935fa6a9e1
This decouples the management of Shadow from the scene window and allows multiple items share the same Shadow. Currently, kwin has a single scene graph, but it makes sense to create a scene graph per output as they could have different layers, etc. This would also allow QtQuick share more textures with kwin, which is worth doing for optimization purposes in the future.
161 lines
4.3 KiB
C++
161 lines
4.3 KiB
C++
/*
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SPDX-FileCopyrightText: 2021 Vlad Zahorodnii <vlad.zahorodnii@kde.org>
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SPDX-License-Identifier: GPL-2.0-or-later
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*/
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#include "windowitem.h"
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#include "abstract_client.h"
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#include "decorationitem.h"
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#include "deleted.h"
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#include "shadowitem.h"
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#include "surfaceitem_internal.h"
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#include "surfaceitem_wayland.h"
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#include "surfaceitem_x11.h"
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namespace KWin
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{
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WindowItem::WindowItem(Toplevel *window, Item *parent)
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: Item(parent)
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, m_window(window)
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{
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AbstractClient *client = qobject_cast<AbstractClient *>(window);
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if (client) {
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connect(client, &AbstractClient::decorationChanged, this, &WindowItem::updateDecorationItem);
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updateDecorationItem();
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}
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connect(window, &Toplevel::shadowChanged, this, &WindowItem::updateShadowItem);
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updateShadowItem();
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connect(window, &Toplevel::windowClosed, this, &WindowItem::handleWindowClosed);
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}
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SurfaceItem *WindowItem::surfaceItem() const
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{
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return m_surfaceItem.data();
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}
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DecorationItem *WindowItem::decorationItem() const
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{
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return m_decorationItem.data();
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}
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ShadowItem *WindowItem::shadowItem() const
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{
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return m_shadowItem.data();
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}
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Toplevel *WindowItem::window() const
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{
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return m_window;
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}
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void WindowItem::handleWindowClosed(Toplevel *original, Deleted *deleted)
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{
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Q_UNUSED(original)
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m_window = deleted;
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}
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void WindowItem::updateSurfaceItem(SurfaceItem *surfaceItem)
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{
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m_surfaceItem.reset(surfaceItem);
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connect(m_window, &Toplevel::shadeChanged, this, &WindowItem::updateSurfaceVisibility);
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connect(m_window, &Toplevel::bufferGeometryChanged, this, &WindowItem::updateSurfacePosition);
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connect(m_window, &Toplevel::frameGeometryChanged, this, &WindowItem::updateSurfacePosition);
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updateSurfacePosition();
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updateSurfaceVisibility();
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}
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void WindowItem::updateSurfacePosition()
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{
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const QRect bufferGeometry = m_window->bufferGeometry();
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const QRect frameGeometry = m_window->frameGeometry();
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m_surfaceItem->setPosition(bufferGeometry.topLeft() - frameGeometry.topLeft());
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}
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void WindowItem::updateSurfaceVisibility()
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{
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m_surfaceItem->setVisible(!m_window->isShade());
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}
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void WindowItem::updateShadowItem()
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{
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Shadow *shadow = m_window->shadow();
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if (shadow) {
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if (!m_shadowItem || m_shadowItem->shadow() != shadow) {
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m_shadowItem.reset(new ShadowItem(shadow, m_window, this));
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}
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if (m_decorationItem) {
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m_shadowItem->stackBefore(m_decorationItem.data());
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} else if (m_surfaceItem) {
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m_shadowItem->stackBefore(m_decorationItem.data());
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}
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} else {
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m_shadowItem.reset();
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}
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}
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void WindowItem::updateDecorationItem()
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{
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AbstractClient *client = qobject_cast<AbstractClient *>(m_window);
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if (!client || client->isZombie()) {
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return;
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}
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if (client->decoration()) {
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m_decorationItem.reset(new DecorationItem(client->decoration(), client, this));
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if (m_shadowItem) {
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m_decorationItem->stackAfter(m_shadowItem.data());
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} else if (m_surfaceItem) {
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m_decorationItem->stackBefore(m_surfaceItem.data());
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}
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} else {
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m_decorationItem.reset();
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}
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}
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WindowItemX11::WindowItemX11(Toplevel *window, Item *parent)
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: WindowItem(window, parent)
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{
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switch (kwinApp()->operationMode()) {
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case Application::OperationModeX11:
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initialize();
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break;
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case Application::OperationModeXwayland:
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// Xwayland windows and Wayland surfaces are associated asynchronously.
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if (window->surface()) {
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initialize();
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} else {
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connect(window, &Toplevel::surfaceChanged, this, &WindowItemX11::initialize);
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}
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break;
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case Application::OperationModeWaylandOnly:
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Q_UNREACHABLE();
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}
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}
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void WindowItemX11::initialize()
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{
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if (!window()->surface()) {
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updateSurfaceItem(new SurfaceItemX11(window(), this));
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} else {
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updateSurfaceItem(new SurfaceItemXwayland(window(), this));
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}
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}
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WindowItemWayland::WindowItemWayland(Toplevel *window, Item *parent)
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: WindowItem(window, parent)
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{
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updateSurfaceItem(new SurfaceItemWayland(window->surface(), window, this));
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}
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WindowItemInternal::WindowItemInternal(Toplevel *window, Item *parent)
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: WindowItem(window, parent)
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{
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updateSurfaceItem(new SurfaceItemInternal(window, this));
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}
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} // namespace KWin
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