53dcd98b8b
We clearly do not need an alpha channel for our scene.
187 lines
5 KiB
C++
187 lines
5 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2015 Martin Gräßlin <mgraesslin@kde.org>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#include "egl_hwcomposer_backend.h"
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#include "hwcomposer_backend.h"
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#include "logging.h"
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namespace KWin
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{
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EglHwcomposerBackend::EglHwcomposerBackend(HwcomposerBackend *backend)
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: AbstractEglBackend()
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, m_backend(backend)
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{
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if (!initializeEgl()) {
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setFailed("Failed to initialize egl");
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return;
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}
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init();
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// EGL is always direct rendering
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setIsDirectRendering(true);
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}
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EglHwcomposerBackend::~EglHwcomposerBackend()
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{
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cleanup();
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delete m_nativeSurface;
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}
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bool EglHwcomposerBackend::initializeEgl()
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{
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// cannot use initClientExtensions as that crashes in libhybris
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qputenv("EGL_PLATFORM", QByteArrayLiteral("hwcomposer"));
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EGLDisplay display = EGL_NO_DISPLAY;
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display = eglGetDisplay(nullptr);
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if (display == EGL_NO_DISPLAY) {
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return false;
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}
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setEglDisplay(display);
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return initEglAPI();
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}
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void EglHwcomposerBackend::init()
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{
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if (!initRenderingContext()) {
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setFailed("Could not initialize rendering context");
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return;
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}
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initKWinGL();
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initBufferAge();
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initWayland();
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}
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bool EglHwcomposerBackend::initBufferConfigs()
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{
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const EGLint config_attribs[] = {
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EGL_RED_SIZE, 8,
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EGL_GREEN_SIZE, 8,
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EGL_BLUE_SIZE, 8,
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EGL_ALPHA_SIZE, 0,
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EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
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EGL_NONE,
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};
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EGLint count;
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EGLConfig configs[1024];
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if (eglChooseConfig(eglDisplay(), config_attribs, configs, 1, &count) == EGL_FALSE) {
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qCCritical(KWIN_HWCOMPOSER) << "choose config failed";
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return false;
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}
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if (count != 1) {
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qCCritical(KWIN_HWCOMPOSER) << "choose config did not return a config" << count;
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return false;
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}
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setConfig(configs[0]);
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return true;
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}
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bool EglHwcomposerBackend::initRenderingContext()
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{
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if (!initBufferConfigs()) {
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return false;
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}
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EGLContext context = EGL_NO_CONTEXT;
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const EGLint context_attribs[] = {
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EGL_CONTEXT_CLIENT_VERSION, 2,
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EGL_NONE
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};
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context = eglCreateContext(eglDisplay(), config(), EGL_NO_CONTEXT, context_attribs);
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if (context == EGL_NO_CONTEXT) {
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qCCritical(KWIN_HWCOMPOSER) << "Create Context failed";
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return false;
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}
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setContext(context);
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m_nativeSurface = m_backend->createSurface();
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EGLSurface surface = eglCreateWindowSurface(eglDisplay(), config(), (EGLNativeWindowType)static_cast<ANativeWindow*>(m_nativeSurface), nullptr);
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if (surface == EGL_NO_SURFACE) {
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qCCritical(KWIN_HWCOMPOSER) << "Create surface failed";
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return false;
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}
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setSurface(surface);
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return makeContextCurrent();
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}
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bool EglHwcomposerBackend::makeContextCurrent()
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{
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if (eglMakeCurrent(eglDisplay(), surface(), surface(), context()) == EGL_FALSE) {
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qCCritical(KWIN_HWCOMPOSER) << "Make Context Current failed";
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return false;
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}
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EGLint error = eglGetError();
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if (error != EGL_SUCCESS) {
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qCWarning(KWIN_HWCOMPOSER) << "Error occurred while creating context " << error;
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return false;
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}
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return true;
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}
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void EglHwcomposerBackend::present()
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{
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eglSwapBuffers(eglDisplay(), surface());
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m_nativeSurface->present();
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}
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void EglHwcomposerBackend::screenGeometryChanged(const QSize &size)
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{
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Q_UNUSED(size)
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}
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QRegion EglHwcomposerBackend::prepareRenderingFrame()
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{
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// TODO: buffer age?
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startRenderTimer();
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// triggers always a full repaint
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return QRegion(QRect(QPoint(0, 0), m_backend->size()));
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}
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void EglHwcomposerBackend::endRenderingFrame(const QRegion &renderedRegion, const QRegion &damagedRegion)
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{
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Q_UNUSED(renderedRegion)
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Q_UNUSED(damagedRegion)
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present();
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}
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SceneOpenGL::TexturePrivate *EglHwcomposerBackend::createBackendTexture(SceneOpenGL::Texture *texture)
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{
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return new EglHwcomposerTexture(texture, this);
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}
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bool EglHwcomposerBackend::usesOverlayWindow() const
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{
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return false;
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}
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EglHwcomposerTexture::EglHwcomposerTexture(SceneOpenGL::Texture *texture, EglHwcomposerBackend *backend)
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: AbstractEglTexture(texture, backend)
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{
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}
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EglHwcomposerTexture::~EglHwcomposerTexture() = default;
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}
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