3f5a338234
svn path=/trunk/KDE/kdebase/workspace/; revision=926396
140 lines
4 KiB
C++
140 lines
4 KiB
C++
/*****************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2008 Cédric Borgese <cedric.borgese@gmail.com>
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You can Freely distribute this program under the GNU General Public
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License. See the file "COPYING" for the exact licensing terms.
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******************************************************************/
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#ifndef WOBBLYWINDOWS_H
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#define WOBBLYWINDOWS_H
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// Include with base class for effects.
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#include <kwineffects.h>
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namespace KWin
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{
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struct ParameterSet;
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/**
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* Effect which wobble windows
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**/
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class WobblyWindowsEffect : public Effect
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{
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public:
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WobblyWindowsEffect();
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virtual ~WobblyWindowsEffect();
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virtual void reconfigure( ReconfigureFlags );
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virtual void prePaintScreen( ScreenPrePaintData& data, int time );
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virtual void prePaintWindow( EffectWindow* w, WindowPrePaintData& data, int time );
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virtual void paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data );
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virtual void postPaintScreen();
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virtual void windowUserMovedResized( EffectWindow* c, bool first, bool last );
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virtual void windowAdded( EffectWindow* w );
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virtual void windowClosed( EffectWindow* w );
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// Wobbly model parameters
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void setStiffness(qreal stiffness);
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void setDrag(qreal drag);
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void setVelocityThreshold(qreal velocityThreshold);
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void setMoveFactor(qreal factor);
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struct Pair
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{
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qreal x;
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qreal y;
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};
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enum WindowStatus
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{
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Free,
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Moving,
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Openning,
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Closing
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};
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static bool supported();
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private:
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bool updateWindowWobblyDatas(EffectWindow* w, qreal time);
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struct WindowWobblyInfos
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{
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Pair* origin;
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Pair* position;
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Pair* velocity;
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Pair* acceleration;
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Pair* buffer;
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// if true, the physics system moves this point based only on it "normal" destination
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// given by the window position, ignoring neighbour points.
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bool* constraint;
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unsigned int width;
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unsigned int height;
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unsigned int count;
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Pair* bezierSurface;
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unsigned int bezierWidth;
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unsigned int bezierHeight;
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unsigned int bezierCount;
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WindowStatus status;
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// for closing
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QRectF closeRect;
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// for resizing. Only sides that have moved will wobble
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bool can_wobble_top,can_wobble_left,can_wobble_right,can_wobble_bottom;
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QRect resize_original_rect;
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};
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QHash< const EffectWindow*, WindowWobblyInfos > windows;
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QRect m_updateRegion;
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qreal m_stiffness;
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qreal m_drag;
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qreal m_move_factor;
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// the default tesselation for windows
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// use qreal instead of int as I really often need
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// these values as real to do divisions.
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qreal m_xTesselation;
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qreal m_yTesselation;
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qreal m_minVelocity;
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qreal m_maxVelocity;
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qreal m_stopVelocity;
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qreal m_minAcceleration;
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qreal m_maxAcceleration;
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qreal m_stopAcceleration;
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bool m_moveEffectEnabled;
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bool m_openEffectEnabled;
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bool m_closeEffectEnabled;
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bool m_moveWobble; // Expands m_moveEffectEnabled
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bool m_resizeWobble;
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void initWobblyInfo(WindowWobblyInfos& wwi, QRect geometry) const;
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void freeWobblyInfo(WindowWobblyInfos& wwi) const;
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void wobblyOpenInit(WindowWobblyInfos& wwi) const;
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void wobblyCloseInit(WindowWobblyInfos& wwi, EffectWindow* w) const;
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WobblyWindowsEffect::Pair computeBezierPoint(const WindowWobblyInfos& wwi, Pair point) const;
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static void heightRingLinearMean(Pair** datas, WindowWobblyInfos& wwi);
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void setParameterSet(const ParameterSet& pset);
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};
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} // namespace KWin
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#endif // WOBBLYWINDOWS_H
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