kwin/placement.cpp
Martin Gräßlin e1c04b7c3e Add shortcuts for new quick tile modes.
Shortcuts for quick tile to the quarters of the screen
added in 4.6.
Thanks to Arthur Arlt for implementing this feature.
FEATURE: 265461
FIXED-IN: 4.7.0
CCMAIL: arre2000@gmx.de
2011-02-07 19:19:51 +01:00

838 lines
27 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 1999, 2000 Matthias Ettrich <ettrich@kde.org>
Copyright (C) 1997 to 2002 Cristian Tibirna <tibirna@kde.org>
Copyright (C) 2003 Lubos Lunak <l.lunak@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "placement.h"
#include <QRect>
#include <assert.h>
#include <QTextStream>
#ifndef KCMRULES
#include "workspace.h"
#include "client.h"
#include "options.h"
#include "rules.h"
#endif
namespace KWin
{
#ifndef KCMRULES
Placement::Placement(Workspace* w)
{
m_WorkspacePtr = w;
reinitCascading(0);
}
/*!
Places the client \a c according to the workspace's layout policy
*/
void Placement::place(Client* c, QRect& area)
{
Policy policy = c->rules()->checkPlacement(Default);
if (policy != Default) {
place(c, area, policy);
return;
}
if (c->isUtility())
placeUtility(c, area, options->placement);
else if (c->isDialog())
placeDialog(c, area, options->placement);
else if (c->isSplash())
placeOnMainWindow(c, area); // on mainwindow, if any, otherwise centered
else
place(c, area, options->placement);
}
void Placement::place(Client* c, QRect& area, Policy policy, Policy nextPlacement)
{
if (policy == Unknown)
policy = Default;
if (policy == Default)
policy = options->placement;
if (policy == NoPlacement)
return;
else if (policy == Random)
placeAtRandom(c, area, nextPlacement);
else if (policy == Cascade)
placeCascaded(c, area, nextPlacement);
else if (policy == Centered)
placeCentered(c, area, nextPlacement);
else if (policy == ZeroCornered)
placeZeroCornered(c, area, nextPlacement);
else if (policy == UnderMouse)
placeUnderMouse(c, area, nextPlacement);
else if (policy == OnMainWindow)
placeOnMainWindow(c, area, nextPlacement);
else if (policy == Maximizing)
placeMaximizing(c, area, nextPlacement);
else
placeSmart(c, area, nextPlacement);
}
/*!
Place the client \a c according to a simply "random" placement algorithm.
*/
void Placement::placeAtRandom(Client* c, const QRect& area, Policy /*next*/)
{
const int step = 24;
static int px = step;
static int py = 2 * step;
int tx, ty;
const QRect maxRect = checkArea(c, area);
if (px < maxRect.x())
px = maxRect.x();
if (py < maxRect.y())
py = maxRect.y();
px += step;
py += 2 * step;
if (px > maxRect.width() / 2)
px = maxRect.x() + step;
if (py > maxRect.height() / 2)
py = maxRect.y() + step;
tx = px;
ty = py;
if (tx + c->width() > maxRect.right()) {
tx = maxRect.right() - c->width();
if (tx < 0)
tx = 0;
px = maxRect.x();
}
if (ty + c->height() > maxRect.bottom()) {
ty = maxRect.bottom() - c->height();
if (ty < 0)
ty = 0;
py = maxRect.y();
}
c->move(tx, ty);
}
/*!
Place the client \a c according to a really smart placement algorithm :-)
*/
void Placement::placeSmart(Client* c, const QRect& area, Policy /*next*/)
{
/*
* SmartPlacement by Cristian Tibirna (tibirna@kde.org)
* adapted for kwm (16-19jan98) and for kwin (16Nov1999) using (with
* permission) ideas from fvwm, authored by
* Anthony Martin (amartin@engr.csulb.edu).
* Xinerama supported added by Balaji Ramani (balaji@yablibli.com)
* with ideas from xfce.
*/
const int none = 0, h_wrong = -1, w_wrong = -2; // overlap types
long int overlap, min_overlap = 0;
int x_optimal, y_optimal;
int possible;
int desktop = c->desktop() == 0 || c->isOnAllDesktops() ? m_WorkspacePtr->currentDesktop() : c->desktop();
int cxl, cxr, cyt, cyb; //temp coords
int xl, xr, yt, yb; //temp coords
int basket; //temp holder
// get the maximum allowed windows space
const QRect maxRect = checkArea(c, area);
int x = maxRect.left(), y = maxRect.top();
x_optimal = x; y_optimal = y;
//client gabarit
int ch = c->height() - 1;
int cw = c->width() - 1;
bool first_pass = true; //CT lame flag. Don't like it. What else would do?
//loop over possible positions
do {
//test if enough room in x and y directions
if (y + ch > maxRect.bottom() && ch < maxRect.height())
overlap = h_wrong; // this throws the algorithm to an exit
else if (x + cw > maxRect.right())
overlap = w_wrong;
else {
overlap = none; //initialize
cxl = x; cxr = x + cw;
cyt = y; cyb = y + ch;
ClientList::ConstIterator l;
for (l = m_WorkspacePtr->stackingOrder().constBegin(); l != m_WorkspacePtr->stackingOrder().constEnd() ; ++l) {
if ((*l)->isOnDesktop(desktop) &&
(*l)->isShown(false) && (*l) != c) {
xl = (*l)->x(); yt = (*l)->y();
xr = xl + (*l)->width(); yb = yt + (*l)->height();
//if windows overlap, calc the overall overlapping
if ((cxl < xr) && (cxr > xl) &&
(cyt < yb) && (cyb > yt)) {
xl = qMax(cxl, xl); xr = qMin(cxr, xr);
yt = qMax(cyt, yt); yb = qMin(cyb, yb);
if ((*l)->keepAbove())
overlap += 16 * (xr - xl) * (yb - yt);
else if ((*l)->keepBelow() && !(*l)->isDock()) // ignore KeepBelow windows
overlap += 0; // for placement (see Client::belongsToLayer() for Dock)
else
overlap += (xr - xl) * (yb - yt);
}
}
}
}
//CT first time we get no overlap we stop.
if (overlap == none) {
x_optimal = x;
y_optimal = y;
break;
}
if (first_pass) {
first_pass = false;
min_overlap = overlap;
}
//CT save the best position and the minimum overlap up to now
else if (overlap >= none && overlap < min_overlap) {
min_overlap = overlap;
x_optimal = x;
y_optimal = y;
}
// really need to loop? test if there's any overlap
if (overlap > none) {
possible = maxRect.right();
if (possible - cw > x) possible -= cw;
// compare to the position of each client on the same desk
ClientList::ConstIterator l;
for (l = m_WorkspacePtr->stackingOrder().constBegin(); l != m_WorkspacePtr->stackingOrder().constEnd() ; ++l) {
if ((*l)->isOnDesktop(desktop) &&
(*l)->isShown(false) && (*l) != c) {
xl = (*l)->x(); yt = (*l)->y();
xr = xl + (*l)->width(); yb = yt + (*l)->height();
// if not enough room above or under the current tested client
// determine the first non-overlapped x position
if ((y < yb) && (yt < ch + y)) {
if ((xr > x) && (possible > xr)) possible = xr;
basket = xl - cw;
if ((basket > x) && (possible > basket)) possible = basket;
}
}
}
x = possible;
}
// ... else ==> not enough x dimension (overlap was wrong on horizontal)
else if (overlap == w_wrong) {
x = maxRect.left();
possible = maxRect.bottom();
if (possible - ch > y) possible -= ch;
//test the position of each window on the desk
ClientList::ConstIterator l;
for (l = m_WorkspacePtr->stackingOrder().constBegin(); l != m_WorkspacePtr->stackingOrder().constEnd() ; ++l) {
if ((*l)->isOnDesktop(desktop) &&
(*l) != c && c->isShown(false)) {
xl = (*l)->x(); yt = (*l)->y();
xr = xl + (*l)->width(); yb = yt + (*l)->height();
// if not enough room to the left or right of the current tested client
// determine the first non-overlapped y position
if ((yb > y) && (possible > yb)) possible = yb;
basket = yt - ch;
if ((basket > y) && (possible > basket)) possible = basket;
}
}
y = possible;
}
} while ((overlap != none) && (overlap != h_wrong) && (y < maxRect.bottom()));
if (ch >= maxRect.height())
y_optimal = maxRect.top();
// place the window
c->move(x_optimal, y_optimal);
}
void Placement::reinitCascading(int desktop)
{
// desktop == 0 - reinit all
if (desktop == 0) {
cci.clear();
for (int i = 0; i < m_WorkspacePtr->numberOfDesktops(); i++) {
DesktopCascadingInfo inf;
inf.pos = QPoint(-1, -1);
inf.col = 0;
inf.row = 0;
cci.append(inf);
}
} else {
cci[desktop - 1].pos = QPoint(-1, -1);
cci[desktop - 1].col = cci[desktop - 1].row = 0;
}
}
/*!
Place windows in a cascading order, remembering positions for each desktop
*/
void Placement::placeCascaded(Client* c, QRect& area, Policy nextPlacement)
{
/* cascadePlacement by Cristian Tibirna (tibirna@kde.org) (30Jan98)
*/
// work coords
int xp, yp;
//CT how do I get from the 'Client' class the size that NW squarish "handle"
const int delta_x = 24;
const int delta_y = 24;
const int dn = c->desktop() == 0 || c->isOnAllDesktops() ? (m_WorkspacePtr->currentDesktop() - 1) : (c->desktop() - 1);
// get the maximum allowed windows space and desk's origin
QRect maxRect = checkArea(c, area);
// initialize often used vars: width and height of c; we gain speed
const int ch = c->height();
const int cw = c->width();
const int X = maxRect.left();
const int Y = maxRect.top();
const int H = maxRect.height();
const int W = maxRect.width();
if (nextPlacement == Unknown)
nextPlacement = Smart;
//initialize if needed
if (cci[dn].pos.x() < 0 || cci[dn].pos.x() < X || cci[dn].pos.y() < Y) {
cci[dn].pos = QPoint(X, Y);
cci[dn].col = cci[dn].row = 0;
}
xp = cci[dn].pos.x();
yp = cci[dn].pos.y();
//here to touch in case people vote for resize on placement
if ((yp + ch) > H) yp = Y;
if ((xp + cw) > W) {
if (!yp) {
place(c, area, nextPlacement);
return;
} else xp = X;
}
//if this isn't the first window
if (cci[dn].pos.x() != X && cci[dn].pos.y() != Y) {
/* The following statements cause an internal compiler error with
* egcs-2.91.66 on SuSE Linux 6.3. The equivalent forms compile fine.
* 22-Dec-1999 CS
*
* if (xp != X && yp == Y) xp = delta_x * (++(cci[dn].col));
* if (yp != Y && xp == X) yp = delta_y * (++(cci[dn].row));
*/
if (xp != X && yp == Y) {
++(cci[dn].col);
xp = delta_x * cci[dn].col;
}
if (yp != Y && xp == X) {
++(cci[dn].row);
yp = delta_y * cci[dn].row;
}
// last resort: if still doesn't fit, smart place it
if (((xp + cw) > W - X) || ((yp + ch) > H - Y)) {
place(c, area, nextPlacement);
return;
}
}
// place the window
c->move(QPoint(xp, yp));
// new position
cci[dn].pos = QPoint(xp + delta_x, yp + delta_y);
}
/*!
Place windows centered, on top of all others
*/
void Placement::placeCentered(Client* c, const QRect& area, Policy /*next*/)
{
// get the maximum allowed windows space and desk's origin
const QRect maxRect = checkArea(c, area);
const int xp = maxRect.left() + (maxRect.width() - c->width()) / 2;
const int yp = maxRect.top() + (maxRect.height() - c->height()) / 2;
// place the window
c->move(QPoint(xp, yp));
}
/*!
Place windows in the (0,0) corner, on top of all others
*/
void Placement::placeZeroCornered(Client* c, const QRect& area, Policy /*next*/)
{
// get the maximum allowed windows space and desk's origin
const QRect maxRect = checkArea(c, area);
// place the window
c->move(QPoint(maxRect.left(), maxRect.top()));
}
void Placement::placeUtility(Client* c, QRect& area, Policy /*next*/)
{
// TODO kwin should try to place utility windows next to their mainwindow,
// preferably at the right edge, and going down if there are more of them
// if there's not enough place outside the mainwindow, it should prefer
// top-right corner
// use the default placement for now
place(c, area, Default);
}
void Placement::placeDialog(Client* c, QRect& area, Policy nextPlacement)
{
placeOnMainWindow(c, area, nextPlacement);
}
void Placement::placeUnderMouse(Client* c, QRect& area, Policy /*next*/)
{
area = checkArea(c, area);
QRect geom = c->geometry();
geom.moveCenter(cursorPos());
c->move(geom.topLeft());
c->keepInArea(area); // make sure it's kept inside workarea
}
void Placement::placeOnMainWindow(Client* c, QRect& area, Policy nextPlacement)
{
if (nextPlacement == Unknown)
nextPlacement = Centered;
if (nextPlacement == Maximizing) // maximize if needed
placeMaximizing(c, area, NoPlacement);
area = checkArea(c, area);
ClientList mainwindows = c->mainClients();
Client* place_on = NULL;
Client* place_on2 = NULL;
int mains_count = 0;
for (ClientList::ConstIterator it = mainwindows.constBegin();
it != mainwindows.constEnd();
++it) {
if (mainwindows.count() > 1 && (*it)->isSpecialWindow())
continue; // don't consider toolbars etc when placing
++mains_count;
place_on2 = *it;
if ((*it)->isOnCurrentDesktop()) {
if (place_on == NULL)
place_on = *it;
else {
// two or more on current desktop -> center
// That's the default at least. However, with maximizing placement
// policy as the default, the dialog should be either maximized or
// made as large as its maximum size and then placed centered.
// So the nextPlacement argument allows chaining. In this case, nextPlacement
// is Maximizing and it will call placeCentered().
place(c, area, Centered);
return;
}
}
}
if (place_on == NULL) {
// 'mains_count' is used because it doesn't include ignored mainwindows
if (mains_count != 1) {
place(c, area, Centered);
return;
}
place_on = place_on2; // use the only window filtered together with 'mains_count'
}
if (place_on->isDesktop()) {
place(c, area, Centered);
return;
}
QRect geom = c->geometry();
geom.moveCenter(place_on->geometry().center());
c->move(geom.topLeft());
// get area again, because the mainwindow may be on different xinerama screen
area = checkArea(c, QRect());
c->keepInArea(area); // make sure it's kept inside workarea
}
void Placement::placeMaximizing(Client* c, QRect& area, Policy nextPlacement)
{
if (nextPlacement == Unknown)
nextPlacement = Smart;
if (c->isMaximizable() && c->maxSize().width() >= area.width() && c->maxSize().height() >= area.height()) {
if (m_WorkspacePtr->clientArea(MaximizeArea, c) == area)
c->maximize(Client::MaximizeFull);
else { // if the geometry doesn't match default maximize area (xinerama case?),
// it's probably better to use the given area
c->setGeometry(area);
}
} else {
c->resizeWithChecks(c->maxSize().boundedTo(area.size()));
place(c, area, nextPlacement);
}
}
QRect Placement::checkArea(const Client* c, const QRect& area)
{
if (area.isNull())
return m_WorkspacePtr->clientArea(PlacementArea, c->geometry().center(), c->desktop());
return area;
}
#endif
Placement::Policy Placement::policyFromString(const QString& policy, bool no_special)
{
if (policy == "NoPlacement")
return NoPlacement;
else if (policy == "Default" && !no_special)
return Default;
else if (policy == "Random")
return Random;
else if (policy == "Cascade")
return Cascade;
else if (policy == "Centered")
return Centered;
else if (policy == "ZeroCornered")
return ZeroCornered;
else if (policy == "UnderMouse" && !no_special)
return UnderMouse;
else if (policy == "OnMainWindow" && !no_special)
return OnMainWindow;
else if (policy == "Maximizing")
return Maximizing;
else
return Smart;
}
const char* Placement::policyToString(Policy policy)
{
const char* const policies[] = {
"NoPlacement", "Default", "XXX should never see", "Random", "Smart", "Cascade", "Centered",
"ZeroCornered", "UnderMouse", "OnMainWindow", "Maximizing"
};
assert(policy < int(sizeof(policies) / sizeof(policies[ 0 ])));
return policies[ policy ];
}
#ifndef KCMRULES
// ********************
// Workspace
// ********************
/*!
Moves active window left until in bumps into another window or workarea edge.
*/
void Workspace::slotWindowPackLeft()
{
if (active_client && active_client->isMovable())
active_client->move(packPositionLeft(active_client, active_client->geometry().left(), true),
active_client->y());
}
void Workspace::slotWindowPackRight()
{
if (active_client && active_client->isMovable())
active_client->move(
packPositionRight(active_client, active_client->geometry().right(), true)
- active_client->width() + 1, active_client->y());
}
void Workspace::slotWindowPackUp()
{
if (active_client && active_client->isMovable())
active_client->move(active_client->x(),
packPositionUp(active_client, active_client->geometry().top(), true));
}
void Workspace::slotWindowPackDown()
{
if (active_client && active_client->isMovable())
active_client->move(active_client->x(),
packPositionDown(active_client, active_client->geometry().bottom(), true) - active_client->height() + 1);
}
void Workspace::slotWindowGrowHorizontal()
{
if (active_client)
active_client->growHorizontal();
}
void Client::growHorizontal()
{
if (!isResizable() || isShade())
return;
QRect geom = geometry();
geom.setRight(workspace()->packPositionRight(this, geom.right(), true));
QSize adjsize = adjustedSize(geom.size(), SizemodeFixedW);
if (geometry().size() == adjsize && geom.size() != adjsize && xSizeHint.width_inc > 1) { // take care of size increments
int newright = workspace()->packPositionRight(this, geom.right() + xSizeHint.width_inc - 1, true);
// check that it hasn't grown outside of the area, due to size increments
// TODO this may be wrong?
if (workspace()->clientArea(MovementArea,
QPoint((x() + newright) / 2, geometry().center().y()), desktop()).right() >= newright)
geom.setRight(newright);
}
geom.setSize(adjustedSize(geom.size(), SizemodeFixedW));
setGeometry(geom);
}
void Workspace::slotWindowShrinkHorizontal()
{
if (active_client)
active_client->shrinkHorizontal();
}
void Client::shrinkHorizontal()
{
if (!isResizable() || isShade())
return;
QRect geom = geometry();
geom.setRight(workspace()->packPositionLeft(this, geom.right(), false));
if (geom.width() <= 1)
return;
geom.setSize(adjustedSize(geom.size(), SizemodeFixedW));
if (geom.width() > 20)
setGeometry(geom);
}
void Workspace::slotWindowGrowVertical()
{
if (active_client)
active_client->growVertical();
}
void Client::growVertical()
{
if (!isResizable() || isShade())
return;
QRect geom = geometry();
geom.setBottom(workspace()->packPositionDown(this, geom.bottom(), true));
QSize adjsize = adjustedSize(geom.size(), SizemodeFixedH);
if (geometry().size() == adjsize && geom.size() != adjsize && xSizeHint.height_inc > 1) { // take care of size increments
int newbottom = workspace()->packPositionDown(this, geom.bottom() + xSizeHint.height_inc - 1, true);
// check that it hasn't grown outside of the area, due to size increments
if (workspace()->clientArea(MovementArea,
QPoint(geometry().center().x(), (y() + newbottom) / 2), desktop()).bottom() >= newbottom)
geom.setBottom(newbottom);
}
geom.setSize(adjustedSize(geom.size(), SizemodeFixedH));
setGeometry(geom);
}
void Workspace::slotWindowShrinkVertical()
{
if (active_client)
active_client->shrinkVertical();
}
void Client::shrinkVertical()
{
if (!isResizable() || isShade())
return;
QRect geom = geometry();
geom.setBottom(workspace()->packPositionUp(this, geom.bottom(), false));
if (geom.height() <= 1)
return;
geom.setSize(adjustedSize(geom.size(), SizemodeFixedH));
if (geom.height() > 20)
setGeometry(geom);
}
void Workspace::slotWindowQuickTileLeft()
{
if (!active_client)
return;
active_client->setQuickTileMode(QuickTileLeft, true);
}
void Workspace::slotWindowQuickTileRight()
{
if (!active_client)
return;
active_client->setQuickTileMode(QuickTileRight, true);
}
void Workspace::slotWindowQuickTileTopLeft()
{
if (!active_client) {
return;
}
active_client->setQuickTileMode(QuickTileTopLeft, true);
}
void Workspace::slotWindowQuickTileTopRight()
{
if (!active_client) {
return;
}
active_client->setQuickTileMode(QuickTileTopRight, true);
}
void Workspace::slotWindowQuickTileBottomLeft()
{
if (!active_client) {
return;
}
active_client->setQuickTileMode(QuickTileBottomLeft, true);
}
void Workspace::slotWindowQuickTileBottomRight()
{
if (!active_client) {
return;
}
active_client->setQuickTileMode(QuickTileBottomRight, true);
}
int Workspace::packPositionLeft(const Client* cl, int oldx, bool left_edge) const
{
int newx = clientArea(MovementArea, cl).left();
if (oldx <= newx) // try another Xinerama screen
newx = clientArea(MovementArea,
QPoint(cl->geometry().left() - 1, cl->geometry().center().y()), cl->desktop()).left();
if (oldx <= newx)
return oldx;
for (ClientList::ConstIterator it = clients.constBegin();
it != clients.constEnd();
++it) {
if (!(*it)->isShown(false) || !(*it)->isOnDesktop(active_client->desktop()))
continue;
int x = left_edge ? (*it)->geometry().right() + 1 : (*it)->geometry().left() - 1;
if (x > newx && x < oldx
&& !(cl->geometry().top() > (*it)->geometry().bottom() // they overlap in Y direction
|| cl->geometry().bottom() < (*it)->geometry().top()))
newx = x;
}
return newx;
}
int Workspace::packPositionRight(const Client* cl, int oldx, bool right_edge) const
{
int newx = clientArea(MovementArea, cl).right();
if (oldx >= newx) // try another Xinerama screen
newx = clientArea(MovementArea,
QPoint(cl->geometry().right() + 1, cl->geometry().center().y()), cl->desktop()).right();
if (oldx >= newx)
return oldx;
for (ClientList::ConstIterator it = clients.constBegin();
it != clients.constEnd();
++it) {
if (!(*it)->isShown(false) || !(*it)->isOnDesktop(cl->desktop()))
continue;
int x = right_edge ? (*it)->geometry().left() - 1 : (*it)->geometry().right() + 1;
if (x < newx && x > oldx
&& !(cl->geometry().top() > (*it)->geometry().bottom()
|| cl->geometry().bottom() < (*it)->geometry().top()))
newx = x;
}
return newx;
}
int Workspace::packPositionUp(const Client* cl, int oldy, bool top_edge) const
{
int newy = clientArea(MovementArea, cl).top();
if (oldy <= newy) // try another Xinerama screen
newy = clientArea(MovementArea,
QPoint(cl->geometry().center().x(), cl->geometry().top() - 1), cl->desktop()).top();
if (oldy <= newy)
return oldy;
for (ClientList::ConstIterator it = clients.constBegin();
it != clients.constEnd();
++it) {
if (!(*it)->isShown(false) || !(*it)->isOnDesktop(cl->desktop()))
continue;
int y = top_edge ? (*it)->geometry().bottom() + 1 : (*it)->geometry().top() - 1;
if (y > newy && y < oldy
&& !(cl->geometry().left() > (*it)->geometry().right() // they overlap in X direction
|| cl->geometry().right() < (*it)->geometry().left()))
newy = y;
}
return newy;
}
int Workspace::packPositionDown(const Client* cl, int oldy, bool bottom_edge) const
{
int newy = clientArea(MovementArea, cl).bottom();
if (oldy >= newy) // try another Xinerama screen
newy = clientArea(MovementArea,
QPoint(cl->geometry().center().x(), cl->geometry().bottom() + 1), cl->desktop()).bottom();
if (oldy >= newy)
return oldy;
for (ClientList::ConstIterator it = clients.constBegin();
it != clients.constEnd();
++it) {
if (!(*it)->isShown(false) || !(*it)->isOnDesktop(cl->desktop()))
continue;
int y = bottom_edge ? (*it)->geometry().top() - 1 : (*it)->geometry().bottom() + 1;
if (y < newy && y > oldy
&& !(cl->geometry().left() > (*it)->geometry().right()
|| cl->geometry().right() < (*it)->geometry().left()))
newy = y;
}
return newy;
}
/*!
Asks the internal positioning object to place a client
*/
void Workspace::place(Client* c, QRect& area)
{
initPositioning->place(c, area);
}
void Workspace::placeSmart(Client* c, const QRect& area)
{
initPositioning->placeSmart(c, area);
}
#endif
} // namespace