kwin/libkwineffects
Martin Gräßlin f775229a80 Don't use GL Matrix Stack on OpenGL 2 backend
Currently the GL Matrix Stack is also used with OpenGL 2.
That is pushMatrix, multMatrix and popMatrix are executed
although this does not influence the rendering at all. The
OpenGL 1 matrices are not passed to the shaders.

With this change the calls to the matrix stack are no longer
executed if the Shader based backend is used. This means we
have a few less matrix multiplications in the rendering.

Mostly affects a few effects which have not yet completely be
ported over to OpenGL 2.

BUG: 303093
FIXED-IN: 4.10
REVIEW: 105455
2012-07-22 10:17:12 +02:00
..
anidata.cpp
anidata_p.h
CMakeLists.txt
kwinanimationeffect.cpp Getter/setters for opacity, saturation and brightness in WindowPaintData 2012-07-19 18:25:48 +02:00
kwinanimationeffect.h
kwinconfig.h.cmake
kwineffects.cpp Getter/setters for opacity, saturation and brightness in WindowPaintData 2012-07-19 18:25:48 +02:00
kwineffects.h Getter/setters for opacity, saturation and brightness in WindowPaintData 2012-07-19 18:25:48 +02:00
kwinglobals.cpp
kwinglobals.h
kwinglplatform.cpp
kwinglplatform.h
kwingltexture.cpp remove (broken) mimpmap support check, disable use of mipmaps and align texture filter 2012-06-18 22:11:28 +02:00
kwingltexture.h
kwingltexture_p.h
kwinglutils.cpp Don't use GL Matrix Stack on OpenGL 2 backend 2012-07-22 10:17:12 +02:00
kwinglutils.h
kwinglutils_funcs.cpp
kwinglutils_funcs.h
kwinxrenderutils.cpp
kwinxrenderutils.h
Mainpage.dox
Messages.sh