kwin/scene_opengl_egl.cpp
Fredrik Höglund faf27f481e kwin: Don't hold an X server grab while painting the screen
According to Pierre-Loup Griffais (Plagman on IRC) this is causing
choppy VDPAU video playback when compositing is enabled.

Removing these calls doesn't seem to cause any regressions, and the
commit that added them doesn't give a reason.  So let's just get rid
of them for now.

This commit should be cherry-picked to the stable branch if no one
else notices any regressions.

CCMAIL: kwin@kde.org
2012-09-12 23:50:03 +02:00

315 lines
8.9 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2010 Martin Gräßlin <kde@martin-graesslin.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
// This file is included in scene_opengl.cpp
//#include "scene_opengl.h"
#include <QX11Info>
EGLDisplay dpy;
EGLConfig config;
EGLSurface surface;
EGLContext ctx;
int surfaceHasSubPost;
SceneOpenGL::SceneOpenGL(Workspace* ws)
: Scene(ws)
, init_ok(false)
{
if (!initRenderingContext())
return;
initEGL();
if (!hasGLExtension("EGL_KHR_image") &&
(!hasGLExtension("EGL_KHR_image_base") ||
!hasGLExtension("EGL_KHR_image_pixmap"))) {
kError(1212) << "Required support for binding pixmaps to EGLImages not found, disabling compositing";
return;
}
GLPlatform *glPlatform = GLPlatform::instance();
glPlatform->detect();
glPlatform->printResults();
initGL();
if (!hasGLExtension("GL_OES_EGL_image")) {
kError(1212) << "Required extension GL_OES_EGL_image not found, disabling compositing";
return;
}
debug = qstrcmp(qgetenv("KWIN_GL_DEBUG"), "1") == 0;
if (!ShaderManager::instance()->isValid()) {
kError(1212) << "Shaders not valid, ES compositing not possible";
return;
}
ShaderManager::instance()->pushShader(ShaderManager::SimpleShader);
if (checkGLError("Init")) {
kError(1212) << "OpenGL compositing setup failed";
return; // error
}
init_ok = true;
// TODO: activate once this is resolved. currently the explicit invocation seems pointless
#if 0
// - internet rumors say: it doesn't work with TBDR
// - eglSwapInterval has no impact on intel GMA chips
has_waitSync = options->isGlVSync();
if (has_waitSync) {
has_waitSync = (eglSwapInterval(dpy, 1) == EGL_TRUE);
if (!has_waitSync)
kWarning(1212) << "Could not activate EGL v'sync on this system";
}
if (!has_waitSync)
eglSwapInterval(dpy, 0); // deactivate syncing
#endif
}
SceneOpenGL::~SceneOpenGL()
{
if (!init_ok) {
// TODO this probably needs to clean up whatever has been created until the failure
m_overlayWindow->destroy();
return;
}
foreach (Window * w, windows)
delete w;
// do cleanup after initBuffer()
cleanupGL();
eglMakeCurrent(dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
eglDestroyContext(dpy, ctx);
eglDestroySurface(dpy, surface);
eglTerminate(dpy);
eglReleaseThread();
SceneOpenGL::EffectFrame::cleanup();
checkGLError("Cleanup");
if (m_overlayWindow->window()) {
m_overlayWindow->destroy();
}
}
bool SceneOpenGL::initTfp()
{
return false;
}
bool SceneOpenGL::initRenderingContext()
{
dpy = eglGetDisplay(display());
if (dpy == EGL_NO_DISPLAY)
return false;
EGLint major, minor;
if (eglInitialize(dpy, &major, &minor) == EGL_FALSE)
return false;
eglBindAPI(EGL_OPENGL_ES_API);
initBufferConfigs();
if (!m_overlayWindow->create()) {
kError(1212) << "Could not get overlay window";
return false;
} else {
m_overlayWindow->setup(None);
}
surface = eglCreateWindowSurface(dpy, config, m_overlayWindow->window(), 0);
eglSurfaceAttrib(dpy, surface, EGL_SWAP_BEHAVIOR, EGL_BUFFER_PRESERVED);
eglQuerySurface(dpy, surface, EGL_POST_SUB_BUFFER_SUPPORTED_NV, &surfaceHasSubPost);
const EGLint context_attribs[] = {
EGL_CONTEXT_CLIENT_VERSION, 2,
EGL_NONE
};
ctx = eglCreateContext(dpy, config, EGL_NO_CONTEXT, context_attribs);
if (ctx == EGL_NO_CONTEXT)
return false;
if (eglMakeCurrent(dpy, surface, surface, ctx) == EGL_FALSE)
return false;
kDebug(1212) << "EGL version: " << major << "." << minor;
EGLint error = eglGetError();
if (error != EGL_SUCCESS) {
kWarning(1212) << "Error occurred while creating context " << error;
return false;
}
return true;
}
bool SceneOpenGL::initBuffer()
{
return false;
}
bool SceneOpenGL::initBufferConfigs()
{
const EGLint config_attribs[] = {
EGL_SURFACE_TYPE, EGL_WINDOW_BIT|EGL_SWAP_BEHAVIOR_PRESERVED_BIT,
EGL_RED_SIZE, 1,
EGL_GREEN_SIZE, 1,
EGL_BLUE_SIZE, 1,
EGL_ALPHA_SIZE, 0,
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
EGL_CONFIG_CAVEAT, EGL_NONE,
EGL_NONE,
};
EGLint count;
EGLConfig configs[1024];
eglChooseConfig(dpy, config_attribs, configs, 1024, &count);
EGLint visualId = XVisualIDFromVisual((Visual*)QX11Info::appVisual());
config = configs[0];
for (int i = 0; i < count; i++) {
EGLint val;
eglGetConfigAttrib(dpy, configs[i], EGL_NATIVE_VISUAL_ID, &val);
if (visualId == val) {
config = configs[i];
break;
}
}
return true;
}
bool SceneOpenGL::initDrawableConfigs()
{
return false;
}
// the entry function for painting
int SceneOpenGL::paint(QRegion damage, ToplevelList toplevels)
{
if (!m_lastDamage.isEmpty())
flushBuffer(m_lastMask, m_lastDamage);
m_renderTimer.start();
foreach (Toplevel * c, toplevels) {
assert(windows.contains(c));
stacking_order.append(windows[ c ]);
}
XSync(display(), false);
int mask = 0;
paintScreen(&mask, &damage); // call generic implementation
m_lastMask = mask;
m_lastDamage = damage;
glFlush();
if (m_overlayWindow->window()) // show the window only after the first pass, since
m_overlayWindow->show(); // that pass may take long
// do cleanup
stacking_order.clear();
checkGLError("PostPaint");
return m_renderTimer.elapsed();
}
void SceneOpenGL::waitSync()
{
// not used in EGL
}
void SceneOpenGL::flushBuffer(int mask, QRegion damage)
{
if (mask & PAINT_SCREEN_REGION && surfaceHasSubPost && eglPostSubBufferNV) {
QRect damageRect = damage.boundingRect();
eglPostSubBufferNV(dpy, surface, damageRect.left(), displayHeight() - damageRect.bottom() - 1, damageRect.width(), damageRect.height());
} else {
eglSwapBuffers(dpy, surface);
}
eglWaitGL();
// TODO: remove for wayland
XFlush(display());
}
void SceneOpenGL::screenGeometryChanged(const QSize &size)
{
glViewport(0,0, size.width(), size.height());
Scene::screenGeometryChanged(size);
ShaderManager::instance()->resetAllShaders();
}
//****************************************
// SceneOpenGL::Texture
//****************************************
SceneOpenGL::TexturePrivate::TexturePrivate()
{
m_target = GL_TEXTURE_2D;
m_image = EGL_NO_IMAGE_KHR;
}
SceneOpenGL::TexturePrivate::~TexturePrivate()
{
if (m_image != EGL_NO_IMAGE_KHR) {
eglDestroyImageKHR(dpy, m_image);
}
}
void SceneOpenGL::Texture::findTarget()
{
Q_D(Texture);
d->m_target = GL_TEXTURE_2D;
}
bool SceneOpenGL::Texture::load(const Pixmap& pix, const QSize& size,
int depth, QRegion region)
{
// decrease the reference counter for the old texture
d_ptr = new TexturePrivate();
Q_D(Texture);
Q_UNUSED(depth)
Q_UNUSED(region)
if (pix == None)
return false;
glGenTextures(1, &d->m_texture);
setWrapMode(GL_CLAMP_TO_EDGE);
setFilter(GL_LINEAR);
bind();
const EGLint attribs[] = {
EGL_IMAGE_PRESERVED_KHR, EGL_TRUE,
EGL_NONE
};
d->m_image = eglCreateImageKHR(dpy, EGL_NO_CONTEXT, EGL_NATIVE_PIXMAP_KHR,
(EGLClientBuffer)pix, attribs);
if (EGL_NO_IMAGE_KHR == d->m_image) {
kDebug(1212) << "failed to create egl image";
unbind();
discard();
return false;
}
glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, (GLeglImageOES)d->m_image);
unbind();
checkGLError("load texture");
setYInverted(true);
d->m_size = size;
return true;
}
void SceneOpenGL::TexturePrivate::onDamage()
{
if (options->isGlStrictBinding()) {
// This is just implemented to be consistent with
// the example in mesa/demos/src/egl/opengles1/texture_from_pixmap.c
eglWaitNative(EGL_CORE_NATIVE_ENGINE);
glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, (GLeglImageOES) m_image);
}
GLTexturePrivate::onDamage();
}