kwin/autotests/integration/activation_test.cpp
2022-04-27 12:45:46 +00:00

576 lines
22 KiB
C++

/*
KWin - the KDE window manager
This file is part of the KDE project.
SPDX-FileCopyrightText: 2019 Vlad Zahorodnii <vlad.zahorodnii@kde.org>
SPDX-License-Identifier: GPL-2.0-or-later
*/
#include "kwin_wayland_test.h"
#include "cursor.h"
#include "output.h"
#include "platform.h"
#include "wayland_server.h"
#include "window.h"
#include "workspace.h"
#include <KWayland/Client/surface.h>
namespace KWin
{
static const QString s_socketName = QStringLiteral("wayland_test_activation-0");
class ActivationTest : public QObject
{
Q_OBJECT
private Q_SLOTS:
void initTestCase();
void init();
void cleanup();
void testSwitchToWindowToLeft();
void testSwitchToWindowToRight();
void testSwitchToWindowAbove();
void testSwitchToWindowBelow();
void testSwitchToWindowMaximized();
void testSwitchToWindowFullScreen();
private:
void stackScreensHorizontally();
void stackScreensVertically();
};
void ActivationTest::initTestCase()
{
qRegisterMetaType<Window *>();
QSignalSpy applicationStartedSpy(kwinApp(), &Application::started);
QVERIFY(applicationStartedSpy.isValid());
kwinApp()->platform()->setInitialWindowSize(QSize(1280, 1024));
QVERIFY(waylandServer()->init(s_socketName));
QMetaObject::invokeMethod(kwinApp()->platform(), "setVirtualOutputs", Qt::DirectConnection, Q_ARG(int, 2));
kwinApp()->start();
QVERIFY(applicationStartedSpy.wait());
const auto outputs = kwinApp()->platform()->enabledOutputs();
QCOMPARE(outputs.count(), 2);
QCOMPARE(outputs[0]->geometry(), QRect(0, 0, 1280, 1024));
QCOMPARE(outputs[1]->geometry(), QRect(1280, 0, 1280, 1024));
Test::initWaylandWorkspace();
}
void ActivationTest::init()
{
QVERIFY(Test::setupWaylandConnection());
workspace()->setActiveOutput(QPoint(640, 512));
Cursors::self()->mouse()->setPos(QPoint(640, 512));
}
void ActivationTest::cleanup()
{
Test::destroyWaylandConnection();
stackScreensHorizontally();
}
void ActivationTest::testSwitchToWindowToLeft()
{
// This test verifies that "Switch to Window to the Left" shortcut works.
using namespace KWayland::Client;
// Prepare the test environment.
stackScreensHorizontally();
// Create several windows on the left screen.
QScopedPointer<KWayland::Client::Surface> surface1(Test::createSurface());
QScopedPointer<Test::XdgToplevel> shellSurface1(Test::createXdgToplevelSurface(surface1.data()));
Window *window1 = Test::renderAndWaitForShown(surface1.data(), QSize(100, 50), Qt::blue);
QVERIFY(window1);
QVERIFY(window1->isActive());
QScopedPointer<KWayland::Client::Surface> surface2(Test::createSurface());
QScopedPointer<Test::XdgToplevel> shellSurface2(Test::createXdgToplevelSurface(surface2.data()));
Window *window2 = Test::renderAndWaitForShown(surface2.data(), QSize(100, 50), Qt::blue);
QVERIFY(window2);
QVERIFY(window2->isActive());
window1->move(QPoint(300, 200));
window2->move(QPoint(500, 200));
// Create several windows on the right screen.
QScopedPointer<KWayland::Client::Surface> surface3(Test::createSurface());
QScopedPointer<Test::XdgToplevel> shellSurface3(Test::createXdgToplevelSurface(surface3.data()));
Window *window3 = Test::renderAndWaitForShown(surface3.data(), QSize(100, 50), Qt::blue);
QVERIFY(window3);
QVERIFY(window3->isActive());
QScopedPointer<KWayland::Client::Surface> surface4(Test::createSurface());
QScopedPointer<Test::XdgToplevel> shellSurface4(Test::createXdgToplevelSurface(surface4.data()));
Window *window4 = Test::renderAndWaitForShown(surface4.data(), QSize(100, 50), Qt::blue);
QVERIFY(window4);
QVERIFY(window4->isActive());
window3->move(QPoint(1380, 200));
window4->move(QPoint(1580, 200));
// Switch to window to the left.
workspace()->switchWindow(Workspace::DirectionWest);
QVERIFY(window3->isActive());
// Switch to window to the left.
workspace()->switchWindow(Workspace::DirectionWest);
QVERIFY(window2->isActive());
// Switch to window to the left.
workspace()->switchWindow(Workspace::DirectionWest);
QVERIFY(window1->isActive());
// Switch to window to the left.
workspace()->switchWindow(Workspace::DirectionWest);
QVERIFY(window4->isActive());
// Destroy all windows.
shellSurface1.reset();
QVERIFY(Test::waitForWindowDestroyed(window1));
shellSurface2.reset();
QVERIFY(Test::waitForWindowDestroyed(window2));
shellSurface3.reset();
QVERIFY(Test::waitForWindowDestroyed(window3));
shellSurface4.reset();
QVERIFY(Test::waitForWindowDestroyed(window4));
}
void ActivationTest::testSwitchToWindowToRight()
{
// This test verifies that "Switch to Window to the Right" shortcut works.
using namespace KWayland::Client;
// Prepare the test environment.
stackScreensHorizontally();
// Create several windows on the left screen.
QScopedPointer<KWayland::Client::Surface> surface1(Test::createSurface());
QScopedPointer<Test::XdgToplevel> shellSurface1(Test::createXdgToplevelSurface(surface1.data()));
Window *window1 = Test::renderAndWaitForShown(surface1.data(), QSize(100, 50), Qt::blue);
QVERIFY(window1);
QVERIFY(window1->isActive());
QScopedPointer<KWayland::Client::Surface> surface2(Test::createSurface());
QScopedPointer<Test::XdgToplevel> shellSurface2(Test::createXdgToplevelSurface(surface2.data()));
Window *window2 = Test::renderAndWaitForShown(surface2.data(), QSize(100, 50), Qt::blue);
QVERIFY(window2);
QVERIFY(window2->isActive());
window1->move(QPoint(300, 200));
window2->move(QPoint(500, 200));
// Create several windows on the right screen.
QScopedPointer<KWayland::Client::Surface> surface3(Test::createSurface());
QScopedPointer<Test::XdgToplevel> shellSurface3(Test::createXdgToplevelSurface(surface3.data()));
Window *window3 = Test::renderAndWaitForShown(surface3.data(), QSize(100, 50), Qt::blue);
QVERIFY(window3);
QVERIFY(window3->isActive());
QScopedPointer<KWayland::Client::Surface> surface4(Test::createSurface());
QScopedPointer<Test::XdgToplevel> shellSurface4(Test::createXdgToplevelSurface(surface4.data()));
Window *window4 = Test::renderAndWaitForShown(surface4.data(), QSize(100, 50), Qt::blue);
QVERIFY(window4);
QVERIFY(window4->isActive());
window3->move(QPoint(1380, 200));
window4->move(QPoint(1580, 200));
// Switch to window to the right.
workspace()->switchWindow(Workspace::DirectionEast);
QVERIFY(window1->isActive());
// Switch to window to the right.
workspace()->switchWindow(Workspace::DirectionEast);
QVERIFY(window2->isActive());
// Switch to window to the right.
workspace()->switchWindow(Workspace::DirectionEast);
QVERIFY(window3->isActive());
// Switch to window to the right.
workspace()->switchWindow(Workspace::DirectionEast);
QVERIFY(window4->isActive());
// Destroy all windows.
shellSurface1.reset();
QVERIFY(Test::waitForWindowDestroyed(window1));
shellSurface2.reset();
QVERIFY(Test::waitForWindowDestroyed(window2));
shellSurface3.reset();
QVERIFY(Test::waitForWindowDestroyed(window3));
shellSurface4.reset();
QVERIFY(Test::waitForWindowDestroyed(window4));
}
void ActivationTest::testSwitchToWindowAbove()
{
// This test verifies that "Switch to Window Above" shortcut works.
using namespace KWayland::Client;
// Prepare the test environment.
stackScreensVertically();
// Create several windows on the top screen.
QScopedPointer<KWayland::Client::Surface> surface1(Test::createSurface());
QScopedPointer<Test::XdgToplevel> shellSurface1(Test::createXdgToplevelSurface(surface1.data()));
Window *window1 = Test::renderAndWaitForShown(surface1.data(), QSize(100, 50), Qt::blue);
QVERIFY(window1);
QVERIFY(window1->isActive());
QScopedPointer<KWayland::Client::Surface> surface2(Test::createSurface());
QScopedPointer<Test::XdgToplevel> shellSurface2(Test::createXdgToplevelSurface(surface2.data()));
Window *window2 = Test::renderAndWaitForShown(surface2.data(), QSize(100, 50), Qt::blue);
QVERIFY(window2);
QVERIFY(window2->isActive());
window1->move(QPoint(200, 300));
window2->move(QPoint(200, 500));
// Create several windows on the bottom screen.
QScopedPointer<KWayland::Client::Surface> surface3(Test::createSurface());
QScopedPointer<Test::XdgToplevel> shellSurface3(Test::createXdgToplevelSurface(surface3.data()));
Window *window3 = Test::renderAndWaitForShown(surface3.data(), QSize(100, 50), Qt::blue);
QVERIFY(window3);
QVERIFY(window3->isActive());
QScopedPointer<KWayland::Client::Surface> surface4(Test::createSurface());
QScopedPointer<Test::XdgToplevel> shellSurface4(Test::createXdgToplevelSurface(surface4.data()));
Window *window4 = Test::renderAndWaitForShown(surface4.data(), QSize(100, 50), Qt::blue);
QVERIFY(window4);
QVERIFY(window4->isActive());
window3->move(QPoint(200, 1224));
window4->move(QPoint(200, 1424));
// Switch to window above.
workspace()->switchWindow(Workspace::DirectionNorth);
QVERIFY(window3->isActive());
// Switch to window above.
workspace()->switchWindow(Workspace::DirectionNorth);
QVERIFY(window2->isActive());
// Switch to window above.
workspace()->switchWindow(Workspace::DirectionNorth);
QVERIFY(window1->isActive());
// Switch to window above.
workspace()->switchWindow(Workspace::DirectionNorth);
QVERIFY(window4->isActive());
// Destroy all windows.
shellSurface1.reset();
QVERIFY(Test::waitForWindowDestroyed(window1));
shellSurface2.reset();
QVERIFY(Test::waitForWindowDestroyed(window2));
shellSurface3.reset();
QVERIFY(Test::waitForWindowDestroyed(window3));
shellSurface4.reset();
QVERIFY(Test::waitForWindowDestroyed(window4));
}
void ActivationTest::testSwitchToWindowBelow()
{
// This test verifies that "Switch to Window Bottom" shortcut works.
using namespace KWayland::Client;
// Prepare the test environment.
stackScreensVertically();
// Create several windows on the top screen.
QScopedPointer<KWayland::Client::Surface> surface1(Test::createSurface());
QScopedPointer<Test::XdgToplevel> shellSurface1(Test::createXdgToplevelSurface(surface1.data()));
Window *window1 = Test::renderAndWaitForShown(surface1.data(), QSize(100, 50), Qt::blue);
QVERIFY(window1);
QVERIFY(window1->isActive());
QScopedPointer<KWayland::Client::Surface> surface2(Test::createSurface());
QScopedPointer<Test::XdgToplevel> shellSurface2(Test::createXdgToplevelSurface(surface2.data()));
Window *window2 = Test::renderAndWaitForShown(surface2.data(), QSize(100, 50), Qt::blue);
QVERIFY(window2);
QVERIFY(window2->isActive());
window1->move(QPoint(200, 300));
window2->move(QPoint(200, 500));
// Create several windows on the bottom screen.
QScopedPointer<KWayland::Client::Surface> surface3(Test::createSurface());
QScopedPointer<Test::XdgToplevel> shellSurface3(Test::createXdgToplevelSurface(surface3.data()));
Window *window3 = Test::renderAndWaitForShown(surface3.data(), QSize(100, 50), Qt::blue);
QVERIFY(window3);
QVERIFY(window3->isActive());
QScopedPointer<KWayland::Client::Surface> surface4(Test::createSurface());
QScopedPointer<Test::XdgToplevel> shellSurface4(Test::createXdgToplevelSurface(surface4.data()));
Window *window4 = Test::renderAndWaitForShown(surface4.data(), QSize(100, 50), Qt::blue);
QVERIFY(window4);
QVERIFY(window4->isActive());
window3->move(QPoint(200, 1224));
window4->move(QPoint(200, 1424));
// Switch to window below.
workspace()->switchWindow(Workspace::DirectionSouth);
QVERIFY(window1->isActive());
// Switch to window below.
workspace()->switchWindow(Workspace::DirectionSouth);
QVERIFY(window2->isActive());
// Switch to window below.
workspace()->switchWindow(Workspace::DirectionSouth);
QVERIFY(window3->isActive());
// Switch to window below.
workspace()->switchWindow(Workspace::DirectionSouth);
QVERIFY(window4->isActive());
// Destroy all windows.
shellSurface1.reset();
QVERIFY(Test::waitForWindowDestroyed(window1));
shellSurface2.reset();
QVERIFY(Test::waitForWindowDestroyed(window2));
shellSurface3.reset();
QVERIFY(Test::waitForWindowDestroyed(window3));
shellSurface4.reset();
QVERIFY(Test::waitForWindowDestroyed(window4));
}
void ActivationTest::testSwitchToWindowMaximized()
{
// This test verifies that we switch to the top-most maximized window, i.e.
// the one that user sees at the moment. See bug 411356.
using namespace KWayland::Client;
// Prepare the test environment.
stackScreensHorizontally();
// Create several maximized windows on the left screen.
QScopedPointer<KWayland::Client::Surface> surface1(Test::createSurface());
QScopedPointer<Test::XdgToplevel> shellSurface1(Test::createXdgToplevelSurface(surface1.data()));
QSignalSpy toplevelConfigureRequestedSpy1(shellSurface1.data(), &Test::XdgToplevel::configureRequested);
QSignalSpy surfaceConfigureRequestedSpy1(shellSurface1->xdgSurface(), &Test::XdgSurface::configureRequested);
Window *window1 = Test::renderAndWaitForShown(surface1.data(), QSize(100, 50), Qt::blue);
QVERIFY(window1);
QVERIFY(window1->isActive());
QVERIFY(surfaceConfigureRequestedSpy1.wait()); // Wait for the configure event with the activated state.
workspace()->slotWindowMaximize();
QVERIFY(surfaceConfigureRequestedSpy1.wait());
QSignalSpy frameGeometryChangedSpy1(window1, &Window::frameGeometryChanged);
QVERIFY(frameGeometryChangedSpy1.isValid());
shellSurface1->xdgSurface()->ack_configure(surfaceConfigureRequestedSpy1.last().at(0).value<quint32>());
Test::render(surface1.data(), toplevelConfigureRequestedSpy1.last().at(0).toSize(), Qt::red);
QVERIFY(frameGeometryChangedSpy1.wait());
QScopedPointer<KWayland::Client::Surface> surface2(Test::createSurface());
QScopedPointer<Test::XdgToplevel> shellSurface2(Test::createXdgToplevelSurface(surface2.data()));
QSignalSpy toplevelConfigureRequestedSpy2(shellSurface2.data(), &Test::XdgToplevel::configureRequested);
QSignalSpy surfaceConfigureRequestedSpy2(shellSurface2->xdgSurface(), &Test::XdgSurface::configureRequested);
Window *window2 = Test::renderAndWaitForShown(surface2.data(), QSize(100, 50), Qt::blue);
QVERIFY(window2);
QVERIFY(window2->isActive());
QVERIFY(surfaceConfigureRequestedSpy2.wait()); // Wait for the configure event with the activated state.
workspace()->slotWindowMaximize();
QVERIFY(surfaceConfigureRequestedSpy2.wait());
QSignalSpy frameGeometryChangedSpy2(window2, &Window::frameGeometryChanged);
QVERIFY(frameGeometryChangedSpy2.isValid());
shellSurface2->xdgSurface()->ack_configure(surfaceConfigureRequestedSpy2.last().at(0).value<quint32>());
Test::render(surface2.data(), toplevelConfigureRequestedSpy2.last().at(0).toSize(), Qt::red);
QVERIFY(frameGeometryChangedSpy2.wait());
const QList<Window *> stackingOrder = workspace()->stackingOrder();
QVERIFY(stackingOrder.indexOf(window1) < stackingOrder.indexOf(window2));
QCOMPARE(window1->maximizeMode(), MaximizeFull);
QCOMPARE(window2->maximizeMode(), MaximizeFull);
// Create several windows on the right screen.
QScopedPointer<KWayland::Client::Surface> surface3(Test::createSurface());
QScopedPointer<Test::XdgToplevel> shellSurface3(Test::createXdgToplevelSurface(surface3.data()));
Window *window3 = Test::renderAndWaitForShown(surface3.data(), QSize(100, 50), Qt::blue);
QVERIFY(window3);
QVERIFY(window3->isActive());
QScopedPointer<KWayland::Client::Surface> surface4(Test::createSurface());
QScopedPointer<Test::XdgToplevel> shellSurface4(Test::createXdgToplevelSurface(surface4.data()));
Window *window4 = Test::renderAndWaitForShown(surface4.data(), QSize(100, 50), Qt::blue);
QVERIFY(window4);
QVERIFY(window4->isActive());
window3->move(QPoint(1380, 200));
window4->move(QPoint(1580, 200));
// Switch to window to the left.
workspace()->switchWindow(Workspace::DirectionWest);
QVERIFY(window3->isActive());
// Switch to window to the left.
workspace()->switchWindow(Workspace::DirectionWest);
QVERIFY(window2->isActive());
// Switch to window to the left.
workspace()->switchWindow(Workspace::DirectionWest);
QVERIFY(window4->isActive());
// Destroy all windows.
shellSurface1.reset();
QVERIFY(Test::waitForWindowDestroyed(window1));
shellSurface2.reset();
QVERIFY(Test::waitForWindowDestroyed(window2));
shellSurface3.reset();
QVERIFY(Test::waitForWindowDestroyed(window3));
shellSurface4.reset();
QVERIFY(Test::waitForWindowDestroyed(window4));
}
void ActivationTest::testSwitchToWindowFullScreen()
{
// This test verifies that we switch to the top-most fullscreen window, i.e.
// the one that user sees at the moment. See bug 411356.
using namespace KWayland::Client;
// Prepare the test environment.
stackScreensVertically();
// Create several maximized windows on the top screen.
QScopedPointer<KWayland::Client::Surface> surface1(Test::createSurface());
QScopedPointer<Test::XdgToplevel> shellSurface1(Test::createXdgToplevelSurface(surface1.data()));
QSignalSpy toplevelConfigureRequestedSpy1(shellSurface1.data(), &Test::XdgToplevel::configureRequested);
QSignalSpy surfaceConfigureRequestedSpy1(shellSurface1->xdgSurface(), &Test::XdgSurface::configureRequested);
Window *window1 = Test::renderAndWaitForShown(surface1.data(), QSize(100, 50), Qt::blue);
QVERIFY(window1);
QVERIFY(window1->isActive());
QVERIFY(surfaceConfigureRequestedSpy1.wait()); // Wait for the configure event with the activated state.
workspace()->slotWindowFullScreen();
QVERIFY(surfaceConfigureRequestedSpy1.wait());
QSignalSpy frameGeometryChangedSpy1(window1, &Window::frameGeometryChanged);
QVERIFY(frameGeometryChangedSpy1.isValid());
shellSurface1->xdgSurface()->ack_configure(surfaceConfigureRequestedSpy1.last().at(0).value<quint32>());
Test::render(surface1.data(), toplevelConfigureRequestedSpy1.last().at(0).toSize(), Qt::red);
QVERIFY(frameGeometryChangedSpy1.wait());
QScopedPointer<KWayland::Client::Surface> surface2(Test::createSurface());
QScopedPointer<Test::XdgToplevel> shellSurface2(Test::createXdgToplevelSurface(surface2.data()));
QSignalSpy toplevelConfigureRequestedSpy2(shellSurface2.data(), &Test::XdgToplevel::configureRequested);
QSignalSpy surfaceConfigureRequestedSpy2(shellSurface2->xdgSurface(), &Test::XdgSurface::configureRequested);
Window *window2 = Test::renderAndWaitForShown(surface2.data(), QSize(100, 50), Qt::blue);
QVERIFY(window2);
QVERIFY(window2->isActive());
QVERIFY(surfaceConfigureRequestedSpy2.wait()); // Wait for the configure event with the activated state.
workspace()->slotWindowFullScreen();
QVERIFY(surfaceConfigureRequestedSpy2.wait());
QSignalSpy frameGeometryChangedSpy2(window2, &Window::frameGeometryChanged);
QVERIFY(frameGeometryChangedSpy2.isValid());
shellSurface2->xdgSurface()->ack_configure(surfaceConfigureRequestedSpy2.last().at(0).value<quint32>());
Test::render(surface2.data(), toplevelConfigureRequestedSpy2.last().at(0).toSize(), Qt::red);
QVERIFY(frameGeometryChangedSpy2.wait());
const QList<Window *> stackingOrder = workspace()->stackingOrder();
QVERIFY(stackingOrder.indexOf(window1) < stackingOrder.indexOf(window2));
QVERIFY(window1->isFullScreen());
QVERIFY(window2->isFullScreen());
// Create several windows on the bottom screen.
QScopedPointer<KWayland::Client::Surface> surface3(Test::createSurface());
QScopedPointer<Test::XdgToplevel> shellSurface3(Test::createXdgToplevelSurface(surface3.data()));
Window *window3 = Test::renderAndWaitForShown(surface3.data(), QSize(100, 50), Qt::blue);
QVERIFY(window3);
QVERIFY(window3->isActive());
QScopedPointer<KWayland::Client::Surface> surface4(Test::createSurface());
QScopedPointer<Test::XdgToplevel> shellSurface4(Test::createXdgToplevelSurface(surface4.data()));
Window *window4 = Test::renderAndWaitForShown(surface4.data(), QSize(100, 50), Qt::blue);
QVERIFY(window4);
QVERIFY(window4->isActive());
window3->move(QPoint(200, 1224));
window4->move(QPoint(200, 1424));
// Switch to window above.
workspace()->switchWindow(Workspace::DirectionNorth);
QVERIFY(window3->isActive());
// Switch to window above.
workspace()->switchWindow(Workspace::DirectionNorth);
QVERIFY(window2->isActive());
// Switch to window above.
workspace()->switchWindow(Workspace::DirectionNorth);
QVERIFY(window4->isActive());
// Destroy all windows.
shellSurface1.reset();
QVERIFY(Test::waitForWindowDestroyed(window1));
shellSurface2.reset();
QVERIFY(Test::waitForWindowDestroyed(window2));
shellSurface3.reset();
QVERIFY(Test::waitForWindowDestroyed(window3));
shellSurface4.reset();
QVERIFY(Test::waitForWindowDestroyed(window4));
}
void ActivationTest::stackScreensHorizontally()
{
// Process pending wl_output bind requests before destroying all outputs.
QTest::qWait(1);
const QVector<QRect> screenGeometries{
QRect(0, 0, 1280, 1024),
QRect(1280, 0, 1280, 1024),
};
const QVector<int> screenScales{
1,
1,
};
QMetaObject::invokeMethod(kwinApp()->platform(),
"setVirtualOutputs",
Qt::DirectConnection,
Q_ARG(int, screenGeometries.count()),
Q_ARG(QVector<QRect>, screenGeometries),
Q_ARG(QVector<int>, screenScales));
}
void ActivationTest::stackScreensVertically()
{
// Process pending wl_output bind requests before destroying all outputs.
QTest::qWait(1);
const QVector<QRect> screenGeometries{
QRect(0, 0, 1280, 1024),
QRect(0, 1024, 1280, 1024),
};
const QVector<int> screenScales{
1,
1,
};
QMetaObject::invokeMethod(kwinApp()->platform(),
"setVirtualOutputs",
Qt::DirectConnection,
Q_ARG(int, screenGeometries.count()),
Q_ARG(QVector<QRect>, screenGeometries),
Q_ARG(QVector<int>, screenScales));
}
}
WAYLANDTEST_MAIN(KWin::ActivationTest)
#include "activation_test.moc"