kwin/effects/invert/invert.cpp
Martin Gräßlin 612972eea0 Boxswitch uses paintWindow instead of drawWindow to paint the thumbnail and invert uses drawWindow instead of paintWindow to set the shader.
That way the thumbnail is passed through the whole rendering pass and has the same invert state as the window.
BUG: 212348

svn path=/trunk/KDE/kdebase/workspace/; revision=1059463
2009-12-06 17:25:35 +00:00

143 lines
4.1 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2007 Rivo Laks <rivolaks@hot.ee>
Copyright (C) 2008 Lucas Murray <lmurray@undefinedfire.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "invert.h"
#include <kwinglutils.h>
#include <kactioncollection.h>
#include <kaction.h>
#include <klocale.h>
#include <kdebug.h>
#include <kwinshadereffect.h>
#include <KStandardDirs>
namespace KWin
{
KWIN_EFFECT( invert, InvertEffect )
KWIN_EFFECT_SUPPORTED( invert, ShaderEffect::supported() )
InvertEffect::InvertEffect()
: m_inited( false ),
m_valid( true ),
m_shader( NULL ),
m_allWindows( false )
{
KActionCollection* actionCollection = new KActionCollection( this );
KAction* a = (KAction*)actionCollection->addAction( "Invert" );
a->setText( i18n( "Toggle Invert Effect" ));
a->setGlobalShortcut( KShortcut( Qt::CTRL + Qt::META + Qt::Key_I ));
connect(a, SIGNAL( triggered(bool) ), this, SLOT( toggle() ));
KAction* b = (KAction*)actionCollection->addAction( "InvertWindow" );
b->setText( i18n( "Toggle Invert Effect on Window" ));
b->setGlobalShortcut( KShortcut( Qt::CTRL + Qt::META + Qt::Key_U ));
connect(b, SIGNAL( triggered(bool) ), this, SLOT( toggleWindow() ));
}
InvertEffect::~InvertEffect()
{
delete m_shader;
}
bool InvertEffect::loadData()
{
m_inited = true;
QString fragmentshader = KGlobal::dirs()->findResource("data", "kwin/invert.frag");
QString vertexshader = KGlobal::dirs()->findResource("data", "kwin/invert.vert");
if(fragmentshader.isEmpty() || vertexshader.isEmpty())
{
kError(1212) << "Couldn't locate shader files" << endl;
return false;
}
m_shader = new GLShader(vertexshader, fragmentshader);
if( !m_shader->isValid() )
{
kError(1212) << "The shader failed to load!" << endl;
return false;
}
else
{
m_shader->bind();
m_shader->setUniform("winTexture", 0);
m_shader->unbind();
}
return true;
}
void InvertEffect::drawWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data )
{
// Load if we haven't already
if( m_valid && !m_inited )
m_valid = loadData();
bool useShader = m_valid && ( m_allWindows != m_windows.contains( w ));
if( useShader )
{
m_shader->bind();
int texw = w->width();
int texh = w->height();
if( !GLTexture::NPOTTextureSupported() )
{
kWarning( 1212 ) << "NPOT textures not supported, wasting some memory" ;
texw = nearestPowerOfTwo(texw);
texh = nearestPowerOfTwo(texh);
}
m_shader->setTextureWidth( (float)texw );
m_shader->setTextureHeight( (float)texh );
data.shader = m_shader;
}
effects->drawWindow( w, mask, region, data );
if( useShader )
m_shader->unbind();
}
void InvertEffect::windowClosed( EffectWindow* w )
{
m_windows.removeOne( w );
}
void InvertEffect::toggle()
{
m_allWindows = !m_allWindows;
effects->addRepaintFull();
}
void InvertEffect::toggleWindow()
{
if( !m_windows.contains( effects->activeWindow() ))
m_windows.append( effects->activeWindow() );
else
m_windows.removeOne( effects->activeWindow() );
effects->activeWindow()->addRepaintFull();
}
} // namespace
#include "invert.moc"