kwin/plugins/platforms/hwcomposer/egl_hwcomposer_backend.h
Martin Gräßlin 2bff90976e Move backends/ to plugins/platforms/
Summary:
Source code reorganization:
The base class AbstractBackend got renamed to Platform, thus the
"backends" are "platforms" now. As they are plugins they should go
together with other KWin plugins which are nowadays in the folder
plugins.

So new location is plugins/platforms/

Reviewers: #plasma, sebas

Subscribers: plasma-devel

Projects: #plasma

Differential Revision: https://phabricator.kde.org/D1353
2016-04-12 08:01:27 +02:00

66 lines
2 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2015 Martin Gräßlin <mgraesslin@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#ifndef KWIN_EGL_HWCOMPOSER_BACKEND_H
#define KWIN_EGL_HWCOMPOSER_BACKEND_H
#include "abstract_egl_backend.h"
namespace KWin
{
class HwcomposerBackend;
class HwcomposerWindow;
class EglHwcomposerBackend : public AbstractEglBackend
{
public:
EglHwcomposerBackend(HwcomposerBackend *backend);
virtual ~EglHwcomposerBackend();
bool usesOverlayWindow() const override;
SceneOpenGL::TexturePrivate *createBackendTexture(SceneOpenGL::Texture *texture) override;
void screenGeometryChanged(const QSize &size) override;
QRegion prepareRenderingFrame() override;
void endRenderingFrame(const QRegion &renderedRegion, const QRegion &damagedRegion) override;
void init() override;
protected:
void present() override;
private:
bool initializeEgl();
bool initRenderingContext();
bool initBufferConfigs();
bool makeContextCurrent();
HwcomposerBackend *m_backend;
HwcomposerWindow *m_nativeSurface = nullptr;
};
class EglHwcomposerTexture : public AbstractEglTexture
{
public:
virtual ~EglHwcomposerTexture();
private:
friend class EglHwcomposerBackend;
EglHwcomposerTexture(SceneOpenGL::Texture *texture, EglHwcomposerBackend *backend);
};
}
#endif