8af2fa73dc
Summary: Currently code base of kwin can be viewed as two pieces. One is very ancient, and the other one is more modern, which uses new C++ features. The main problem with the ancient code is that it was written before C++11 era. So, no override or final keywords, lambdas, etc. Quite recently, KDE compiler settings were changed to show a warning if a virtual method has missing override keyword. As you might have already guessed, this fired back at us because of that ancient code. We had about 500 new compiler warnings. A "solution" was proposed to that problem - disable -Wno-suggest-override and the other similar warning for clang. It's hard to call a solution because those warnings are disabled not only for the old code, but also for new. This is not what we want! The main argument for not actually fixing the problem was that git history will be screwed as well because of human factor. While good git history is a very important thing, we should not go crazy about it and block every change that somehow alters git history. git blame allows to specify starting revision for a reason. The other argument (human factor) can be easily solved by using tools such as clang-tidy. clang-tidy is a clang-based linter for C++. It can be used for various things, e.g. fixing coding style(e.g. add missing braces to if statements, readability-braces-around-statements check), or in our case add missing override keywords. Test Plan: Compiles. Reviewers: #kwin, davidedmundson Reviewed By: #kwin, davidedmundson Subscribers: davidedmundson, apol, romangg, kwin Tags: #kwin Differential Revision: https://phabricator.kde.org/D22371
87 lines
2.8 KiB
C++
87 lines
2.8 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2009 Lucas Murray <lmurray@undefinedfire.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#ifndef KWIN_HIGHLIGHTWINDOW_H
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#define KWIN_HIGHLIGHTWINDOW_H
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#include <kwineffects.h>
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namespace KWin
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{
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class HighlightWindowEffect
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: public Effect
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{
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Q_OBJECT
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public:
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HighlightWindowEffect();
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~HighlightWindowEffect() override;
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void prePaintWindow(EffectWindow* w, WindowPrePaintData& data, int time) override;
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void paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data) override;
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bool isActive() const override;
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int requestedEffectChainPosition() const override {
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return 70;
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}
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bool provides(Feature feature) override;
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bool perform(Feature feature, const QVariantList &arguments) override;
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public Q_SLOTS:
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void slotWindowAdded(KWin::EffectWindow* w);
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void slotWindowClosed(KWin::EffectWindow *w);
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void slotWindowDeleted(KWin::EffectWindow *w);
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void slotPropertyNotify(KWin::EffectWindow* w, long atom, EffectWindow *addedWindow = NULL);
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private:
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void prepareHighlighting();
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void finishHighlighting();
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void highlightWindows(const QVector<KWin::EffectWindow *> &windows);
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bool m_finishing;
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float m_fadeDuration;
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QHash<EffectWindow*, float> m_windowOpacity;
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long m_atom;
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QList<EffectWindow*> m_highlightedWindows;
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EffectWindow* m_monitorWindow;
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QList<WId> m_highlightedIds;
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// Offscreen position cache
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/*QRect m_thumbArea; // Thumbnail area
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QPoint m_arrowTip; // Position of the arrow's tip
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QPoint m_arrowA; // Arrow vertex position at the base (First)
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QPoint m_arrowB; // Arrow vertex position at the base (Second)
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// Helper functions
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inline double aspectRatio( EffectWindow *w )
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{ return w->width() / double( w->height() ); }
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inline int widthForHeight( EffectWindow *w, int height )
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{ return int(( height / double( w->height() )) * w->width() ); }
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inline int heightForWidth( EffectWindow *w, int width )
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{ return int(( width / double( w->width() )) * w->height() ); }*/
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};
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} // namespace
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#endif
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