67144780bd
In the feature we will need to hanlde some Wayland stuff so we need our model to be smarter. Also remove some left overs from the graphics system
100 lines
3 KiB
C++
100 lines
3 KiB
C++
/**************************************************************************
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* KWin - the KDE window manager *
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* This file is part of the KDE project. *
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* *
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* Copyright (C) 2013 Antonis Tsiapaliokas <kok3rs@gmail.com> *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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**************************************************************************/
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#ifndef COMPOSITING_H
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#define COMPOSITING_H
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#include <QAbstractItemModel>
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#include <QObject>
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namespace KWin {
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namespace Compositing {
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class Compositing : public QObject
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{
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Q_OBJECT
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public:
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explicit Compositing(QObject *parent = 0);
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Q_INVOKABLE bool OpenGLIsUnsafe();
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Q_INVOKABLE bool OpenGLIsBroken();
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private:
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enum OpenGLTypeIndex {
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OPENGL31_INDEX = 0,
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OPENGL20_INDEX,
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OPENGL12_INDEX,
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XRENDER_INDEX
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};
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};
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struct CompositingData;
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class CompositingType : public QAbstractItemModel
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{
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Q_OBJECT
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public:
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enum CompositingTypeIndex {
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OPENGL31_INDEX = 0,
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OPENGL20_INDEX,
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OPENGL12_INDEX,
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XRENDER_INDEX
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};
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enum CompositingTypeRoles {
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NameRole = Qt::UserRole +1,
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};
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explicit CompositingType(QObject *parent = 0);
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QModelIndex index(int row, int column, const QModelIndex &parent = QModelIndex()) const override;
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QModelIndex parent(const QModelIndex &child) const override;
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int rowCount(const QModelIndex &parent = QModelIndex()) const override;
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int columnCount(const QModelIndex &parent = QModelIndex()) const override;
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QVariant data(const QModelIndex &index, int role = Qt::DisplayRole) const override;
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virtual QHash< int, QByteArray > roleNames() const override;
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Q_INVOKABLE int currentOpenGLType();
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Q_INVOKABLE void syncConfig(int openGLType);
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private:
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void generateCompositing();
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QList<CompositingData> m_compositingList;
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};
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struct CompositingData {
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QString name;
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CompositingType::CompositingTypeIndex type;
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};
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}//end namespace Compositing
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}//end namespace KWin
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#endif
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