0dffc569ea
Otherwise they wouldn't notice and wouldn't update to the settings of the new output, like the new output's scaling.
981 lines
31 KiB
C++
981 lines
31 KiB
C++
/*
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SPDX-FileCopyrightText: 2014 Martin Gräßlin <mgraesslin@kde.org>
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SPDX-FileCopyrightText: 2020 Vlad Zahorodnii <vlad.zahorodnii@kde.org>
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SPDX-License-Identifier: LGPL-2.1-only OR LGPL-3.0-only OR LicenseRef-KDE-Accepted-LGPL
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*/
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#include "surface_interface.h"
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#include "surface_interface_p.h"
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#include "buffer_interface.h"
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#include "clientconnection.h"
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#include "compositor_interface.h"
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#include "display.h"
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#include "idleinhibit_v1_interface_p.h"
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#include "pointerconstraints_v1_interface_p.h"
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#include "region_interface.h"
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#include "subcompositor_interface.h"
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#include "subsurface_interface_p.h"
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#include "surfacerole_p.h"
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#include "utils.h"
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// std
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#include <algorithm>
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namespace KWaylandServer
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{
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QList<SurfaceInterface *> SurfaceInterfacePrivate::surfaces;
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KWaylandFrameCallback::KWaylandFrameCallback(wl_resource *resource, SurfaceInterface *surface)
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: QtWaylandServer::wl_callback(resource)
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, surface(surface)
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{
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}
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void KWaylandFrameCallback::destroy()
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{
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wl_resource_destroy(resource()->handle);
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}
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void KWaylandFrameCallback::callback_destroy_resource(Resource *)
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{
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if (surface) {
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SurfaceInterfacePrivate *surfacePrivate = SurfaceInterfacePrivate::get(surface);
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surfacePrivate->current.frameCallbacks.removeOne(this);
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surfacePrivate->pending.frameCallbacks.removeOne(this);
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surfacePrivate->cached.frameCallbacks.removeOne(this);
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}
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delete this;
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}
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SurfaceInterfacePrivate::SurfaceInterfacePrivate(SurfaceInterface *q)
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: q(q)
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{
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surfaces.append(q);
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}
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SurfaceInterfacePrivate::~SurfaceInterfacePrivate()
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{
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// Need a copy to avoid hitting invalidated iterators in the for loop.
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const QList<KWaylandFrameCallback *> currentFrameCallbacks = current.frameCallbacks;
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for (KWaylandFrameCallback *frameCallback : currentFrameCallbacks) {
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frameCallback->destroy();
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}
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const QList<KWaylandFrameCallback *> pendingFrameCallbacks = pending.frameCallbacks;
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for (KWaylandFrameCallback *frameCallback : pendingFrameCallbacks) {
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frameCallback->destroy();
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}
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const QList<KWaylandFrameCallback *> cachedFrameCallbacks = cached.frameCallbacks;
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for (KWaylandFrameCallback *frameCallback : cachedFrameCallbacks) {
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frameCallback->destroy();
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}
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if (current.buffer) {
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current.buffer->unref();
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}
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surfaces.removeOne(q);
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}
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void SurfaceInterfacePrivate::addChild(SubSurfaceInterface *child)
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{
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// protocol is not precise on how to handle the addition of new sub surfaces
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pending.children.append(child);
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cached.children.append(child);
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current.children.append(child);
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child->surface()->setOutputs(outputs);
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emit q->childSubSurfaceAdded(child);
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emit q->subSurfaceTreeChanged();
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QObject::connect(child, &SubSurfaceInterface::positionChanged, q, &SurfaceInterface::subSurfaceTreeChanged);
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QObject::connect(child->surface(), &SurfaceInterface::damaged, q, &SurfaceInterface::subSurfaceTreeChanged);
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QObject::connect(child->surface(), &SurfaceInterface::unmapped, q, &SurfaceInterface::subSurfaceTreeChanged);
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QObject::connect(child->surface(), &SurfaceInterface::subSurfaceTreeChanged, q, &SurfaceInterface::subSurfaceTreeChanged);
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}
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void SurfaceInterfacePrivate::removeChild(SubSurfaceInterface *child)
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{
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// protocol is not precise on how to handle the addition of new sub surfaces
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pending.children.removeAll(child);
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cached.children.removeAll(child);
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current.children.removeAll(child);
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emit q->childSubSurfaceRemoved(child);
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emit q->subSurfaceTreeChanged();
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QObject::disconnect(child, &SubSurfaceInterface::positionChanged, q, &SurfaceInterface::subSurfaceTreeChanged);
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if (child->surface()) {
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QObject::disconnect(child->surface(), &SurfaceInterface::damaged, q, &SurfaceInterface::subSurfaceTreeChanged);
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QObject::disconnect(child->surface(), &SurfaceInterface::unmapped, q, &SurfaceInterface::subSurfaceTreeChanged);
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QObject::disconnect(child->surface(), &SurfaceInterface::subSurfaceTreeChanged, q, &SurfaceInterface::subSurfaceTreeChanged);
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}
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}
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bool SurfaceInterfacePrivate::raiseChild(SubSurfaceInterface *subsurface, SurfaceInterface *sibling)
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{
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auto it = std::find(pending.children.begin(), pending.children.end(), subsurface);
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if (it == pending.children.end()) {
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return false;
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}
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if (pending.children.count() == 1) {
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// nothing to do
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return true;
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}
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if (sibling == q) {
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// it's to the parent, so needs to become last item
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pending.children.append(*it);
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pending.children.erase(it);
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pending.childrenChanged = true;
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return true;
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}
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if (!sibling->subSurface()) {
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// not a sub surface
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return false;
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}
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auto siblingIt = std::find(pending.children.begin(), pending.children.end(), sibling->subSurface());
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if (siblingIt == pending.children.end() || siblingIt == it) {
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// not a sibling
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return false;
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}
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auto value = (*it);
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pending.children.erase(it);
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// find the iterator again
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siblingIt = std::find(pending.children.begin(), pending.children.end(), sibling->subSurface());
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pending.children.insert(++siblingIt, value);
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pending.childrenChanged = true;
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return true;
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}
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bool SurfaceInterfacePrivate::lowerChild(SubSurfaceInterface *subsurface, SurfaceInterface *sibling)
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{
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auto it = std::find(pending.children.begin(), pending.children.end(), subsurface);
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if (it == pending.children.end()) {
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return false;
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}
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if (pending.children.count() == 1) {
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// nothing to do
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return true;
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}
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if (sibling == q) {
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// it's to the parent, so needs to become first item
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auto value = *it;
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pending.children.erase(it);
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pending.children.prepend(value);
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pending.childrenChanged = true;
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return true;
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}
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if (!sibling->subSurface()) {
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// not a sub surface
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return false;
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}
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auto siblingIt = std::find(pending.children.begin(), pending.children.end(), sibling->subSurface());
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if (siblingIt == pending.children.end() || siblingIt == it) {
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// not a sibling
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return false;
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}
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auto value = (*it);
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pending.children.erase(it);
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// find the iterator again
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siblingIt = std::find(pending.children.begin(), pending.children.end(), sibling->subSurface());
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pending.children.insert(siblingIt, value);
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pending.childrenChanged = true;
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return true;
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}
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void SurfaceInterfacePrivate::setShadow(const QPointer<ShadowInterface> &shadow)
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{
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pending.shadow = shadow;
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pending.shadowIsSet = true;
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}
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void SurfaceInterfacePrivate::setBlur(const QPointer<BlurInterface> &blur)
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{
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pending.blur = blur;
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pending.blurIsSet = true;
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}
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void SurfaceInterfacePrivate::setSlide(const QPointer<SlideInterface> &slide)
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{
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pending.slide = slide;
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pending.slideIsSet = true;
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}
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void SurfaceInterfacePrivate::setContrast(const QPointer<ContrastInterface> &contrast)
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{
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pending.contrast = contrast;
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pending.contrastIsSet = true;
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}
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void SurfaceInterfacePrivate::installPointerConstraint(LockedPointerV1Interface *lock)
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{
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Q_ASSERT(!lockedPointer);
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Q_ASSERT(!confinedPointer);
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lockedPointer = lock;
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auto cleanUp = [this]() {
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lockedPointer = nullptr;
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QObject::disconnect(constrainsOneShotConnection);
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constrainsOneShotConnection = QMetaObject::Connection();
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QObject::disconnect(constrainsUnboundConnection);
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constrainsUnboundConnection = QMetaObject::Connection();
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emit q->pointerConstraintsChanged();
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};
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if (lock->lifeTime() == LockedPointerV1Interface::LifeTime::OneShot) {
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constrainsOneShotConnection = QObject::connect(lock, &LockedPointerV1Interface::lockedChanged, q,
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[this, cleanUp] {
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if (lockedPointer->isLocked()) {
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return;
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}
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cleanUp();
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}
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);
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}
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constrainsUnboundConnection = QObject::connect(lock, &LockedPointerV1Interface::destroyed, q, cleanUp);
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emit q->pointerConstraintsChanged();
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}
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void SurfaceInterfacePrivate::installPointerConstraint(ConfinedPointerV1Interface *confinement)
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{
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Q_ASSERT(!lockedPointer);
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Q_ASSERT(!confinedPointer);
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confinedPointer = confinement;
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auto cleanUp = [this]() {
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confinedPointer = nullptr;
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QObject::disconnect(constrainsOneShotConnection);
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constrainsOneShotConnection = QMetaObject::Connection();
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QObject::disconnect(constrainsUnboundConnection);
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constrainsUnboundConnection = QMetaObject::Connection();
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emit q->pointerConstraintsChanged();
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};
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if (confinement->lifeTime() == ConfinedPointerV1Interface::LifeTime::OneShot) {
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constrainsOneShotConnection = QObject::connect(confinement, &ConfinedPointerV1Interface::confinedChanged, q,
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[this, cleanUp] {
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if (confinedPointer->isConfined()) {
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return;
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}
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cleanUp();
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}
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);
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}
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constrainsUnboundConnection = QObject::connect(confinement, &ConfinedPointerV1Interface::destroyed, q, cleanUp);
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emit q->pointerConstraintsChanged();
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}
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void SurfaceInterfacePrivate::installIdleInhibitor(IdleInhibitorV1Interface *inhibitor)
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{
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idleInhibitors << inhibitor;
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QObject::connect(inhibitor, &IdleInhibitorV1Interface::destroyed, q,
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[this, inhibitor] {
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idleInhibitors.removeOne(inhibitor);
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if (idleInhibitors.isEmpty()) {
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emit q->inhibitsIdleChanged();
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}
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}
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);
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if (idleInhibitors.count() == 1) {
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emit q->inhibitsIdleChanged();
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}
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}
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void SurfaceInterfacePrivate::surface_destroy_resource(Resource *)
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{
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emit q->aboutToBeDestroyed();
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delete q;
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}
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void SurfaceInterfacePrivate::surface_destroy(Resource *resource)
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{
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wl_resource_destroy(resource->handle);
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}
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void SurfaceInterfacePrivate::surface_attach(Resource *resource, struct ::wl_resource *buffer, int32_t x, int32_t y)
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{
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Q_UNUSED(resource)
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pending.bufferIsSet = true;
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pending.offset = QPoint(x, y);
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if (!buffer) {
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// got a null buffer, deletes content in next frame
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pending.buffer = nullptr;
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pending.damage = QRegion();
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pending.bufferDamage = QRegion();
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return;
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}
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pending.buffer = BufferInterface::get(compositor->display(), buffer);
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QObject::connect(pending.buffer, &BufferInterface::aboutToBeDestroyed, q, &SurfaceInterface::handleBufferRemoved, Qt::UniqueConnection);
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}
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void SurfaceInterfacePrivate::surface_damage(Resource *, int32_t x, int32_t y, int32_t width, int32_t height)
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{
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pending.damage |= QRect(x, y, width, height);
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}
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void SurfaceInterfacePrivate::surface_frame(Resource *resource, uint32_t callback)
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{
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wl_resource *callbackResource = wl_resource_create(resource->client(), &wl_callback_interface,
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/* version */ 1, callback);
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if (!callbackResource) {
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wl_resource_post_no_memory(resource->handle);
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return;
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}
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pending.frameCallbacks.append(new KWaylandFrameCallback(callbackResource, q));
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}
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void SurfaceInterfacePrivate::surface_set_opaque_region(Resource *resource, struct ::wl_resource *region)
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{
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Q_UNUSED(resource)
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RegionInterface *r = RegionInterface::get(region);
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pending.opaque = r ? r->region() : QRegion();
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pending.opaqueIsSet = true;
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}
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void SurfaceInterfacePrivate::surface_set_input_region(Resource *resource, struct ::wl_resource *region)
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{
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Q_UNUSED(resource)
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RegionInterface *r = RegionInterface::get(region);
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pending.input = r ? r->region() : infiniteRegion();
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pending.inputIsSet = true;
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}
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void SurfaceInterfacePrivate::surface_commit(Resource *resource)
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{
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Q_UNUSED(resource)
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commit();
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}
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void SurfaceInterfacePrivate::surface_set_buffer_transform(Resource *resource, int32_t transform)
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{
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Q_UNUSED(resource)
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pending.bufferTransform = OutputInterface::Transform(transform);
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pending.bufferTransformIsSet = true;
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}
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void SurfaceInterfacePrivate::surface_set_buffer_scale(Resource *resource, int32_t scale)
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{
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Q_UNUSED(resource)
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pending.bufferScale = scale;
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pending.bufferScaleIsSet = true;
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}
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void SurfaceInterfacePrivate::surface_damage_buffer(Resource *resource, int32_t x, int32_t y, int32_t width, int32_t height)
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{
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Q_UNUSED(resource)
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pending.bufferDamage |= QRect(x, y, width, height);
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}
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SurfaceInterface::SurfaceInterface(CompositorInterface *compositor, wl_resource *resource)
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: QObject(compositor)
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, d(new SurfaceInterfacePrivate(this))
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{
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d->compositor = compositor;
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d->init(resource);
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d->client = compositor->display()->getConnection(d->resource()->client());
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}
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SurfaceInterface::~SurfaceInterface()
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{
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}
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uint32_t SurfaceInterface::id() const
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{
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return wl_resource_get_id(resource());
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}
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ClientConnection *SurfaceInterface::client() const
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{
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return d->client;
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}
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wl_resource *SurfaceInterface::resource() const
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{
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return d->resource()->handle;
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}
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CompositorInterface *SurfaceInterface::compositor() const
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{
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return d->compositor;
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}
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QList<SurfaceInterface *> SurfaceInterface::surfaces()
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{
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return SurfaceInterfacePrivate::surfaces;
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}
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void SurfaceInterface::frameRendered(quint32 msec)
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{
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// notify all callbacks
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const bool needsFlush = !d->current.frameCallbacks.isEmpty();
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while (!d->current.frameCallbacks.isEmpty()) {
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KWaylandFrameCallback *frameCallback = d->current.frameCallbacks.takeFirst();
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frameCallback->send_done(msec);
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frameCallback->destroy();
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}
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for (auto it = d->current.children.constBegin(); it != d->current.children.constEnd(); ++it) {
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(*it)->surface()->frameRendered(msec);
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}
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if (needsFlush) {
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client()->flush();
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}
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}
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QMatrix4x4 SurfaceInterfacePrivate::buildSurfaceToBufferMatrix(const State *state)
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{
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// The order of transforms is reversed, i.e. the viewport transform is the first one.
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QMatrix4x4 surfaceToBufferMatrix;
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if (!state->buffer) {
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return surfaceToBufferMatrix;
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}
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surfaceToBufferMatrix.scale(state->bufferScale, state->bufferScale);
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switch (state->bufferTransform) {
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case OutputInterface::Transform::Normal:
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case OutputInterface::Transform::Flipped:
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break;
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case OutputInterface::Transform::Rotated90:
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case OutputInterface::Transform::Flipped90:
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surfaceToBufferMatrix.translate(0, state->buffer->height() / state->bufferScale);
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surfaceToBufferMatrix.rotate(-90, 0, 0, 1);
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break;
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case OutputInterface::Transform::Rotated180:
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case OutputInterface::Transform::Flipped180:
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surfaceToBufferMatrix.translate(state->buffer->width() / state->bufferScale,
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state->buffer->height() / state->bufferScale);
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surfaceToBufferMatrix.rotate(-180, 0, 0, 1);
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break;
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case OutputInterface::Transform::Rotated270:
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case OutputInterface::Transform::Flipped270:
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surfaceToBufferMatrix.translate(state->buffer->width() / state->bufferScale, 0);
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surfaceToBufferMatrix.rotate(-270, 0, 0, 1);
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break;
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}
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switch (state->bufferTransform) {
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case OutputInterface::Transform::Flipped:
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case OutputInterface::Transform::Flipped180:
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surfaceToBufferMatrix.translate(state->buffer->width() / state->bufferScale, 0);
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surfaceToBufferMatrix.scale(-1, 1);
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break;
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case OutputInterface::Transform::Flipped90:
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case OutputInterface::Transform::Flipped270:
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surfaceToBufferMatrix.translate(state->buffer->height() / state->bufferScale, 0);
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surfaceToBufferMatrix.scale(-1, 1);
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break;
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default:
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break;
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}
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if (state->sourceGeometry.isValid()) {
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surfaceToBufferMatrix.translate(state->sourceGeometry.x(), state->sourceGeometry.y());
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surfaceToBufferMatrix.scale(state->sourceGeometry.width() / state->size.width(),
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state->sourceGeometry.height() / state->size.height());
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}
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return surfaceToBufferMatrix;
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}
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void SurfaceInterfacePrivate::swapStates(State *source, State *target, bool emitChanged)
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{
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const bool bufferChanged = source->bufferIsSet;
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const bool opaqueRegionChanged = source->opaqueIsSet;
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const bool inputRegionChanged = source->inputIsSet;
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const bool scaleFactorChanged = source->bufferScaleIsSet && (target->bufferScale != source->bufferScale);
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const bool transformChanged = source->bufferTransformIsSet && (target->bufferTransform != source->bufferTransform);
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const bool shadowChanged = source->shadowIsSet;
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const bool blurChanged = source->blurIsSet;
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const bool contrastChanged = source->contrastIsSet;
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const bool slideChanged = source->slideIsSet;
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const bool childrenChanged = source->childrenChanged;
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const bool visibilityChanged = bufferChanged && (bool(source->buffer) != bool(target->buffer));
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const QSize oldSize = target->size;
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const QSize oldBufferSize = bufferSize;
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const QMatrix4x4 oldSurfaceToBufferMatrix = surfaceToBufferMatrix;
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const QRegion oldInputRegion = inputRegion;
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if (bufferChanged) {
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// TODO: is the reffing correct for subsurfaces?
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if (target->buffer) {
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if (emitChanged) {
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target->buffer->unref();
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} else {
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target->buffer = nullptr;
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}
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}
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if (source->buffer) {
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if (emitChanged) {
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source->buffer->ref();
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}
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}
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target->buffer = source->buffer;
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target->offset = source->offset;
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|
target->damage = source->damage;
|
|
target->bufferDamage = source->bufferDamage;
|
|
target->bufferIsSet = source->bufferIsSet;
|
|
}
|
|
if (source->sourceGeometryIsSet) {
|
|
target->sourceGeometry = source->sourceGeometry;
|
|
target->sourceGeometryIsSet = true;
|
|
}
|
|
if (source->destinationSizeIsSet) {
|
|
target->destinationSize = source->destinationSize;
|
|
target->destinationSizeIsSet = true;
|
|
}
|
|
if (childrenChanged) {
|
|
target->childrenChanged = source->childrenChanged;
|
|
target->children = source->children;
|
|
}
|
|
target->frameCallbacks.append(source->frameCallbacks);
|
|
|
|
if (shadowChanged) {
|
|
target->shadow = source->shadow;
|
|
target->shadowIsSet = true;
|
|
}
|
|
if (blurChanged) {
|
|
target->blur = source->blur;
|
|
target->blurIsSet = true;
|
|
}
|
|
if (contrastChanged) {
|
|
target->contrast = source->contrast;
|
|
target->contrastIsSet = true;
|
|
}
|
|
if (slideChanged) {
|
|
target->slide = source->slide;
|
|
target->slideIsSet = true;
|
|
}
|
|
if (inputRegionChanged) {
|
|
target->input = source->input;
|
|
target->inputIsSet = true;
|
|
}
|
|
if (opaqueRegionChanged) {
|
|
target->opaque = source->opaque;
|
|
target->opaqueIsSet = true;
|
|
}
|
|
if (scaleFactorChanged) {
|
|
target->bufferScale = source->bufferScale;
|
|
target->bufferScaleIsSet = true;
|
|
}
|
|
if (transformChanged) {
|
|
target->bufferTransform = source->bufferTransform;
|
|
target->bufferTransformIsSet = true;
|
|
}
|
|
if (lockedPointer) {
|
|
auto lockedPointerPrivate = LockedPointerV1InterfacePrivate::get(lockedPointer);
|
|
lockedPointerPrivate->commit();
|
|
}
|
|
if (confinedPointer) {
|
|
auto confinedPointerPrivate = ConfinedPointerV1InterfacePrivate::get(confinedPointer);
|
|
confinedPointerPrivate->commit();
|
|
}
|
|
|
|
*source = State{};
|
|
source->children = target->children;
|
|
|
|
if (!emitChanged) {
|
|
return;
|
|
}
|
|
// TODO: Refactor the state management code because it gets more clumsy.
|
|
if (target->buffer) {
|
|
bufferSize = target->buffer->size();
|
|
if (target->destinationSize.isValid()) {
|
|
target->size = target->destinationSize;
|
|
} else if (target->sourceGeometry.isValid()) {
|
|
target->size = target->sourceGeometry.size().toSize();
|
|
} else {
|
|
target->size = target->buffer->size() / target->bufferScale;
|
|
switch (target->bufferTransform) {
|
|
case OutputInterface::Transform::Rotated90:
|
|
case OutputInterface::Transform::Rotated270:
|
|
case OutputInterface::Transform::Flipped90:
|
|
case OutputInterface::Transform::Flipped270:
|
|
target->size.transpose();
|
|
break;
|
|
case OutputInterface::Transform::Normal:
|
|
case OutputInterface::Transform::Rotated180:
|
|
case OutputInterface::Transform::Flipped:
|
|
case OutputInterface::Transform::Flipped180:
|
|
break;
|
|
}
|
|
}
|
|
} else {
|
|
target->size = QSize();
|
|
bufferSize = QSize();
|
|
}
|
|
surfaceToBufferMatrix = buildSurfaceToBufferMatrix(target);
|
|
bufferToSurfaceMatrix = surfaceToBufferMatrix.inverted();
|
|
inputRegion = target->input & QRect(QPoint(0, 0), target->size);
|
|
if (opaqueRegionChanged) {
|
|
emit q->opaqueChanged(target->opaque);
|
|
}
|
|
if (oldInputRegion != inputRegion) {
|
|
emit q->inputChanged(inputRegion);
|
|
}
|
|
if (scaleFactorChanged) {
|
|
emit q->bufferScaleChanged(target->bufferScale);
|
|
}
|
|
if (transformChanged) {
|
|
emit q->bufferTransformChanged(target->bufferTransform);
|
|
}
|
|
if (visibilityChanged) {
|
|
if (target->buffer) {
|
|
subSurfaceIsMapped = true;
|
|
emit q->mapped();
|
|
} else {
|
|
subSurfaceIsMapped = false;
|
|
emit q->unmapped();
|
|
}
|
|
}
|
|
if (bufferChanged) {
|
|
if (target->buffer && (!target->damage.isEmpty() || !target->bufferDamage.isEmpty())) {
|
|
const QRegion windowRegion = QRegion(0, 0, q->size().width(), q->size().height());
|
|
const QRegion bufferDamage = q->mapFromBuffer(target->bufferDamage);
|
|
target->damage = windowRegion.intersected(target->damage.united(bufferDamage));
|
|
trackedDamage |= target->damage;
|
|
emit q->damaged(target->damage);
|
|
// workaround for https://bugreports.qt.io/browse/QTBUG-52092
|
|
// if the surface is a sub-surface, but the main surface is not yet mapped, fake frame rendered
|
|
if (subSurface) {
|
|
const auto mainSurface = subSurface->mainSurface();
|
|
if (!mainSurface || !mainSurface->buffer()) {
|
|
q->frameRendered(0);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (surfaceToBufferMatrix != oldSurfaceToBufferMatrix) {
|
|
emit q->surfaceToBufferMatrixChanged();
|
|
}
|
|
if (bufferSize != oldBufferSize) {
|
|
emit q->bufferSizeChanged();
|
|
}
|
|
if (target->size != oldSize) {
|
|
emit q->sizeChanged();
|
|
}
|
|
if (shadowChanged) {
|
|
emit q->shadowChanged();
|
|
}
|
|
if (blurChanged) {
|
|
emit q->blurChanged();
|
|
}
|
|
if (contrastChanged) {
|
|
emit q->contrastChanged();
|
|
}
|
|
if (slideChanged) {
|
|
emit q->slideOnShowHideChanged();
|
|
}
|
|
if (childrenChanged) {
|
|
emit q->subSurfaceTreeChanged();
|
|
}
|
|
}
|
|
|
|
void SurfaceInterfacePrivate::commit()
|
|
{
|
|
if (!subSurface) {
|
|
swapStates(&pending, ¤t, true);
|
|
|
|
// The position of a sub-surface is applied when its parent is committed.
|
|
const QList<SubSurfaceInterface *> children = current.children;
|
|
for (SubSurfaceInterface *subsurface : children) {
|
|
auto subsurfacePrivate = SubSurfaceInterfacePrivate::get(subsurface);
|
|
subsurfacePrivate->parentCommit();
|
|
}
|
|
}
|
|
|
|
if (role) {
|
|
role->commit();
|
|
}
|
|
|
|
emit q->committed();
|
|
}
|
|
|
|
QRegion SurfaceInterface::damage() const
|
|
{
|
|
return d->current.damage;
|
|
}
|
|
|
|
QRegion SurfaceInterface::opaque() const
|
|
{
|
|
return d->current.opaque;
|
|
}
|
|
|
|
QRegion SurfaceInterface::input() const
|
|
{
|
|
return d->inputRegion;
|
|
}
|
|
|
|
qint32 SurfaceInterface::bufferScale() const
|
|
{
|
|
return d->current.bufferScale;
|
|
}
|
|
|
|
OutputInterface::Transform SurfaceInterface::bufferTransform() const
|
|
{
|
|
return d->current.bufferTransform;
|
|
}
|
|
|
|
BufferInterface *SurfaceInterface::buffer()
|
|
{
|
|
return d->current.buffer;
|
|
}
|
|
|
|
QPoint SurfaceInterface::offset() const
|
|
{
|
|
return d->current.offset;
|
|
}
|
|
|
|
SurfaceInterface *SurfaceInterface::get(wl_resource *native)
|
|
{
|
|
if (auto surfacePrivate = resource_cast<SurfaceInterfacePrivate *>(native)) {
|
|
return surfacePrivate->q;
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
SurfaceInterface *SurfaceInterface::get(quint32 id, const ClientConnection *client)
|
|
{
|
|
const QList<SurfaceInterface *> candidates = surfaces();
|
|
for (SurfaceInterface *surface : candidates) {
|
|
if (surface->client() == client && surface->id() == id) {
|
|
return surface;
|
|
}
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
QList<SubSurfaceInterface *> SurfaceInterface::childSubSurfaces() const
|
|
{
|
|
return d->current.children;
|
|
}
|
|
|
|
SubSurfaceInterface *SurfaceInterface::subSurface() const
|
|
{
|
|
return d->subSurface;
|
|
}
|
|
|
|
QSize SurfaceInterface::size() const
|
|
{
|
|
return d->current.size;
|
|
}
|
|
|
|
QRect SurfaceInterface::boundingRect() const
|
|
{
|
|
QRect rect(QPoint(0, 0), size());
|
|
|
|
const QList<SubSurfaceInterface *> subSurfaces = childSubSurfaces();
|
|
for (const SubSurfaceInterface *subSurface : subSurfaces) {
|
|
const SurfaceInterface *childSurface = subSurface->surface();
|
|
rect |= childSurface->boundingRect().translated(subSurface->position());
|
|
}
|
|
|
|
return rect;
|
|
}
|
|
|
|
QPointer< ShadowInterface > SurfaceInterface::shadow() const
|
|
{
|
|
return d->current.shadow;
|
|
}
|
|
|
|
QPointer< BlurInterface > SurfaceInterface::blur() const
|
|
{
|
|
return d->current.blur;
|
|
}
|
|
|
|
QPointer< ContrastInterface > SurfaceInterface::contrast() const
|
|
{
|
|
return d->current.contrast;
|
|
}
|
|
|
|
QPointer< SlideInterface > SurfaceInterface::slideOnShowHide() const
|
|
{
|
|
return d->current.slide;
|
|
}
|
|
|
|
bool SurfaceInterface::isMapped() const
|
|
{
|
|
if (d->subSurface) {
|
|
// from spec:
|
|
// "A sub-surface becomes mapped, when a non-NULL wl_buffer is applied and the parent surface is mapped."
|
|
return d->subSurfaceIsMapped && d->subSurface->parentSurface() && d->subSurface->parentSurface()->isMapped();
|
|
}
|
|
return d->current.buffer != nullptr;
|
|
}
|
|
|
|
QRegion SurfaceInterface::trackedDamage() const
|
|
{
|
|
return d->trackedDamage;
|
|
}
|
|
|
|
void SurfaceInterface::resetTrackedDamage()
|
|
{
|
|
d->trackedDamage = QRegion();
|
|
}
|
|
|
|
QVector<OutputInterface *> SurfaceInterface::outputs() const
|
|
{
|
|
return d->outputs;
|
|
}
|
|
|
|
void SurfaceInterface::setOutputs(const QVector<OutputInterface *> &outputs)
|
|
{
|
|
QVector<OutputInterface *> removedOutputs = d->outputs;
|
|
for (auto it = outputs.constBegin(), end = outputs.constEnd(); it != end; ++it) {
|
|
const auto o = *it;
|
|
removedOutputs.removeOne(o);
|
|
}
|
|
for (auto it = removedOutputs.constBegin(), end = removedOutputs.constEnd(); it != end; ++it) {
|
|
const auto resources = (*it)->clientResources(client());
|
|
for (wl_resource *outputResource : resources) {
|
|
d->send_leave(outputResource);
|
|
}
|
|
disconnect(d->outputDestroyedConnections.take(*it));
|
|
}
|
|
QVector<OutputInterface *> addedOutputsOutputs = outputs;
|
|
for (auto it = d->outputs.constBegin(), end = d->outputs.constEnd(); it != end; ++it) {
|
|
const auto o = *it;
|
|
addedOutputsOutputs.removeOne(o);
|
|
}
|
|
for (auto it = addedOutputsOutputs.constBegin(), end = addedOutputsOutputs.constEnd(); it != end; ++it) {
|
|
const auto o = *it;
|
|
const auto resources = o->clientResources(client());
|
|
for (wl_resource *outputResource : resources) {
|
|
d->send_enter(outputResource);
|
|
}
|
|
d->outputDestroyedConnections[o] = connect(o, &Global::aboutToDestroyGlobal, this, [this, o] {
|
|
auto outputs = d->outputs;
|
|
if (outputs.removeOne(o)) {
|
|
setOutputs(outputs);
|
|
}});
|
|
}
|
|
// TODO: send enter when the client binds the OutputInterface another time
|
|
|
|
d->outputs = outputs;
|
|
for (auto child : d->current.children) {
|
|
child->surface()->setOutputs(outputs);
|
|
}
|
|
}
|
|
|
|
SurfaceInterface *SurfaceInterface::surfaceAt(const QPointF &position)
|
|
{
|
|
if (!isMapped()) {
|
|
return nullptr;
|
|
}
|
|
// go from top to bottom. Top most child is last in list
|
|
QListIterator<SubSurfaceInterface *> it(d->current.children);
|
|
it.toBack();
|
|
while (it.hasPrevious()) {
|
|
const auto ¤t = it.previous();
|
|
auto surface = current->surface();
|
|
if (auto s = surface->surfaceAt(position - current->position())) {
|
|
return s;
|
|
}
|
|
}
|
|
// check whether the geometry contains the pos
|
|
if (!size().isEmpty() && QRectF(QPoint(0, 0), size()).contains(position)) {
|
|
return this;
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
SurfaceInterface *SurfaceInterface::inputSurfaceAt(const QPointF &position)
|
|
{
|
|
// TODO: Most of this is very similar to SurfaceInterface::surfaceAt
|
|
// Is there a way to reduce the code duplication?
|
|
if (!isMapped()) {
|
|
return nullptr;
|
|
}
|
|
// go from top to bottom. Top most child is last in list
|
|
QListIterator<SubSurfaceInterface *> it(d->current.children);
|
|
it.toBack();
|
|
while (it.hasPrevious()) {
|
|
const auto ¤t = it.previous();
|
|
auto surface = current->surface();
|
|
if (auto s = surface->inputSurfaceAt(position - current->position())) {
|
|
return s;
|
|
}
|
|
}
|
|
// check whether the geometry and input region contain the pos
|
|
if (!size().isEmpty() && QRectF(QPoint(0, 0), size()).contains(position) &&
|
|
input().contains(position.toPoint())) {
|
|
return this;
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
LockedPointerV1Interface *SurfaceInterface::lockedPointer() const
|
|
{
|
|
return d->lockedPointer;
|
|
}
|
|
|
|
ConfinedPointerV1Interface *SurfaceInterface::confinedPointer() const
|
|
{
|
|
return d->confinedPointer;
|
|
}
|
|
|
|
bool SurfaceInterface::inhibitsIdle() const
|
|
{
|
|
return !d->idleInhibitors.isEmpty();
|
|
}
|
|
|
|
void SurfaceInterface::setDataProxy(SurfaceInterface *surface)
|
|
{
|
|
d->dataProxy = surface;
|
|
}
|
|
|
|
SurfaceInterface* SurfaceInterface::dataProxy() const
|
|
{
|
|
return d->dataProxy;
|
|
}
|
|
|
|
QPointF SurfaceInterface::mapToBuffer(const QPointF &point) const
|
|
{
|
|
return d->surfaceToBufferMatrix.map(point);
|
|
}
|
|
|
|
QPointF SurfaceInterface::mapFromBuffer(const QPointF &point) const
|
|
{
|
|
return d->bufferToSurfaceMatrix.map(point);
|
|
}
|
|
|
|
static QRegion map_helper(const QMatrix4x4 &matrix, const QRegion ®ion)
|
|
{
|
|
QRegion result;
|
|
for (const QRect &rect : region) {
|
|
result += matrix.mapRect(rect);
|
|
}
|
|
return result;
|
|
}
|
|
|
|
QRegion SurfaceInterface::mapToBuffer(const QRegion ®ion) const
|
|
{
|
|
return map_helper(d->surfaceToBufferMatrix, region);
|
|
}
|
|
|
|
QRegion SurfaceInterface::mapFromBuffer(const QRegion ®ion) const
|
|
{
|
|
return map_helper(d->bufferToSurfaceMatrix, region);
|
|
}
|
|
|
|
QMatrix4x4 SurfaceInterface::surfaceToBufferMatrix() const
|
|
{
|
|
return d->surfaceToBufferMatrix;
|
|
}
|
|
|
|
void SurfaceInterface::handleBufferRemoved(BufferInterface *buffer)
|
|
{
|
|
if (d->pending.buffer == buffer) {
|
|
d->pending.buffer = nullptr;
|
|
}
|
|
if (d->cached.buffer == buffer) {
|
|
d->cached.buffer = nullptr;
|
|
}
|
|
if (d->current.buffer == buffer) {
|
|
d->current.buffer->unref();
|
|
d->current.buffer = nullptr;
|
|
}
|
|
}
|
|
|
|
} // namespace KWaylandServer
|