricBorder, QAction *) override {}
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QPainter *scenePainter() override {
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return nullptr;
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}
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int screenNumber(const QPoint &) const override {
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return 0;
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}
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void setActiveFullScreenEffect(KWin::Effect *) override {}
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void setCurrentDesktop(int) override {}
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void setElevatedWindow(KWin::EffectWindow *, bool) override {}
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void setNumberOfDesktops(int) override {}
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void setShowingDesktop(bool) override {}
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void setTabBoxDesktop(int) override {}
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void setTabBoxWindow(KWin::EffectWindow*) override {}
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KWin::EffectWindowList stackingOrder() const override {
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return KWin::EffectWindowList();
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}
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void startMouseInterception(KWin::Effect *, Qt::CursorShape) override {}
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void startMousePolling() override {}
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void stopMouseInterception(KWin::Effect *) override {}
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void stopMousePolling() override {}
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void ungrabKeyboard() override {}
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void unrefTabBox() override {}
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void unreserveElectricBorder(KWin::ElectricBorder, KWin::Effect *) override {}
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QRect virtualScreenGeometry() const override {
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return QRect();
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}
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QSize virtualScreenSize() const override {
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return QSize();
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}
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void windowToDesktop(KWin::EffectWindow *, int) override {}
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void windowToScreen(KWin::EffectWindow *, int) override {}
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int workspaceHeight() const override {
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return 0;
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}
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int workspaceWidth() const override {
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return 0;
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}
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long unsigned int xrenderBufferPicture() override {
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return 0;
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}
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xcb_connection_t *xcbConnection() const override {
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return QX11Info::connection();
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}
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xcb_window_t x11RootWindow() const override {
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return QX11Info::appRootWindow();
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}
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KWaylandServer::Display *waylandDisplay() const override {
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return nullptr;
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}
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bool animationsSupported() const override {
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return m_animationsSuported;
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}
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void setAnimationsSupported(bool set) {
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m_animationsSuported = set;
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}
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KWin::PlatformCursorImage cursorImage() const override {
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return KWin::PlatformCursorImage();
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}
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void hideCursor() override {}
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void showCursor() override {}
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void startInteractiveWindowSelection(std::function<void(KWin::EffectWindow*)> callback) override {
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callback(nullptr);
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}
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void startInteractivePositionSelection(std::function<void (const QPoint &)> callback) override {
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callback(QPoint(-1, -1));
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}
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void showOnScreenMessage(const QString &message, const QString &iconName = QString()) override {
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Q_UNUSED(message)
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Q_UNUSED(iconName)
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}
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void hideOnScreenMessage(OnScreenMessageHideFlags flags = OnScreenMessageHideFlags()) override { Q_UNUSED(flags)}
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void windowToDesktops(KWin::EffectWindow *w, const QVector<uint> &desktops) override {
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Q_UNUSED(w)
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Q_UNUSED(desktops)
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}
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KSharedConfigPtr config() const override;
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KSharedConfigPtr inputConfig() const override;
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void renderEffectQuickView(KWin::EffectQuickView *quickView) const override {
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Q_UNUSED(quickView);
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}
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KWin::SessionState sessionState() const override {
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return KWin::SessionState::Normal;
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}
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private:
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bool m_animationsSuported = true;
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};
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#endif
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