kwin/autotests/integration
Martin Gräßlin 5ee958ca7e [libkwineffects] Add signals windowShown and windowHidden to EffectsHandler
Summary:
This allows effects to animate when a window is shown again and when
a window gets hidden but not yet closed/destroyed. This situation
happens on X11 for e.g. auto hiding panels and on Wayland for pretty
much any window which properly unmaps (windowHidden) prior to destroy.

Reviewers: #kwin, #plasma_on_wayland

Subscribers: plasma-devel, kwin

Tags: #plasma_on_wayland, #kwin

Differential Revision: https://phabricator.kde.org/D2084
2016-07-13 10:46:05 +02:00
..
data/anim-data-delete-effect
helper
CMakeLists.txt Handle situation of no XDG_RUNTIME_DIR gracefully 2016-07-13 10:00:46 +02:00
debug_console_test.cpp Handle situation of no XDG_RUNTIME_DIR gracefully 2016-07-13 10:00:46 +02:00
decoration_input_test.cpp Handle situation of no XDG_RUNTIME_DIR gracefully 2016-07-13 10:00:46 +02:00
dont_crash_aurorae_destroy_deco.cpp Handle situation of no XDG_RUNTIME_DIR gracefully 2016-07-13 10:00:46 +02:00
dont_crash_cancel_animation.cpp Handle situation of no XDG_RUNTIME_DIR gracefully 2016-07-13 10:00:46 +02:00
dont_crash_empty_deco.cpp Handle situation of no XDG_RUNTIME_DIR gracefully 2016-07-13 10:00:46 +02:00
dont_crash_glxgears.cpp Handle situation of no XDG_RUNTIME_DIR gracefully 2016-07-13 10:00:46 +02:00
dont_crash_no_border.cpp Handle situation of no XDG_RUNTIME_DIR gracefully 2016-07-13 10:00:46 +02:00
input_stacking_order.cpp Handle situation of no XDG_RUNTIME_DIR gracefully 2016-07-13 10:00:46 +02:00
internal_window.cpp Handle situation of no XDG_RUNTIME_DIR gracefully 2016-07-13 10:00:46 +02:00
kwin_wayland_test.cpp [autotests/integration] Unload effects before destroying Workspace 2016-07-04 14:37:35 +02:00
kwin_wayland_test.h [autotests] Try to make the move_resize_window_test more robust 2016-07-01 12:37:09 +02:00
lockscreen.cpp Handle situation of no XDG_RUNTIME_DIR gracefully 2016-07-13 10:00:46 +02:00
maximize_test.cpp Handle situation of no XDG_RUNTIME_DIR gracefully 2016-07-13 10:00:46 +02:00
move_resize_window_test.cpp Handle situation of no XDG_RUNTIME_DIR gracefully 2016-07-13 10:00:46 +02:00
no_xdg_runtime_dir_test.cpp Handle situation of no XDG_RUNTIME_DIR gracefully 2016-07-13 10:00:46 +02:00
plasma_surface_test.cpp Handle situation of no XDG_RUNTIME_DIR gracefully 2016-07-13 10:00:46 +02:00
plasmawindow_test.cpp Handle situation of no XDG_RUNTIME_DIR gracefully 2016-07-13 10:00:46 +02:00
platformcursor.cpp Handle situation of no XDG_RUNTIME_DIR gracefully 2016-07-13 10:00:46 +02:00
pointer_input.cpp Handle situation of no XDG_RUNTIME_DIR gracefully 2016-07-13 10:00:46 +02:00
quick_tiling_test.cpp Handle situation of no XDG_RUNTIME_DIR gracefully 2016-07-13 10:00:46 +02:00
scene_qpainter_test.cpp Handle situation of no XDG_RUNTIME_DIR gracefully 2016-07-13 10:00:46 +02:00
shade_test.cpp Handle situation of no XDG_RUNTIME_DIR gracefully 2016-07-13 10:00:46 +02:00
shell_client_test.cpp [libkwineffects] Add signals windowShown and windowHidden to EffectsHandler 2016-07-13 10:46:05 +02:00
start_test.cpp Handle situation of no XDG_RUNTIME_DIR gracefully 2016-07-13 10:00:46 +02:00
struts_test.cpp Handle situation of no XDG_RUNTIME_DIR gracefully 2016-07-13 10:00:46 +02:00
test_helpers.cpp [autotests] Try to make the move_resize_window_test more robust 2016-07-01 12:37:09 +02:00
touch_input_test.cpp Handle situation of no XDG_RUNTIME_DIR gracefully 2016-07-13 10:00:46 +02:00
transient_no_input_test.cpp Handle situation of no XDG_RUNTIME_DIR gracefully 2016-07-13 10:00:46 +02:00
transient_placement.cpp Handle situation of no XDG_RUNTIME_DIR gracefully 2016-07-13 10:00:46 +02:00
xclipboardsync_test.cpp Handle situation of no XDG_RUNTIME_DIR gracefully 2016-07-13 10:00:46 +02:00