9f2cb0ae1b
Effects are given the interval between two consecutive frames. The main flaw of this approach is that if the Compositor transitions from the idle state to "active" state, i.e. when there is something to repaint, effects may see a very large interval between the last painted frame and the current. In order to address this issue, the Scene invalidates the timer that is used to measure time between consecutive frames before the Compositor is about to become idle. While this works perfectly fine with Xinerama-style rendering, with per screen rendering, determining whether the compositor is about to idle is rather a tedious task mostly because a single output can't be used for the test. Furthermore, since the Compositor schedules pointless repaints just to ensure that it's idle, it might take several attempts to figure out whether the scene timer must be invalidated if you use (true) per screen rendering. Ideally, all effects should use a timeline helper that is aware of the underlying render loop and its timings. However, this option is off the table because it will involve a lot of work to implement it. Alternative and much simpler option is to pass the expected presentation time to effects rather than time between consecutive frames. This means that effects are responsible for determining how much animation timelines have to be advanced. Typically, an effect would have to store the presentation timestamp provided in either prePaint{Screen,Window} and use it in the subsequent prePaint{Screen,Window} call to estimate the amount of time passed between the next and the last frames. Unfortunately, this is an API incompatible change. However, it shouldn't take a lot of work to port third-party binary effects, which don't use the AnimationEffect class, to the new API. On the bright side, we no longer need to be concerned about the Compositor getting idle. We do still try to determine whether the Compositor is about to idle, primarily, because the OpenGL render backend swaps buffers on present, but that will change with the ongoing compositing timing rework.
317 lines
12 KiB
C++
317 lines
12 KiB
C++
/*
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KWin - the KDE window manager
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This file is part of the KDE project.
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SPDX-FileCopyrightText: 2009 Lucas Murray <lmurray@undefinedfire.com>
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SPDX-License-Identifier: GPL-2.0-or-later
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*/
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#include "highlightwindow.h"
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namespace KWin
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{
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HighlightWindowEffect::HighlightWindowEffect()
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: m_finishing(false)
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, m_fadeDuration(float(animationTime(150)))
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, m_monitorWindow(nullptr)
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{
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m_atom = effects->announceSupportProperty("_KDE_WINDOW_HIGHLIGHT", this);
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connect(effects, &EffectsHandler::windowAdded, this, &HighlightWindowEffect::slotWindowAdded);
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connect(effects, &EffectsHandler::windowClosed, this, &HighlightWindowEffect::slotWindowClosed);
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connect(effects, &EffectsHandler::windowDeleted, this, &HighlightWindowEffect::slotWindowDeleted);
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connect(effects, &EffectsHandler::propertyNotify, this,
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[this](EffectWindow *w, long atom) {
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slotPropertyNotify(w, atom, nullptr);
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}
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);
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connect(effects, &EffectsHandler::xcbConnectionChanged, this,
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[this] {
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m_atom = effects->announceSupportProperty("_KDE_WINDOW_HIGHLIGHT", this);
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}
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);
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}
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HighlightWindowEffect::~HighlightWindowEffect()
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{
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}
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static bool isInitiallyHidden(EffectWindow* w)
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{
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// Is the window initially hidden until it is highlighted?
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return w->isMinimized() || !w->isOnCurrentDesktop();
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}
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void HighlightWindowEffect::prePaintWindow(EffectWindow* w, WindowPrePaintData& data, std::chrono::milliseconds presentTime)
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{
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// Calculate window opacities
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QHash<EffectWindow*, HightlightWindowData>::iterator it = m_animations.find(w);
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if (!m_highlightedWindows.isEmpty()) {
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// Initial fade out and changing highlight animation
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if (it == m_animations.end())
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it = m_animations.insert(w, HightlightWindowData());
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int time = 1;
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if (it->lastPresentTime.count()) {
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time = std::max(1, int((presentTime - it->lastPresentTime).count()));
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}
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it->lastPresentTime = presentTime;
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float oldOpacity = it->opacity;
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if (m_highlightedWindows.contains(w))
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it->opacity = qMin(1.0f, oldOpacity + time / m_fadeDuration);
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else if (w->isNormalWindow() || w->isDialog()) // Only fade out windows
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it->opacity = qMax(isInitiallyHidden(w) ? 0.0f : 0.15f, oldOpacity - time / m_fadeDuration);
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if (it->opacity < 0.98f)
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data.setTranslucent();
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if (oldOpacity != it->opacity)
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effects->addRepaint(w->expandedGeometry());
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} else if (m_finishing && m_animations.contains(w)) {
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// Final fading back in animation
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if (it == m_animations.end())
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it = m_animations.insert(w, HightlightWindowData());
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int time = 1;
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if (it->lastPresentTime.count()) {
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time = std::max(1, int((presentTime - it->lastPresentTime).count()));
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}
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it->lastPresentTime = presentTime;
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float oldOpacity = it->opacity;
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if (isInitiallyHidden(w))
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it->opacity = qMax(0.0f, oldOpacity - time / m_fadeDuration);
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else
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it->opacity = qMin(1.0f, oldOpacity + time / m_fadeDuration);
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if (it->opacity < 0.98f)
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data.setTranslucent();
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if (oldOpacity != it->opacity)
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effects->addRepaint(w->expandedGeometry());
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if (it->opacity > 0.98f || it->opacity < 0.02f) {
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m_animations.remove(w); // We default to 1.0
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it = m_animations.end();
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}
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}
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// Show tabbed windows and windows on other desktops if highlighted
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if (it != m_animations.end() && it->opacity > 0.01) {
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if (w->isMinimized())
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w->enablePainting(EffectWindow::PAINT_DISABLED_BY_MINIMIZE);
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if (!w->isOnCurrentDesktop())
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w->enablePainting(EffectWindow::PAINT_DISABLED_BY_DESKTOP);
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}
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effects->prePaintWindow(w, data, presentTime);
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}
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void HighlightWindowEffect::paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data)
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{
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auto it = m_animations.constFind(w);
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if (it != m_animations.constEnd()) {
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data.multiplyOpacity(it->opacity);
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}
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effects->paintWindow(w, mask, region, data);
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}
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void HighlightWindowEffect::slotWindowAdded(EffectWindow* w)
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{
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if (!m_highlightedWindows.isEmpty()) {
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// The effect is activated thus we need to add it to the opacity hash
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foreach (const WId id, m_highlightedIds) {
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if (w == effects->findWindow(id)) {
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m_animations[w].opacity = 1.0; // this window was demanded to be highlighted before it appeared
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return;
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}
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}
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m_animations[w].opacity = 0.15; // this window is not currently highlighted
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}
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slotPropertyNotify(w, m_atom, w); // Check initial value
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}
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void HighlightWindowEffect::slotWindowClosed(EffectWindow* w)
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{
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if (m_monitorWindow == w) // The monitoring window was destroyed
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finishHighlighting();
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}
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void HighlightWindowEffect::slotWindowDeleted(EffectWindow* w)
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{
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m_animations.remove(w);
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}
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void HighlightWindowEffect::slotPropertyNotify(EffectWindow* w, long a, EffectWindow *addedWindow)
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{
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if (a != m_atom || m_atom == XCB_ATOM_NONE)
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return; // Not our atom
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// if the window is null, the property was set on the root window - see events.cpp
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QByteArray byteData = w ? w->readProperty(m_atom, m_atom, 32) :
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effects->readRootProperty(m_atom, m_atom, 32);
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if (byteData.length() < 1) {
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// Property was removed, clearing highlight
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if (!addedWindow || w != addedWindow)
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finishHighlighting();
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return;
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}
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auto* data = reinterpret_cast<uint32_t*>(byteData.data());
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if (!data[0]) {
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// Purposely clearing highlight by issuing a NULL target
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finishHighlighting();
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return;
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}
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m_monitorWindow = w;
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bool found = false;
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int length = byteData.length() / sizeof(data[0]);
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//foreach ( EffectWindow* e, m_highlightedWindows )
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// effects->setElevatedWindow( e, false );
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m_highlightedWindows.clear();
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m_highlightedIds.clear();
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for (int i = 0; i < length; i++) {
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m_highlightedIds << data[i];
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EffectWindow* foundWin = effects->findWindow(data[i]);
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if (!foundWin) {
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qCDebug(KWINEFFECTS) << "Invalid window targetted for highlight. Requested:" << data[i];
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continue; // might come in later.
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}
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m_highlightedWindows.append(foundWin);
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// TODO: We cannot just simply elevate the window as this will elevate it over
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// Plasma tooltips and other such windows as well
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//effects->setElevatedWindow( foundWin, true );
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found = true;
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}
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if (!found) {
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finishHighlighting();
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return;
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}
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prepareHighlighting();
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if (w)
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m_animations[w].opacity = 1.0; // Because it's not in stackingOrder() yet
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/* TODO: Finish thumbnails of offscreen windows, not sure if it's worth it though
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if ( !m_highlightedWindow->isOnCurrentDesktop() )
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{ // Window is offscreen, determine thumbnail position
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QRect screenArea = effects->clientArea( MaximizeArea ); // Workable area of the active screen
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QRect outerArea = outerArea.adjusted( outerArea.width() / 10, outerArea.height() / 10,
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-outerArea.width() / 10, -outerArea.height() / 10 ); // Add 10% margin around the edge
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QRect innerArea = outerArea.adjusted( outerArea.width() / 40, outerArea.height() / 40,
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-outerArea.width() / 40, -outerArea.height() / 40 ); // Outer edge of the thumbnail border (2.5%)
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QRect thumbArea = outerArea.adjusted( 20, 20, -20, -20 ); // Outer edge of the thumbnail (20px)
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// Determine the maximum size that we can make the thumbnail within the innerArea
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double areaAspect = double( thumbArea.width() ) / double( thumbArea.height() );
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double windowAspect = aspectRatio( m_highlightedWindow );
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QRect thumbRect; // Position doesn't matter right now, but it will later
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if ( windowAspect > areaAspect )
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// Top/bottom will touch first
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thumbRect = QRect( 0, 0, widthForHeight( thumbArea.height() ), thumbArea.height() );
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else // Left/right will touch first
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thumbRect = QRect( 0, 0, thumbArea.width(), heightForWidth( thumbArea.width() ));
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if ( thumbRect.width() >= m_highlightedWindow->width() )
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// Area is larger than the window, just use the window's size
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thumbRect = m_highlightedWindow->geometry();
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// Determine position of desktop relative to the current one
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QPoint direction = effects->desktopGridCoords( m_highlightedWindow->desktop() ) -
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effects->desktopGridCoords( effects->currentDesktop() );
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// Draw a line from the center of the current desktop to the center of the target desktop.
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QPointF desktopLine( 0, 0, direction.x() * screenArea.width(), direction.y() * screenArea.height() );
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desktopLeft.translate( screenArea.width() / 2, screenArea.height() / 2 ); // Move to the screen center
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// Take the point where the line crosses the outerArea, this will be the tip of our arrow
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QPointF arrowTip;
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QLineF testLine( // Top
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outerArea.x(), outerArea.y(),
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outerArea.x() + outerArea.width(), outerArea.y() );
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if ( desktopLine.intersect( testLine, &arrowTip ) != QLineF::BoundedIntersection )
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{
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testLine = QLineF( // Right
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outerArea.x() + outerArea.width(), outerArea.y(),
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outerArea.x() + outerArea.width(), outerArea.y() + outerArea.height() );
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if ( desktopLine.intersect( testLine, &arrowTip ) != QLineF::BoundedIntersection )
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{
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testLine = QLineF( // Bottom
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outerArea.x() + outerArea.width(), outerArea.y() + outerArea.height(),
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outerArea.x(), outerArea.y() + outerArea.height() );
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if ( desktopLine.intersect( testLine, &arrowTip ) != QLineF::BoundedIntersection )
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{
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testLine = QLineF( // Left
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outerArea.x(), outerArea.y() + outerArea.height(),
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outerArea.x(), outerArea.y() );
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desktopLine.intersect( testLine, &arrowTip ); // Should never fail
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}
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}
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}
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m_arrowTip = arrowTip.toPoint();
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} */
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}
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void HighlightWindowEffect::prepareHighlighting()
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{
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// Create window data for every window. Just calling [w] creates it.
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m_finishing = false;
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foreach (EffectWindow * w, effects->stackingOrder()) {
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if (!m_animations.contains(w)) // Just in case we are still finishing from last time
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m_animations[w].opacity = isInitiallyHidden(w) ? 0.0 : 1.0;
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if (!m_highlightedWindows.isEmpty())
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m_highlightedWindows.at(0)->addRepaintFull();
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}
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}
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void HighlightWindowEffect::finishHighlighting()
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{
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m_finishing = true;
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m_monitorWindow = nullptr;
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m_highlightedWindows.clear();
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if (!m_animations.isEmpty())
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m_animations.constBegin().key()->addRepaintFull();
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}
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void HighlightWindowEffect::highlightWindows(const QVector<KWin::EffectWindow *> &windows)
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{
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if (windows.isEmpty()) {
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finishHighlighting();
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return;
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}
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m_monitorWindow = nullptr;
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m_highlightedWindows.clear();
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m_highlightedIds.clear();
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for (auto w : windows) {
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m_highlightedWindows << w;
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}
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prepareHighlighting();
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}
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bool HighlightWindowEffect::isActive() const
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{
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return !(m_animations.isEmpty() || effects->isScreenLocked());
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}
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bool HighlightWindowEffect::provides(Feature feature)
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{
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switch (feature) {
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case HighlightWindows:
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return true;
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default:
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return false;
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}
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}
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bool HighlightWindowEffect::perform(Feature feature, const QVariantList &arguments)
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{
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if (feature != HighlightWindows) {
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return false;
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}
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if (arguments.size() != 1) {
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return false;
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}
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highlightWindows(arguments.first().value<QVector<EffectWindow*>>());
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return true;
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}
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} // namespace
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