kwin/plugins/platforms/virtual/egl_gbm_backend.cpp
Vlad Zahorodnii 8681a69f47 Remove redundant usesOverlayWindow() method
Whether an overlay window is used for compositing can be determined by
checking the return value of overlayWindow().
2021-01-27 13:57:56 +00:00

228 lines
6.2 KiB
C++

/*
KWin - the KDE window manager
This file is part of the KDE project.
SPDX-FileCopyrightText: 2015 Martin Gräßlin <mgraesslin@kde.org>
SPDX-License-Identifier: GPL-2.0-or-later
*/
#include "egl_gbm_backend.h"
// kwin
#include "composite.h"
#include "virtual_backend.h"
#include "options.h"
#include "screens.h"
#include "softwarevsyncmonitor.h"
#include "virtual_output.h"
#include <logging.h>
// kwin libs
#include <kwinglplatform.h>
#include <kwinglutils.h>
// Qt
#include <QOpenGLContext>
#ifndef EGL_PLATFORM_SURFACELESS_MESA
#define EGL_PLATFORM_SURFACELESS_MESA 0x31DD
#endif
namespace KWin
{
EglGbmBackend::EglGbmBackend(VirtualBackend *b)
: AbstractEglBackend()
, m_backend(b)
{
// Egl is always direct rendering
setIsDirectRendering(true);
}
EglGbmBackend::~EglGbmBackend()
{
while (GLRenderTarget::isRenderTargetBound()) {
GLRenderTarget::popRenderTarget();
}
delete m_fbo;
delete m_backBuffer;
cleanup();
}
bool EglGbmBackend::initializeEgl()
{
initClientExtensions();
EGLDisplay display = m_backend->sceneEglDisplay();
// Use eglGetPlatformDisplayEXT() to get the display pointer
// if the implementation supports it.
if (display == EGL_NO_DISPLAY) {
// first try surfaceless
if (hasClientExtension(QByteArrayLiteral("EGL_MESA_platform_surfaceless"))) {
display = eglGetPlatformDisplayEXT(EGL_PLATFORM_SURFACELESS_MESA, EGL_DEFAULT_DISPLAY, nullptr);
} else {
qCWarning(KWIN_VIRTUAL) << "Extension EGL_MESA_platform_surfaceless not available";
}
}
if (display == EGL_NO_DISPLAY)
return false;
setEglDisplay(display);
return initEglAPI();
}
void EglGbmBackend::init()
{
if (!initializeEgl()) {
setFailed("Could not initialize egl");
return;
}
if (!initRenderingContext()) {
setFailed("Could not initialize rendering context");
return;
}
initKWinGL();
m_backBuffer = new GLTexture(GL_RGB8, screens()->size().width(), screens()->size().height());
m_fbo = new GLRenderTarget(*m_backBuffer);
if (!m_fbo->valid()) {
setFailed("Could not create framebuffer object");
return;
}
GLRenderTarget::pushRenderTarget(m_fbo);
if (!m_fbo->isRenderTargetBound()) {
setFailed("Failed to bind framebuffer object");
return;
}
if (checkGLError("Init")) {
setFailed("Error during init of EglGbmBackend");
return;
}
setSupportsBufferAge(false);
initWayland();
}
bool EglGbmBackend::initRenderingContext()
{
initBufferConfigs();
if (!supportsSurfacelessContext()) {
qCWarning(KWIN_VIRTUAL) << "EGL_KHR_surfaceless_context extension is unavailable";
return false;
}
if (!createContext()) {
return false;
}
return makeCurrent();
}
bool EglGbmBackend::initBufferConfigs()
{
const EGLint config_attribs[] = {
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
EGL_RED_SIZE, 1,
EGL_GREEN_SIZE, 1,
EGL_BLUE_SIZE, 1,
EGL_ALPHA_SIZE, 0,
EGL_RENDERABLE_TYPE, isOpenGLES() ? EGL_OPENGL_ES2_BIT : EGL_OPENGL_BIT,
EGL_CONFIG_CAVEAT, EGL_NONE,
EGL_NONE,
};
EGLint count;
EGLConfig configs[1024];
if (eglChooseConfig(eglDisplay(), config_attribs, configs, 1, &count) == EGL_FALSE) {
return false;
}
if (count != 1) {
return false;
}
setConfig(configs[0]);
return true;
}
void EglGbmBackend::screenGeometryChanged(const QSize &size)
{
Q_UNUSED(size)
// TODO, create new buffer?
}
SceneOpenGLTexturePrivate *EglGbmBackend::createBackendTexture(SceneOpenGLTexture *texture)
{
return new EglGbmTexture(texture, this);
}
QRegion EglGbmBackend::beginFrame(int screenId)
{
Q_UNUSED(screenId)
if (!GLRenderTarget::isRenderTargetBound()) {
GLRenderTarget::pushRenderTarget(m_fbo);
}
return QRegion(0, 0, screens()->size().width(), screens()->size().height());
}
static void convertFromGLImage(QImage &img, int w, int h)
{
// from QtOpenGL/qgl.cpp
// SPDX-FileCopyrightText: 2010 Nokia Corporation and /or its subsidiary(-ies)
// see https://github.com/qt/qtbase/blob/dev/src/opengl/qgl.cpp
if (QSysInfo::ByteOrder == QSysInfo::BigEndian) {
// OpenGL gives RGBA; Qt wants ARGB
uint *p = reinterpret_cast<uint *>(img.bits());
uint *end = p + w * h;
while (p < end) {
uint a = *p << 24;
*p = (*p >> 8) | a;
p++;
}
} else {
// OpenGL gives ABGR (i.e. RGBA backwards); Qt wants ARGB
for (int y = 0; y < h; y++) {
uint *q = reinterpret_cast<uint*>(img.scanLine(y));
for (int x = 0; x < w; ++x) {
const uint pixel = *q;
*q = ((pixel << 16) & 0xff0000) | ((pixel >> 16) & 0xff)
| (pixel & 0xff00ff00);
q++;
}
}
}
img = img.mirrored();
}
void EglGbmBackend::endFrame(int screenId, const QRegion &renderedRegion, const QRegion &damagedRegion)
{
Q_UNUSED(renderedRegion)
Q_UNUSED(damagedRegion)
glFlush();
VirtualOutput *output = static_cast<VirtualOutput *>(m_backend->findOutput(screenId));
output->vsyncMonitor()->arm();
if (m_backend->saveFrames()) {
QImage img = QImage(QSize(m_backBuffer->width(), m_backBuffer->height()), QImage::Format_ARGB32);
glReadnPixels(0, 0, m_backBuffer->width(), m_backBuffer->height(), GL_RGBA, GL_UNSIGNED_BYTE, img.sizeInBytes(), (GLvoid*)img.bits());
convertFromGLImage(img, m_backBuffer->width(), m_backBuffer->height());
img.save(QStringLiteral("%1/%2.png").arg(m_backend->saveFrames()).arg(QString::number(m_frameCounter++)));
}
GLRenderTarget::popRenderTarget();
eglSwapBuffers(eglDisplay(), surface());
}
/************************************************
* EglTexture
************************************************/
EglGbmTexture::EglGbmTexture(KWin::SceneOpenGLTexture *texture, EglGbmBackend *backend)
: AbstractEglTexture(texture, backend)
{
}
EglGbmTexture::~EglGbmTexture() = default;
} // namespace