142aab2e24
Summary: A new method to tell the effects system whether the compositor scene is able to drive animations. E.g. on software emulation (llvmpipe) it's better to not do any animations at all. This information can be used by effects to adjust their behavior, e.g. PresentWindows could skip transitions or effects can use it in their supported check to completely disable themselves. As a first step all scripted effects are considered to be unsupported if animations are not supported. They inherit AnimationEffect and are all about driving animations. The information whether animations are supported comes from the Scene. It's implemented in the following way: * XRender: animations are always supported * QPainter: animations are never supported * OpenGL: animations are supported, except for software emulation In addition - for easier testing - there is a new env variable KWIN_EFFECTS_FORCE_ANIMATIONS to overwrite the selection. Reviewers: #kwin, #plasma Subscribers: kwin Tags: #kwin Differential Revision: https://phabricator.kde.org/D2386
205 lines
6 KiB
C++
205 lines
6 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2007 Philip Falkner <philip.falkner@gmail.com>
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Copyright (C) 2009 Martin Gräßlin <mgraesslin@kde.org>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#include "sheet.h"
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#include "sheetconfig.h"
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#include <QTimeLine>
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#include <QGraphicsRotation>
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#include <QVector3D>
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// Effect is based on fade effect by Philip Falkner
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namespace KWin
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{
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static const int IsSheetWindow = 0x22A982D5;
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SheetEffect::SheetEffect()
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{
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reconfigure(ReconfigureAll);
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connect(effects, SIGNAL(windowAdded(KWin::EffectWindow*)), this, SLOT(slotWindowAdded(KWin::EffectWindow*)));
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connect(effects, SIGNAL(windowClosed(KWin::EffectWindow*)), this, SLOT(slotWindowClosed(KWin::EffectWindow*)));
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connect(effects, SIGNAL(windowDeleted(KWin::EffectWindow*)), this, SLOT(slotWindowDeleted(KWin::EffectWindow*)));
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}
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bool SheetEffect::supported()
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{
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return effects->isOpenGLCompositing() && effects->animationsSupported();
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}
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void SheetEffect::reconfigure(ReconfigureFlags)
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{
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SheetConfig::self()->read();
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duration = animationTime(SheetConfig::animationTime() != 0 ? SheetConfig::animationTime() : 500);
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}
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void SheetEffect::prePaintScreen(ScreenPrePaintData& data, int time)
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{
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if (!windows.isEmpty()) {
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data.mask |= PAINT_SCREEN_WITH_TRANSFORMED_WINDOWS;
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screenTime = time;
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}
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effects->prePaintScreen(data, time);
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}
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void SheetEffect::prePaintWindow(EffectWindow* w, WindowPrePaintData& data, int time)
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{
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InfoMap::iterator info = windows.find(w);
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if (info != windows.end()) {
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data.setTransformed();
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if (info->added)
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info->timeLine->setCurrentTime(info->timeLine->currentTime() + screenTime);
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else if (info->closed) {
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info->timeLine->setCurrentTime(info->timeLine->currentTime() - screenTime);
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if (info->deleted)
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w->enablePainting(EffectWindow::PAINT_DISABLED_BY_DELETE);
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}
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}
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effects->prePaintWindow(w, data, time);
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// if the window isn't to be painted, then let's make sure
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// to track its progress
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if (info != windows.end() && !w->isPaintingEnabled() && !effects->activeFullScreenEffect())
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w->addRepaintFull();
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}
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void SheetEffect::paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data)
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{
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InfoMap::const_iterator info = windows.constFind(w);
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if (info != windows.constEnd()) {
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const double progress = info->timeLine->currentValue();
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QGraphicsRotation rot;
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data.setRotationAxis(Qt::XAxis);
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data.setRotationAngle(60.0 * (1.0 - progress));
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data *= QVector3D(1.0, progress, progress);
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data.translate(0.0, - (w->y() - info->parentY) * (1.0 - progress));
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}
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effects->paintWindow(w, mask, region, data);
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}
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void SheetEffect::postPaintWindow(EffectWindow* w)
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{
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InfoMap::iterator info = windows.find(w);
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if (info != windows.end()) {
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if (info->added && info->timeLine->currentValue() == 1.0) {
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windows.remove(w);
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effects->addRepaintFull();
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} else if (info->closed && info->timeLine->currentValue() == 0.0) {
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info->closed = false;
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if (info->deleted) {
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windows.remove(w);
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w->unrefWindow();
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}
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effects->addRepaintFull();
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}
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if (info->added || info->closed)
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w->addRepaintFull();
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}
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effects->postPaintWindow(w);
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}
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void SheetEffect::slotWindowAdded(EffectWindow* w)
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{
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if (!isSheetWindow(w))
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return;
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w->setData(IsSheetWindow, true);
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InfoMap::iterator it = windows.find(w);
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WindowInfo *info = (it == windows.end()) ? &windows[w] : &it.value();
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info->added = true;
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info->closed = false;
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info->deleted = false;
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delete info->timeLine;
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info->timeLine = new QTimeLine(duration);
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const EffectWindowList stack = effects->stackingOrder();
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// find parent
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foreach (EffectWindow * window, stack) {
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if (window->findModal() == w) {
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info->parentY = window->y();
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break;
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}
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}
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w->addRepaintFull();
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}
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void SheetEffect::slotWindowClosed(EffectWindow* w)
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{
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if (!isSheetWindow(w))
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return;
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w->refWindow();
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InfoMap::iterator it = windows.find(w);
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WindowInfo *info = (it == windows.end()) ? &windows[w] : &it.value();
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info->added = false;
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info->closed = true;
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info->deleted = true;
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delete info->timeLine;
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info->timeLine = new QTimeLine(duration);
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info->timeLine->setCurrentTime(duration);
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bool found = false;
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// find parent
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const EffectWindowList stack = effects->stackingOrder();
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foreach (EffectWindow * window, stack) {
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if (window->findModal() == w) {
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info->parentY = window->y();
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found = true;
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break;
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}
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}
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if (!found)
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info->parentY = 0;
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w->addRepaintFull();
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}
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void SheetEffect::slotWindowDeleted(EffectWindow* w)
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{
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windows.remove(w);
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}
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bool SheetEffect::isSheetWindow(EffectWindow* w)
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{
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return (w->isModal() || w->data(IsSheetWindow).toBool());
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}
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bool SheetEffect::isActive() const
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{
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return !windows.isEmpty();
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}
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SheetEffect::WindowInfo::WindowInfo()
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: deleted(false)
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, added(false)
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, closed(false)
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, timeLine(0)
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, parentY(0)
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{
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}
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SheetEffect::WindowInfo::~WindowInfo()
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{
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delete timeLine;
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}
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} // namespace
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