kwin/effects/invert/invert.h
Martin Gräßlin 612972eea0 Boxswitch uses paintWindow instead of drawWindow to paint the thumbnail and invert uses drawWindow instead of paintWindow to set the shader.
That way the thumbnail is passed through the whole rendering pass and has the same invert state as the window.
BUG: 212348

svn path=/trunk/KDE/kdebase/workspace/; revision=1059463
2009-12-06 17:25:35 +00:00

63 lines
1.6 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2007 Rivo Laks <rivolaks@hot.ee>
Copyright (C) 2008 Lucas Murray <lmurray@undefinedfire.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#ifndef KWIN_INVERT_H
#define KWIN_INVERT_H
#include <kwineffects.h>
namespace KWin
{
class GLShader;
/**
* Inverts desktop's colors
**/
class InvertEffect
: public QObject, public Effect
{
Q_OBJECT
public:
InvertEffect();
~InvertEffect();
virtual void drawWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data );
virtual void windowClosed( EffectWindow* w );
public slots:
void toggle();
void toggleWindow();
protected:
bool loadData();
private:
bool m_inited;
bool m_valid;
GLShader* m_shader;
bool m_allWindows;
QList<EffectWindow*> m_windows;
};
} // namespace
#endif