59 lines
1.3 KiB
C++
59 lines
1.3 KiB
C++
/*
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KWin - the KDE window manager
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This file is part of the KDE project.
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SPDX-FileCopyrightText: 2006 Lubos Lunak <l.lunak@kde.org>
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SPDX-FileCopyrightText: 2009, 2010, 2011 Martin Gräßlin <mgraesslin@kde.org>
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SPDX-License-Identifier: GPL-2.0-or-later
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*/
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#pragma once
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#include <kwingltexture.h>
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#include <kwingltexture_p.h>
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namespace KWin
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{
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class OpenGLBackend;
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class SceneOpenGLTexturePrivate;
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class WindowPixmap;
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class SceneOpenGLTexture : public GLTexture
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{
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public:
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explicit SceneOpenGLTexture(OpenGLBackend *backend);
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~SceneOpenGLTexture() override;
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SceneOpenGLTexture & operator = (const SceneOpenGLTexture& tex);
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void discard() override final;
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private:
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SceneOpenGLTexture(SceneOpenGLTexturePrivate& dd);
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bool load(WindowPixmap *pixmap);
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void updateFromPixmap(WindowPixmap *pixmap);
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Q_DECLARE_PRIVATE(SceneOpenGLTexture)
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friend class OpenGLWindowPixmap;
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};
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class SceneOpenGLTexturePrivate : public GLTexturePrivate
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{
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public:
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~SceneOpenGLTexturePrivate() override;
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virtual bool loadTexture(WindowPixmap *pixmap) = 0;
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virtual void updateTexture(WindowPixmap *pixmap);
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virtual OpenGLBackend *backend() = 0;
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protected:
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SceneOpenGLTexturePrivate();
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private:
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Q_DISABLE_COPY(SceneOpenGLTexturePrivate)
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};
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}
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