87117b2325
svn path=/trunk/KDE/kdebase/workspace/; revision=1146130
258 lines
9.3 KiB
C++
258 lines
9.3 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2010 Martin Gräßlin <kde@martin-graesslin.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#include "kicker.h"
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#include <QtCore/QTimer>
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#include <QtCore/QUrl>
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#include <QtWebKit/QWebElement>
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#include <QtWebKit/QWebElementCollection>
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#include <QtWebKit/QWebFrame>
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#include <QtWebKit/QWebPage>
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namespace KWin
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{
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KWIN_EFFECT( kicker, KickerEffect )
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KickerEffect::KickerEffect()
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: m_page( new QWebPage( this ) )
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, m_timer( new QTimer( this ) )
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, m_goalTimer( new QTimer( this ) )
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, m_goalActive( false )
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, m_ascending( false )
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{
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connect(m_page, SIGNAL(loadFinished(bool)), this, SLOT(slotLoadFinished(bool)));
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connect(m_timer, SIGNAL(timeout()), this, SLOT(timeout()));
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connect(m_goalTimer, SIGNAL(timeout()), this, SLOT(goalTimeout()));
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reconfigure( ReconfigureAll );
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// reload the webpage each half a minute
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m_timer->start(30*1000);
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// goal animation should end after seven seconds
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m_goalTimer->setInterval( 7 * 1000 );
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m_goalTimer->setSingleShot( true );
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// the animations should have a duration of half a second with an
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// ease in out curve
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m_timeLine.setCurveShape( TimeLine::EaseInOutCurve );
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m_timeLine.setDuration( 500 );
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// let's download the webpage immediatelly
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timeout();
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}
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KickerEffect::~KickerEffect()
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{
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while( !m_frames.isEmpty() )
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{
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delete m_frames.first();
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m_frames.removeFirst();
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}
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while( !m_goalFrames.isEmpty() )
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{
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delete m_goalFrames.first();
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m_goalFrames.removeFirst();
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}
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}
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void KickerEffect::reconfigure( ReconfigureFlags )
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{
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}
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void KickerEffect::prePaintScreen( ScreenPrePaintData& data, int time )
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{
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// the goal animation uses a KWin::TimeLine to modify the opacity values
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// as long as the goal timer has not timed out m_goalActive is true
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// after the timeout an animation might still be running, so we continue
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// till progress reaches 0.0 again
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if( m_goalActive || m_timeLine.progress() != 0.0 )
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{
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// the animation might either be ascending (increasing opacity) or
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// descending (decreasing opacity). In case of ascending we add time
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// to the timeline till progress reaches 1.0. There we switch direction
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// to descending. In descending case of course vice versa.
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if( m_ascending )
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{
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m_timeLine.addTime( time );
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if( m_timeLine.progress() == 1.0 )
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{
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m_ascending = false;
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}
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}
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else
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{
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m_timeLine.removeTime( time );
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// it is possible that this is the last animation. Therefore the
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// anding with goalActive. If it has been the last animation we
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// do not need to keep the goal EffectFrame around any more, so
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// we delete them.
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if( m_timeLine.progress() == 0.0 && m_goalActive )
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{
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m_ascending = true;
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}
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else if( m_timeLine.progress() == 0.0 )
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{
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// goal animation finshed, let's delete the EffectFrames
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while( !m_goalFrames.isEmpty() )
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{
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delete m_goalFrames.first();
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m_goalFrames.removeFirst();
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}
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m_goalFrames.clear();
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}
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}
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}
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effects->prePaintScreen( data, time );
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}
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void KickerEffect::paintScreen( int mask, QRegion region, ScreenPaintData &data )
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{
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effects->paintScreen( mask, region, data );
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if( m_size.isValid() )
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{
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// let's paint the score EffectFrame with unmodified opacity. As it
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// uses Plasma styled textures it's still translucent, but the text
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// is fully opaque.
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foreach( EffectFrame* frame, m_frames )
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frame->render( region, 1.0 );
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}
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if( m_goalActive || m_timeLine.progress() != 0.0 )
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{
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// the goal animation changes the opacity. Therefore we modify the
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// opacity by multiplying with the timeline's progress.
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// The text should be fully opaque (1.0), while the background should
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// be translucent (0.75)
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foreach( EffectFrame* frame, m_goalFrames )
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frame->render( region, 1.0 * m_timeLine.progress(), 0.75 * m_timeLine.progress() );
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// we are animating: need a new frame
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effects->addRepaintFull();
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}
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}
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void KickerEffect::slotLoadFinished( bool ok )
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{
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// if connection failed let's keep the last score
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if( !ok )
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return;
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QWebElement doc = m_page->mainFrame()->documentElement();
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// CSS selector for the teams
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QWebElementCollection teams = doc.findAll("td.lttabver h1 a");
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if( teams.count() != 2 )
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return;
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QString firstTeam = teams[0].toPlainText();
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QString secondTeam = teams[1].toPlainText();
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// CSS selector for the current score
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QString result = doc.findFirst("td.lttaberg h1").toPlainText();
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if( m_score != result )
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{
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// the score changed, a goal might have been scored
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bool activate = true;
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// but not if the web page has been loaded for the first time
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if( m_score.isNull() )
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activate = false;
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// not if we entered extra time
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if( !m_score.contains("i.V.") && result.contains("i.V.") )
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activate = false;
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// not if extra time ended
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if( !m_score.contains("n.V.") && result.contains("n.V.") )
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activate = false;
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// not if penality shootout begins
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if( !m_score.contains("i.E.") && result.contains("i.E.") )
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activate = false;
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// not if first or second half starts.
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if( m_score.count( '-' ) > result.count( '-' ) )
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activate = false;
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// yeah it's a goal - generate the EffectFrame and start the animation
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if( activate )
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{
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generateGoalImage();
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m_goalActive = true;
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m_ascending = true;
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m_goalTimer->start();
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}
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m_score = result;
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}
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QString text = firstTeam + ' ' + result + ' ' + secondTeam;
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QFont font;
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font.setBold( true );
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QFontMetrics fm(font);
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m_size = fm.boundingRect(text).adjusted(-10, -10, 10, 10).size();
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// we don't want to reposition the EffectFrames, therefore we delete the
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// old ones. Normally you wouldn't do that, but as we only update once in
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// half a minute and it's easier to code...
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while( !m_frames.isEmpty() )
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{
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delete m_frames.first();
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m_frames.removeFirst();
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}
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m_frames.clear();
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// and properly position the frame on each screen
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for( int i = 0; i < effects->numScreens(); i++ )
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{
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QRect area = effects->clientArea( ScreenArea, i, effects->currentDesktop());
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QRect geometry = QRect( area.x() + area.width() - m_size.width() - 20, area.y() + 20, m_size.width(), m_size.height() );
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EffectFrame *frame = new EffectFrame( EffectFrame::Styled );
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frame->setText( text );
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frame->setFont( font );
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frame->setGeometry( geometry );
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m_frames.append(frame);
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}
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// effect frame changed and animation might have started - we need a full repaint
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effects->addRepaintFull();
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}
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void KickerEffect::timeout()
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{
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// hard coded URL to the liveticker of the match Argentina vs Germany at World Cup 2010.
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// If this URL is not valid anymore you can find newer examples on the referrenced web site.
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m_page->mainFrame()->load(QUrl("http://www.kicker.de/news/fussball/wm/spielplan/weltmeisterschaft/2010/5/833353/livematch_argentinien_deutschland.html"));
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}
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void KickerEffect::generateGoalImage()
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{
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QFont font( "FreeMono", 172 );
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QString goal( "GOAL" );
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QFontMetrics fm( font );
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QSize size = fm.boundingRect( goal ).adjusted(-10, -10, 10, 10).size();
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for( int i = 0; i < effects->numScreens(); i++ )
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{
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// place one frame on the center of each screen
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QRect area = effects->clientArea( ScreenArea, i, effects->currentDesktop());
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QRect geometry = QRect( area.x() + (area.width() - size.width())/2,
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area.y() + (area.height() - size.height())/2,
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size.width(), size.height());
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EffectFrame *frame = new EffectFrame( EffectFrame::Unstyled, false );
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frame->setText( goal );
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frame->setFont( font );
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frame->setGeometry( geometry );
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m_goalFrames.append(frame);
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}
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}
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void KickerEffect::goalTimeout()
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{
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// stop the animation
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m_goalActive = false;
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effects->addRepaintFull();
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}
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} // namespace
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