At the moment, despite the protocol supporting it, we were not feeding the EDIDs. KScreen was falling back to the output name so it didn't fail horribly but it's still a good idea to provide all the data. |
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.. | ||
CMakeLists.txt | ||
fb_backend.cpp | ||
fb_backend.h | ||
fbdev.json | ||
logging.cpp | ||
logging.h | ||
scene_qpainter_fb_backend.cpp | ||
scene_qpainter_fb_backend.h |