8f81339bca
(cherry picked from commit 01ea7ad7f2a97924f4b6ee41adde01eef27b6e8b) REVIEW: 102703 FIXED-IN: 4.7.3
1034 lines
39 KiB
C++
1034 lines
39 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org>
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Copyright (C) 2009 Fredrik Höglund <fredrik@kde.org>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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/*
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This is the XRender-based compositing code. The primary compositing
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backend is the OpenGL-based one, which should be more powerful
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and also possibly better documented. This backend is mostly for cases
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when the OpenGL backend cannot be used for some reason (insufficient
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performance, no usable OpenGL support at all, etc.)
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The plan is to keep it around as long as needed/possible, but if it
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proves to be too much hassle it will be dropped in the future.
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Docs:
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XRender (the protocol, but the function calls map to it):
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http://gitweb.freedesktop.org/?p=xorg/proto/renderproto.git;a=blob_plain;hb=HEAD;f=renderproto.txt
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XFixes (again, the protocol):
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http://gitweb.freedesktop.org/?p=xorg/proto/fixesproto.git;a=blob_plain;hb=HEAD;f=fixesproto.txt
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*/
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#include "scene_xrender.h"
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#ifdef KWIN_HAVE_XRENDER_COMPOSITING
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#include "toplevel.h"
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#include "client.h"
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#include "deleted.h"
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#include "effects.h"
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#include "overlaywindow.h"
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#include "kwinxrenderutils.h"
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#include <X11/extensions/Xcomposite.h>
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#include <kxerrorhandler.h>
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#include <QtGui/QPainter>
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namespace KWin
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{
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//****************************************
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// SceneXrender
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//****************************************
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// kDebug() support for the XserverRegion type
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struct RegionDebug {
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RegionDebug(XserverRegion r) : rr(r) {}
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XserverRegion rr;
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};
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QDebug& operator<<(QDebug& stream, RegionDebug r)
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{
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if (r.rr == None)
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return stream << "EMPTY";
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int num;
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XRectangle* rects = XFixesFetchRegion(display(), r.rr, &num);
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if (rects == NULL || num == 0)
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return stream << "EMPTY";
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for (int i = 0;
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i < num;
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++i)
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stream << "[" << rects[ i ].x << "+" << rects[ i ].y << " " << rects[ i ].width << "x" << rects[ i ].height << "]";
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return stream;
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}
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Picture SceneXrender::buffer = None;
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ScreenPaintData SceneXrender::screen_paint;
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SceneXrender::SceneXrender(Workspace* ws)
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: Scene(ws)
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, front(None)
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, init_ok(false)
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{
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if (!Extensions::renderAvailable()) {
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kError(1212) << "No XRender extension available";
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return;
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}
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if (!Extensions::fixesRegionAvailable()) {
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kError(1212) << "No XFixes v3+ extension available";
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return;
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}
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KXErrorHandler xerr;
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if (m_overlayWindow->create()) {
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m_overlayWindow->setup(None);
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XWindowAttributes attrs;
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XGetWindowAttributes(display(), m_overlayWindow->window(), &attrs);
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format = XRenderFindVisualFormat(display(), attrs.visual);
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if (format == NULL) {
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kError(1212) << "Failed to find XRender format for overlay window";
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return;
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}
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front = XRenderCreatePicture(display(), m_overlayWindow->window(), format, 0, NULL);
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} else {
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// create XRender picture for the root window
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format = XRenderFindVisualFormat(display(), DefaultVisual(display(), DefaultScreen(display())));
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if (format == NULL) {
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kError(1212) << "Failed to find XRender format for root window";
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return; // error
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}
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XRenderPictureAttributes pa;
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pa.subwindow_mode = IncludeInferiors;
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front = XRenderCreatePicture(display(), rootWindow(), format, CPSubwindowMode, &pa);
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}
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createBuffer();
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if (xerr.error(true)) {
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kError(1212) << "XRender compositing setup failed";
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return;
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}
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init_ok = true;
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}
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SceneXrender::~SceneXrender()
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{
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if (!init_ok) {
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// TODO this probably needs to clean up whatever has been created until the failure
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m_overlayWindow->destroy();
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return;
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}
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XRenderFreePicture(display(), front);
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XRenderFreePicture(display(), buffer);
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buffer = None;
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m_overlayWindow->destroy();
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foreach (Window * w, windows)
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delete w;
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}
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bool SceneXrender::initFailed() const
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{
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return !init_ok;
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}
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// Create the compositing buffer. The root window is not double-buffered,
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// so it is done manually using this buffer,
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void SceneXrender::createBuffer()
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{
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Pixmap pixmap = XCreatePixmap(display(), rootWindow(), displayWidth(), displayHeight(), DefaultDepth(display(), DefaultScreen(display())));
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buffer = XRenderCreatePicture(display(), pixmap, format, 0, 0);
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XFreePixmap(display(), pixmap); // The picture owns the pixmap now
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}
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// the entry point for painting
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void SceneXrender::paint(QRegion damage, ToplevelList toplevels)
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{
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m_renderTimer.restart();
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foreach (Toplevel * c, toplevels) {
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assert(windows.contains(c));
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stacking_order.append(windows[ c ]);
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}
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int mask = 0;
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paintScreen(&mask, &damage);
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if (m_overlayWindow->window()) // show the window only after the first pass, since
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m_overlayWindow->show(); // that pass may take long
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lastRenderTime = m_renderTimer.elapsed();
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m_renderTimer.invalidate();
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flushBuffer(mask, damage);
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// do cleanup
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stacking_order.clear();
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}
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void SceneXrender::flushBuffer(int mask, QRegion damage)
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{
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if (mask & PAINT_SCREEN_REGION) {
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// Use the damage region as the clip region for the root window
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XserverRegion front_region = toXserverRegion(damage);
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XFixesSetPictureClipRegion(display(), front, 0, 0, front_region);
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XFixesDestroyRegion(display(), front_region);
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// copy composed buffer to the root window
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XFixesSetPictureClipRegion(display(), buffer, 0, 0, None);
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XRenderComposite(display(), PictOpSrc, buffer, None, front, 0, 0, 0, 0, 0, 0, displayWidth(), displayHeight());
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XFixesSetPictureClipRegion(display(), front, 0, 0, None);
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XSync(display(), false);
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} else {
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// copy composed buffer to the root window
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XRenderComposite(display(), PictOpSrc, buffer, None, front, 0, 0, 0, 0, 0, 0, displayWidth(), displayHeight());
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XSync(display(), false);
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}
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}
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void SceneXrender::paintGenericScreen(int mask, ScreenPaintData data)
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{
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screen_paint = data; // save, transformations will be done when painting windows
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if (true) // as long as paintTransformedScreen() doesn't work properly
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Scene::paintGenericScreen(mask, data);
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else
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paintTransformedScreen(mask);
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}
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/*
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TODO currently broken
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Try to do optimized painting even with transformations. Since only scaling
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and translation are supported by the painting code, clipping can be done
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manually to avoid having to paint everything in every pass. Whole screen
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still need to be painted but e.g. obscured windows don't. So this below
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is basically paintSimpleScreen() with extra code to compute clipping correctly.
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This code assumes that the only transformations possible with XRender are those
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provided by Window/ScreenPaintData, In the (very unlikely?) case more is needed
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then paintGenericScreen() needs to be used.
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*/
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void SceneXrender::paintTransformedScreen(int orig_mask)
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{
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QRegion region(0, 0, displayWidth(), displayHeight());
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QList< Phase2Data > phase2;
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QRegion allclips;
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// Draw each opaque window top to bottom, subtracting the bounding rect of
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// each window from the clip region after it's been drawn.
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for (int i = stacking_order.count() - 1; // top to bottom
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i >= 0;
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--i) {
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Window* w = static_cast< Window* >(stacking_order[ i ]);
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WindowPrePaintData data;
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data.mask = orig_mask | (w->isOpaque() ? PAINT_WINDOW_OPAQUE : PAINT_WINDOW_TRANSLUCENT);
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w->resetPaintingEnabled();
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data.paint = region;
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// TODO this is wrong, transformedShape() should be used here, but is not known yet
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data.clip = w->isOpaque() ? region : QRegion();
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data.quads = w->buildQuads();
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// preparation step
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effects->prePaintWindow(effectWindow(w), data, time_diff);
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#ifndef NDEBUG
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foreach (const WindowQuad & q, data.quads)
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if (q.isTransformed())
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kFatal(1212) << "Pre-paint calls are not allowed to transform quads!" ;
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#endif
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if (!w->isPaintingEnabled())
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continue;
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data.paint -= allclips; // make sure to avoid already clipped areas
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if (data.paint.isEmpty()) // completely clipped
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continue;
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if (data.paint != region) { // prepaint added area to draw
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region |= data.paint; // make sure other windows in that area get painted too
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painted_region |= data.paint; // make sure it makes it to the screen
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}
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// If the window is transparent, the transparent part will be done
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// in the 2nd pass.
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if (data.mask & PAINT_WINDOW_TRANSLUCENT)
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phase2.prepend(Phase2Data(w, data.paint, data.clip, data.mask, data.quads));
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if (data.mask & PAINT_WINDOW_OPAQUE) {
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w->setTransformedShape(QRegion());
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paintWindow(w, data.mask, data.paint, data.quads);
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// The window can clip by its opaque parts the windows below.
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region -= w->transformedShape();
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}
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// translucency or window transformed require window pixmap
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w->suspendUnredirect(data.mask & (PAINT_WINDOW_TRANSLUCENT | PAINT_WINDOW_TRANSFORMED));
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}
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if (!(orig_mask & PAINT_SCREEN_BACKGROUND_FIRST))
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paintBackground(region); // Fill any areas of the root window not covered by windows
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// Now walk the list bottom to top, drawing translucent windows.
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// That we draw bottom to top is important now since we're drawing translucent objects
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// and also are clipping only by opaque windows.
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QRegion add_paint;
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foreach (const Phase2Data & d, phase2) {
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Scene::Window* w = d.window;
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paintWindow(w, d.mask, d.region | add_paint, d.quads);
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// It is necessary to also add paint regions of windows below, because their
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// pre-paint's might have extended the paint area, so those areas need to be painted too.
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add_paint |= d.region;
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}
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}
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// fill the screen background
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void SceneXrender::paintBackground(QRegion region)
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{
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PaintClipper pc(region);
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for (PaintClipper::Iterator iterator;
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!iterator.isDone();
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iterator.next()) {
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XRenderColor col = { 0, 0, 0, 0xffff }; // black
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XRenderFillRectangle(display(), PictOpSrc, buffer, &col, 0, 0, displayWidth(), displayHeight());
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}
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}
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void SceneXrender::windowGeometryShapeChanged(KWin::Toplevel* c)
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{
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if (!windows.contains(c)) // this is ok, shape is not valid by default
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return;
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Window* w = windows[ c ];
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w->discardPicture();
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w->discardShape();
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w->discardAlpha();
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}
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void SceneXrender::windowOpacityChanged(KWin::Toplevel* c)
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{
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if (!windows.contains(c)) // this is ok, alpha is created on demand
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return;
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Window* w = windows[ c ];
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w->discardAlpha();
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}
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void SceneXrender::windowClosed(KWin::Toplevel* c, KWin::Deleted* deleted)
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{
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assert(windows.contains(c));
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if (deleted != NULL) {
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// replace c with deleted
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Window* w = windows.take(c);
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w->updateToplevel(deleted);
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if (w->shadow()) {
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w->shadow()->setToplevel(deleted);
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}
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windows[ deleted ] = w;
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} else {
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delete windows.take(c);
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c->effectWindow()->setSceneWindow(NULL);
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}
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}
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void SceneXrender::windowDeleted(Deleted* c)
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{
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assert(windows.contains(c));
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delete windows.take(c);
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c->effectWindow()->setSceneWindow(NULL);
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}
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void SceneXrender::windowAdded(Toplevel* c)
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{
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assert(!windows.contains(c));
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windows[ c ] = new Window(c);
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connect(c, SIGNAL(opacityChanged(KWin::Toplevel*,qreal)), SLOT(windowOpacityChanged(KWin::Toplevel*)));
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connect(c, SIGNAL(geometryShapeChanged(KWin::Toplevel*,QRect)), SLOT(windowGeometryShapeChanged(KWin::Toplevel*)));
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connect(c, SIGNAL(windowClosed(KWin::Toplevel*,KWin::Deleted*)), SLOT(windowClosed(KWin::Toplevel*,KWin::Deleted*)));
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c->effectWindow()->setSceneWindow(windows[ c ]);
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c->getShadow();
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windows[ c ]->updateShadow(c->shadow());
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}
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//****************************************
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// SceneXrender::Window
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//****************************************
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QPixmap *SceneXrender::Window::temp_pixmap = 0;
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SceneXrender::Window::Window(Toplevel* c)
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: Scene::Window(c)
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, _picture(None)
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, format(XRenderFindVisualFormat(display(), c->visual()))
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, alpha(None)
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, alpha_cached_opacity(0.0)
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{
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}
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SceneXrender::Window::~Window()
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{
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discardPicture();
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discardAlpha();
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discardShape();
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}
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// Create XRender picture for the pixmap with the window contents.
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Picture SceneXrender::Window::picture()
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{
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if (!toplevel->damage().isEmpty() && _picture != None) {
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XRenderFreePicture(display(), _picture);
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_picture = None;
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}
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if (_picture == None && format != NULL) {
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// Get the pixmap with the window contents.
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Pixmap pix = toplevel->windowPixmap();
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if (pix == None)
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return None;
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_picture = XRenderCreatePicture(display(), pix, format, 0, 0);
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toplevel->resetDamage(toplevel->rect());
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}
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return _picture;
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}
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void SceneXrender::Window::discardPicture()
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{
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if (_picture != None)
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XRenderFreePicture(display(), _picture);
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_picture = None;
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}
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void SceneXrender::Window::discardAlpha()
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{
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if (alpha != None)
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XRenderFreePicture(display(), alpha);
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alpha = None;
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}
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// Create XRender picture for the alpha mask.
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Picture SceneXrender::Window::alphaMask(double opacity)
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{
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if (isOpaque() && qFuzzyCompare(opacity, 1.0))
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return None;
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bool created = false;
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if (alpha == None) {
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// Create a 1x1 8bpp pixmap containing the given opacity in the alpha channel.
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Pixmap pixmap = XCreatePixmap(display(), rootWindow(), 1, 1, 8);
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XRenderPictFormat* format = XRenderFindStandardFormat(display(), PictStandardA8);
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XRenderPictureAttributes pa;
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pa.repeat = True;
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alpha = XRenderCreatePicture(display(), pixmap, format, CPRepeat, &pa);
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XFreePixmap(display(), pixmap);
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created = true;
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}
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if (created || !qFuzzyCompare(alpha_cached_opacity + 1.0, opacity + 1.0)) {
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XRenderColor col;
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col.alpha = int(opacity * 0xffff);
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XRenderFillRectangle(display(), PictOpSrc, alpha, &col, 0, 0, 1, 1);
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alpha_cached_opacity = opacity;
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}
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return alpha;
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}
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// Maps window coordinates to screen coordinates
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QRect SceneXrender::Window::mapToScreen(int mask, const WindowPaintData &data, const QRect &rect) const
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{
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QRect r = rect;
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if (mask & PAINT_WINDOW_TRANSFORMED) {
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// Apply the window transformation
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r.moveTo(r.x() * data.xScale + data.xTranslate,
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r.y() * data.yScale + data.yTranslate);
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r.setWidth(r.width() * data.xScale);
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r.setHeight(r.height() * data.yScale);
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}
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// Move the rectangle to the screen position
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r.translate(x(), y());
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if (mask & PAINT_SCREEN_TRANSFORMED) {
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// Apply the screen transformation
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r.moveTo(r.x() * screen_paint.xScale + screen_paint.xTranslate,
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r.y() * screen_paint.yScale + screen_paint.yTranslate);
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r.setWidth(r.width() * screen_paint.xScale);
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r.setHeight(r.height() * screen_paint.yScale);
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}
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return r;
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}
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// Maps window coordinates to screen coordinates
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QPoint SceneXrender::Window::mapToScreen(int mask, const WindowPaintData &data, const QPoint &point) const
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{
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QPoint pt = point;
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if (mask & PAINT_WINDOW_TRANSFORMED) {
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// Apply the window transformation
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pt.rx() = pt.x() * data.xScale + data.xTranslate;
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pt.ry() = pt.y() * data.yScale + data.yTranslate;
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}
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// Move the point to the screen position
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pt += QPoint(x(), y());
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if (mask & PAINT_SCREEN_TRANSFORMED) {
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// Apply the screen transformation
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pt.rx() = pt.x() * screen_paint.xScale + screen_paint.xTranslate;
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pt.ry() = pt.y() * screen_paint.yScale + screen_paint.yTranslate;
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}
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return pt;
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}
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void SceneXrender::Window::prepareTempPixmap()
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{
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const QRect r = static_cast<Client*>(toplevel)->decorationRect();
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if (temp_pixmap && Extensions::nonNativePixmaps())
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XFreePixmap(display(), temp_pixmap->handle()); // The picture owns the pixmap now
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if (!temp_pixmap)
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temp_pixmap = new QPixmap(r.width(), r.height());
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else if (temp_pixmap->width() < r.width() || temp_pixmap->height() < r.height())
|
|
*temp_pixmap = QPixmap(r.width(), r.height());
|
|
if (Extensions::nonNativePixmaps()) {
|
|
Pixmap pix = XCreatePixmap(display(), rootWindow(), temp_pixmap->width(), temp_pixmap->height(), DefaultDepth(display(), DefaultScreen(display())));
|
|
*temp_pixmap = QPixmap::fromX11Pixmap(pix);
|
|
}
|
|
temp_pixmap->fill(Qt::transparent);
|
|
}
|
|
|
|
// paint the window
|
|
void SceneXrender::Window::performPaint(int mask, QRegion region, WindowPaintData data)
|
|
{
|
|
setTransformedShape(QRegion()); // maybe nothing will be painted
|
|
// check if there is something to paint
|
|
bool opaque = isOpaque() && qFuzzyCompare(data.opacity, 1.0);
|
|
/* HACK: It seems this causes painting glitches, disable temporarily
|
|
if (( mask & PAINT_WINDOW_OPAQUE ) ^ ( mask & PAINT_WINDOW_TRANSLUCENT ))
|
|
{ // We are only painting either opaque OR translucent windows, not both
|
|
if ( mask & PAINT_WINDOW_OPAQUE && !opaque )
|
|
return; // Only painting opaque and window is translucent
|
|
if ( mask & PAINT_WINDOW_TRANSLUCENT && opaque )
|
|
return; // Only painting translucent and window is opaque
|
|
}*/
|
|
// Intersect the clip region with the rectangle the window occupies on the screen
|
|
if (!(mask & (PAINT_WINDOW_TRANSFORMED | PAINT_SCREEN_TRANSFORMED)))
|
|
region &= toplevel->visibleRect();
|
|
|
|
if (region.isEmpty())
|
|
return;
|
|
Picture pic = picture(); // get XRender picture
|
|
if (pic == None) // The render format can be null for GL and/or Xv visuals
|
|
return;
|
|
// set picture filter
|
|
if (options->xrenderSmoothScale) { // only when forced, it's slow
|
|
if (mask & PAINT_WINDOW_TRANSFORMED)
|
|
filter = ImageFilterGood;
|
|
else if (mask & PAINT_SCREEN_TRANSFORMED)
|
|
filter = ImageFilterGood;
|
|
else
|
|
filter = ImageFilterFast;
|
|
} else
|
|
filter = ImageFilterFast;
|
|
// do required transformations
|
|
const QRect wr = mapToScreen(mask, data, QRect(0, 0, width(), height()));
|
|
QRect cr = QRect(toplevel->clientPos(), toplevel->clientSize()); // Client rect (in the window)
|
|
double xscale = 1;
|
|
double yscale = 1;
|
|
bool scaled = false;
|
|
|
|
Client *client = dynamic_cast<Client*>(toplevel);
|
|
Deleted *deleted = dynamic_cast<Deleted*>(toplevel);
|
|
const QRect decorationRect = toplevel->decorationRect();
|
|
if (client && Workspace::self()->decorationHasAlpha())
|
|
transformed_shape = decorationRect;
|
|
else if (deleted && Workspace::self()->decorationHasAlpha())
|
|
transformed_shape = decorationRect;
|
|
else
|
|
transformed_shape = shape();
|
|
|
|
if (toplevel->hasShadow())
|
|
transformed_shape |= toplevel->shadow()->shadowRegion();
|
|
|
|
XTransform xform = {{
|
|
{ XDoubleToFixed(1), XDoubleToFixed(0), XDoubleToFixed(0) },
|
|
{ XDoubleToFixed(0), XDoubleToFixed(1), XDoubleToFixed(0) },
|
|
{ XDoubleToFixed(0), XDoubleToFixed(0), XDoubleToFixed(1) }
|
|
}
|
|
};
|
|
|
|
static XTransform identity = {{
|
|
{ XDoubleToFixed(1), XDoubleToFixed(0), XDoubleToFixed(0) },
|
|
{ XDoubleToFixed(0), XDoubleToFixed(1), XDoubleToFixed(0) },
|
|
{ XDoubleToFixed(0), XDoubleToFixed(0), XDoubleToFixed(1) }
|
|
}
|
|
};
|
|
|
|
XRenderPictureAttributes attr;
|
|
|
|
if (mask & PAINT_WINDOW_TRANSFORMED) {
|
|
xscale = data.xScale;
|
|
yscale = data.yScale;
|
|
}
|
|
if (mask & PAINT_SCREEN_TRANSFORMED) {
|
|
xscale *= screen_paint.xScale;
|
|
yscale *= screen_paint.yScale;
|
|
}
|
|
if (!qFuzzyCompare(xscale, 1.0) || !qFuzzyCompare(yscale, 1.0)) {
|
|
scaled = true;
|
|
xform.matrix[0][0] = XDoubleToFixed(1.0 / xscale);
|
|
xform.matrix[1][1] = XDoubleToFixed(1.0 / yscale);
|
|
|
|
// transform the shape for clipping in paintTransformedScreen()
|
|
QVector<QRect> rects = transformed_shape.rects();
|
|
for (int i = 0; i < rects.count(); ++i) {
|
|
QRect& r = rects[ i ];
|
|
r = QRect(qRound(r.x() * xscale), qRound(r.y() * yscale),
|
|
qRound(r.width() * xscale), qRound(r.height() * yscale));
|
|
}
|
|
transformed_shape.setRects(rects.constData(), rects.count());
|
|
}
|
|
|
|
transformed_shape.translate(mapToScreen(mask, data, QPoint(0, 0)));
|
|
PaintClipper pcreg(region); // clip by the region to paint
|
|
PaintClipper pc(transformed_shape); // clip by window's shape
|
|
|
|
const bool wantShadow = m_shadow && !m_shadow->shadowRegion().isEmpty() && (isOpaque() || !(mask & PAINT_DECORATION_ONLY));
|
|
|
|
// In order to obtain a pixel perfect rescaling
|
|
// we need to blit the window content togheter with
|
|
// decorations in a temporary pixmap and scale
|
|
// the temporary pixmap at the end.
|
|
// We should do this only if there is scaling and
|
|
// the window has border
|
|
// This solves a number of glitches and on top of this
|
|
// it optimizes painting quite a bit
|
|
const bool blitInTempPixmap = scaled && (wantShadow || (client && !client->noBorder()) || (deleted && !deleted->noBorder()));
|
|
Picture renderTarget = buffer;
|
|
|
|
if (blitInTempPixmap) {
|
|
prepareTempPixmap();
|
|
renderTarget = temp_pixmap->x11PictureHandle();
|
|
} else {
|
|
XRenderSetPictureTransform(display(), pic, &xform);
|
|
if (filter == ImageFilterGood) {
|
|
XRenderSetPictureFilter(display(), pic, const_cast<char*>("good"), NULL, 0);
|
|
}
|
|
|
|
//BEGIN OF STUPID RADEON HACK
|
|
// This is needed to avoid hitting a fallback in the radeon driver.
|
|
// The Render specification states that sampling pixels outside the
|
|
// source picture results in alpha=0 pixels. This can be achieved by
|
|
// setting the border color to transparent black, but since the border
|
|
// color has the same format as the texture, it only works when the
|
|
// texture has an alpha channel. So the driver falls back to software
|
|
// when the repeat mode is RepeatNone, the picture has a non-identity
|
|
// transformation matrix, and doesn't have an alpha channel.
|
|
// Since we only scale the picture, we can work around this by setting
|
|
// the repeat mode to RepeatPad.
|
|
if (!window()->hasAlpha()) {
|
|
attr.repeat = RepeatPad;
|
|
XRenderChangePicture(display(), pic, CPRepeat, &attr);
|
|
}
|
|
//END OF STUPID RADEON HACK
|
|
}
|
|
#define MAP_RECT_TO_TARGET(_RECT_) \
|
|
if (blitInTempPixmap) _RECT_.translate(-decorationRect.topLeft()); else _RECT_ = mapToScreen(mask, data, _RECT_)
|
|
|
|
//BEGIN deco preparations
|
|
bool noBorder = true;
|
|
const QPixmap *left = NULL;
|
|
const QPixmap *top = NULL;
|
|
const QPixmap *right = NULL;
|
|
const QPixmap *bottom = NULL;
|
|
QRect dtr, dlr, drr, dbr;
|
|
if (client || deleted) {
|
|
if (client && !client->noBorder()) {
|
|
client->ensureDecorationPixmapsPainted();
|
|
noBorder = client->noBorder();
|
|
left = client->leftDecoPixmap();
|
|
top = client->topDecoPixmap();
|
|
right = client->rightDecoPixmap();
|
|
bottom = client->bottomDecoPixmap();
|
|
client->layoutDecorationRects(dlr, dtr, drr, dbr, Client::WindowRelative);
|
|
}
|
|
if (deleted && !deleted->noBorder()) {
|
|
noBorder = deleted->noBorder();
|
|
left = deleted->leftDecoPixmap();
|
|
top = deleted->topDecoPixmap();
|
|
right = deleted->rightDecoPixmap();
|
|
bottom = deleted->bottomDecoPixmap();
|
|
deleted->layoutDecorationRects(dlr, dtr, drr, dbr);
|
|
}
|
|
if (!noBorder) {
|
|
MAP_RECT_TO_TARGET(dtr);
|
|
MAP_RECT_TO_TARGET(dlr);
|
|
MAP_RECT_TO_TARGET(drr);
|
|
MAP_RECT_TO_TARGET(dbr);
|
|
}
|
|
}
|
|
//END deco preparations
|
|
|
|
//BEGIN shadow preparations
|
|
QRect stlr, str, strr, srr, sbrr, sbr, sblr, slr;
|
|
SceneXRenderShadow* m_xrenderShadow = static_cast<SceneXRenderShadow*>(m_shadow);
|
|
|
|
if (wantShadow) {
|
|
m_xrenderShadow->layoutShadowRects(str, strr, srr, sbrr, sbr, sblr, slr, stlr);
|
|
MAP_RECT_TO_TARGET(stlr);
|
|
MAP_RECT_TO_TARGET(str);
|
|
MAP_RECT_TO_TARGET(strr);
|
|
MAP_RECT_TO_TARGET(srr);
|
|
MAP_RECT_TO_TARGET(sbrr);
|
|
MAP_RECT_TO_TARGET(sbr);
|
|
MAP_RECT_TO_TARGET(sblr);
|
|
MAP_RECT_TO_TARGET(slr);
|
|
}
|
|
//BEGIN end preparations
|
|
|
|
//BEGIN client preparations
|
|
QRect dr = cr;
|
|
if (blitInTempPixmap) {
|
|
dr.translate(-decorationRect.topLeft());
|
|
} else {
|
|
dr = mapToScreen(mask, data, dr); // Destination rect
|
|
if (scaled) {
|
|
cr.moveLeft(cr.x() * xscale);
|
|
cr.moveTop(cr.y() * yscale);
|
|
}
|
|
}
|
|
|
|
const int clientRenderOp = (opaque || blitInTempPixmap) ? PictOpSrc : PictOpOver;
|
|
//END client preparations
|
|
|
|
#undef MAP_RECT_TO_TARGET
|
|
|
|
for (PaintClipper::Iterator iterator; !iterator.isDone(); iterator.next()) {
|
|
|
|
#define RENDER_SHADOW_TILE(_TILE_, _RECT_) \
|
|
XRenderComposite(display(), PictOpOver, m_xrenderShadow->x11ShadowPictureHandle(WindowQuadShadow##_TILE_), \
|
|
shadowAlpha, renderTarget, 0, 0, 0, 0, _RECT_.x(), _RECT_.y(), _RECT_.width(), _RECT_.height())
|
|
|
|
//shadow
|
|
if (wantShadow) {
|
|
Picture shadowAlpha = opaque ? None : alphaMask(data.opacity);
|
|
RENDER_SHADOW_TILE(TopLeft, stlr);
|
|
RENDER_SHADOW_TILE(Top, str);
|
|
RENDER_SHADOW_TILE(TopRight, strr);
|
|
RENDER_SHADOW_TILE(Left, slr);
|
|
RENDER_SHADOW_TILE(Right, srr);
|
|
RENDER_SHADOW_TILE(BottomLeft, sblr);
|
|
RENDER_SHADOW_TILE(Bottom, sbr);
|
|
RENDER_SHADOW_TILE(BottomRight, sbrr);
|
|
}
|
|
#undef RENDER_SHADOW_TILE
|
|
|
|
#define RENDER_DECO_PART(_PART_, _RECT_) \
|
|
XRenderComposite(display(), PictOpOver, _PART_->x11PictureHandle(), decorationAlpha, renderTarget,\
|
|
0, 0, 0, 0, _RECT_.x(), _RECT_.y(), _RECT_.width(), _RECT_.height())
|
|
|
|
if (client || deleted) {
|
|
if (!noBorder) {
|
|
Picture decorationAlpha = alphaMask(data.opacity * data.decoration_opacity);
|
|
RENDER_DECO_PART(top, dtr);
|
|
RENDER_DECO_PART(left, dlr);
|
|
RENDER_DECO_PART(right, drr);
|
|
RENDER_DECO_PART(bottom, dbr);
|
|
}
|
|
}
|
|
#undef RENDER_DECO_PART
|
|
|
|
if (!(mask & PAINT_DECORATION_ONLY)) {
|
|
// Paint the window contents
|
|
Picture clientAlpha = opaque ? None : alphaMask(data.opacity);
|
|
XRenderComposite(display(), clientRenderOp, pic, clientAlpha, renderTarget, cr.x(), cr.y(), 0, 0, dr.x(), dr.y(), dr.width(), dr.height());
|
|
if (!opaque)
|
|
transformed_shape = QRegion();
|
|
}
|
|
|
|
if (data.brightness < 1.0) {
|
|
// fake brightness change by overlaying black
|
|
XRenderColor col = { 0, 0, 0, 0xffff *(1 - data.brightness) * data.opacity };
|
|
if (blitInTempPixmap) {
|
|
XRenderFillRectangle(display(), PictOpOver, renderTarget, &col, -decorationRect.left(), -decorationRect.top(), width(), height());
|
|
} else {
|
|
XRenderFillRectangle(display(), PictOpOver, renderTarget, &col, wr.x(), wr.y(), wr.width(), wr.height());
|
|
}
|
|
}
|
|
if (blitInTempPixmap) {
|
|
const QRect r = mapToScreen(mask, data, decorationRect);
|
|
XRenderSetPictureTransform(display(), temp_pixmap->x11PictureHandle(), &xform);
|
|
XRenderSetPictureFilter(display(), temp_pixmap->x11PictureHandle(), const_cast<char*>("good"), NULL, 0);
|
|
XRenderComposite(display(), PictOpOver, temp_pixmap->x11PictureHandle(), alpha, buffer,
|
|
0, 0, 0, 0, r.x(), r.y(), r.width(), r.height());
|
|
XRenderSetPictureTransform(display(), temp_pixmap->x11PictureHandle(), &identity);
|
|
}
|
|
}
|
|
if (scaled && !blitInTempPixmap) {
|
|
XRenderSetPictureTransform(display(), pic, &identity);
|
|
if (filter == ImageFilterGood)
|
|
XRenderSetPictureFilter(display(), pic, const_cast<char*>("fast"), NULL, 0);
|
|
if (!window()->hasAlpha()) {
|
|
attr.repeat = RepeatNone;
|
|
XRenderChangePicture(display(), pic, CPRepeat, &attr);
|
|
}
|
|
}
|
|
}
|
|
|
|
//****************************************
|
|
// SceneXrender::EffectFrame
|
|
//****************************************
|
|
|
|
SceneXrender::EffectFrame::EffectFrame(EffectFrameImpl* frame)
|
|
: Scene::EffectFrame(frame)
|
|
{
|
|
m_picture = NULL;
|
|
m_textPicture = NULL;
|
|
m_iconPicture = NULL;
|
|
m_selectionPicture = NULL;
|
|
}
|
|
|
|
SceneXrender::EffectFrame::~EffectFrame()
|
|
{
|
|
delete m_picture;
|
|
delete m_textPicture;
|
|
delete m_iconPicture;
|
|
delete m_selectionPicture;
|
|
}
|
|
|
|
void SceneXrender::EffectFrame::free()
|
|
{
|
|
delete m_picture;
|
|
m_picture = NULL;
|
|
delete m_textPicture;
|
|
m_textPicture = NULL;
|
|
delete m_iconPicture;
|
|
m_iconPicture = NULL;
|
|
delete m_selectionPicture;
|
|
m_selectionPicture = NULL;
|
|
}
|
|
|
|
void SceneXrender::EffectFrame::freeIconFrame()
|
|
{
|
|
delete m_iconPicture;
|
|
m_iconPicture = NULL;
|
|
}
|
|
|
|
void SceneXrender::EffectFrame::freeTextFrame()
|
|
{
|
|
delete m_textPicture;
|
|
m_textPicture = NULL;
|
|
}
|
|
|
|
void SceneXrender::EffectFrame::freeSelection()
|
|
{
|
|
delete m_selectionPicture;
|
|
m_selectionPicture = NULL;
|
|
}
|
|
|
|
void SceneXrender::EffectFrame::crossFadeIcon()
|
|
{
|
|
// TODO: implement me
|
|
}
|
|
|
|
void SceneXrender::EffectFrame::crossFadeText()
|
|
{
|
|
// TODO: implement me
|
|
}
|
|
|
|
void SceneXrender::EffectFrame::render(QRegion region, double opacity, double frameOpacity)
|
|
{
|
|
if (m_effectFrame->geometry().isEmpty()) {
|
|
return; // Nothing to display
|
|
}
|
|
|
|
// Render the actual frame
|
|
if (m_effectFrame->style() == EffectFrameUnstyled)
|
|
xRenderRoundBox(effects->xrenderBufferPicture(), m_effectFrame->geometry().adjusted(-5, -5, 5, 5),
|
|
5, QColor(0, 0, 0, int(opacity * frameOpacity * 255)));
|
|
else if (m_effectFrame->style() == EffectFrameStyled) {
|
|
if (!m_picture) { // Lazy creation
|
|
updatePicture();
|
|
}
|
|
if (m_picture) {
|
|
qreal left, top, right, bottom;
|
|
m_effectFrame->frame().getMargins(left, top, right, bottom); // m_geometry is the inner geometry
|
|
QRect geom = m_effectFrame->geometry().adjusted(-left, -top, right, bottom);
|
|
XRenderComposite(display(), PictOpOver, *m_picture, None, effects->xrenderBufferPicture(),
|
|
0, 0, 0, 0, geom.x(), geom.y(), geom.width(), geom.height());
|
|
}
|
|
}
|
|
if (!m_effectFrame->selection().isNull()) {
|
|
if (!m_selectionPicture) { // Lazy creation
|
|
const QPixmap pix = m_effectFrame->selectionFrame().framePixmap();
|
|
if (!pix.isNull()) // don't try if there's no content
|
|
m_selectionPicture = new XRenderPicture(m_effectFrame->selectionFrame().framePixmap());
|
|
}
|
|
if (m_selectionPicture) {
|
|
const QRect geom = m_effectFrame->selection();
|
|
XRenderComposite(display(), PictOpOver, *m_selectionPicture, None, effects->xrenderBufferPicture(),
|
|
0, 0, 0, 0, geom.x(), geom.y(), geom.width(), geom.height());
|
|
}
|
|
}
|
|
|
|
XRenderPicture fill = xRenderBlendPicture(opacity);
|
|
|
|
// Render icon
|
|
if (!m_effectFrame->icon().isNull() && !m_effectFrame->iconSize().isEmpty()) {
|
|
QPoint topLeft(m_effectFrame->geometry().x(), m_effectFrame->geometry().center().y() - m_effectFrame->iconSize().height() / 2);
|
|
|
|
if (!m_iconPicture) // lazy creation
|
|
m_iconPicture = new XRenderPicture(m_effectFrame->icon());
|
|
QRect geom = QRect(topLeft, m_effectFrame->iconSize());
|
|
XRenderComposite(display(), PictOpOver, *m_iconPicture, fill, effects->xrenderBufferPicture(),
|
|
0, 0, 0, 0, geom.x(), geom.y(), geom.width(), geom.height());
|
|
}
|
|
|
|
// Render text
|
|
if (!m_effectFrame->text().isEmpty()) {
|
|
if (!m_textPicture) { // Lazy creation
|
|
updateTextPicture();
|
|
}
|
|
XRenderComposite(display(), PictOpOver, *m_textPicture, fill, effects->xrenderBufferPicture(),
|
|
0, 0, 0, 0, m_effectFrame->geometry().x(), m_effectFrame->geometry().y(),
|
|
m_effectFrame->geometry().width(), m_effectFrame->geometry().height());
|
|
}
|
|
}
|
|
|
|
void SceneXrender::EffectFrame::updatePicture()
|
|
{
|
|
delete m_picture;
|
|
m_picture = 0L;
|
|
if (m_effectFrame->style() == EffectFrameStyled) {
|
|
const QPixmap pix = m_effectFrame->frame().framePixmap();
|
|
if (!pix.isNull())
|
|
m_picture = new XRenderPicture(pix);
|
|
}
|
|
}
|
|
|
|
void SceneXrender::EffectFrame::updateTextPicture()
|
|
{
|
|
// Mostly copied from SceneOpenGL::EffectFrame::updateTextTexture() above
|
|
delete m_textPicture;
|
|
m_textPicture = 0L;
|
|
|
|
if (m_effectFrame->text().isEmpty()) {
|
|
return;
|
|
}
|
|
|
|
// Determine position on texture to paint text
|
|
QRect rect(QPoint(0, 0), m_effectFrame->geometry().size());
|
|
if (!m_effectFrame->icon().isNull() && !m_effectFrame->iconSize().isEmpty()) {
|
|
rect.setLeft(m_effectFrame->iconSize().width());
|
|
}
|
|
|
|
// If static size elide text as required
|
|
QString text = m_effectFrame->text();
|
|
if (m_effectFrame->isStatic()) {
|
|
QFontMetrics metrics(m_effectFrame->text());
|
|
text = metrics.elidedText(text, Qt::ElideRight, rect.width());
|
|
}
|
|
|
|
QPixmap pixmap(m_effectFrame->geometry().size());
|
|
pixmap.fill(Qt::transparent);
|
|
QPainter p(&pixmap);
|
|
p.setFont(m_effectFrame->font());
|
|
if (m_effectFrame->style() == EffectFrameStyled) {
|
|
p.setPen(m_effectFrame->styledTextColor());
|
|
} else {
|
|
// TODO: What about no frame? Custom color setting required
|
|
p.setPen(Qt::white);
|
|
}
|
|
p.drawText(rect, m_effectFrame->alignment(), text);
|
|
p.end();
|
|
m_textPicture = new XRenderPicture(pixmap);
|
|
}
|
|
|
|
SceneXRenderShadow::SceneXRenderShadow(Toplevel *toplevel)
|
|
:Shadow(toplevel)
|
|
{
|
|
}
|
|
|
|
SceneXRenderShadow::~SceneXRenderShadow()
|
|
{
|
|
}
|
|
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Qt::HANDLE SceneXRenderShadow::x11ShadowPictureHandle(WindowQuadType type)
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{
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switch (type) {
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case WindowQuadShadowTopRight:
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return resizedShadowPixmap(ShadowElementTopRight).x11PictureHandle();
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case WindowQuadShadowTop:
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return resizedShadowPixmap(ShadowElementTop).x11PictureHandle();
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case WindowQuadShadowTopLeft:
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return resizedShadowPixmap(ShadowElementTopLeft).x11PictureHandle();
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case WindowQuadShadowLeft:
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return resizedShadowPixmap(ShadowElementLeft).x11PictureHandle();
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case WindowQuadShadowBottomLeft:
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return resizedShadowPixmap(ShadowElementBottomLeft).x11PictureHandle();
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case WindowQuadShadowBottom:
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return resizedShadowPixmap(ShadowElementBottom).x11PictureHandle();
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case WindowQuadShadowBottomRight:
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return resizedShadowPixmap(ShadowElementBottomRight).x11PictureHandle();
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case WindowQuadShadowRight:
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return resizedShadowPixmap(ShadowElementRight).x11PictureHandle();
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default:
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return 0;
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}
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}
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void SceneXRenderShadow::layoutShadowRects(QRect& top, QRect& topRight,
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QRect& right, QRect& bottomRight,
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QRect& bottom, QRect& bottomLeft,
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QRect& left, QRect& topLeft)
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{
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WindowQuadList quads = shadowQuads();
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if (quads.count() == 0) {
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return;
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}
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WindowQuad topQuad = quads.select(WindowQuadShadowTop)[0];
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WindowQuad topRightQuad = quads.select(WindowQuadShadowTopRight)[0];
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WindowQuad topLeftQuad = quads.select(WindowQuadShadowTopLeft)[0];
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WindowQuad leftQuad = quads.select(WindowQuadShadowLeft)[0];
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WindowQuad rightQuad = quads.select(WindowQuadShadowRight)[0];
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WindowQuad bottomQuad = quads.select(WindowQuadShadowBottom)[0];
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WindowQuad bottomRightQuad = quads.select(WindowQuadShadowBottomRight)[0];
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WindowQuad bottomLeftQuad = quads.select(WindowQuadShadowBottomLeft)[0];
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top = QRect(topQuad.left(), topQuad.top(), (topQuad.right()-topQuad.left()), (topQuad.bottom()-topQuad.top()));
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topLeft = QRect(topLeftQuad.left(), topLeftQuad.top(), (topLeftQuad.right()-topLeftQuad.left()), (topLeftQuad.bottom()-topLeftQuad.top()));
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topRight = QRect(topRightQuad.left(), topRightQuad.top(), (topRightQuad.right()-topRightQuad.left()), (topRightQuad.bottom()-topRightQuad.top()));
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left = QRect(leftQuad.left(), leftQuad.top(), (leftQuad.right()-leftQuad.left()), (leftQuad.bottom()-leftQuad.top()));
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right = QRect(rightQuad.left(), rightQuad.top(), (rightQuad.right()-rightQuad.left()), (rightQuad.bottom()-rightQuad.top()));
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bottom = QRect(bottomQuad.left(), bottomQuad.top(), (bottomQuad.right()-bottomQuad.left()), (bottomQuad.bottom()-bottomQuad.top()));
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bottomLeft = QRect(bottomLeftQuad.left(), bottomLeftQuad.top(), (bottomLeftQuad.right()-bottomLeftQuad.left()), (bottomLeftQuad.bottom()-bottomLeftQuad.top()));
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bottomRight = QRect(bottomRightQuad.left(), bottomRightQuad.top(), (bottomRightQuad.right()-bottomRightQuad.left()), (bottomRightQuad.bottom()-bottomRightQuad.top()));
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}
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void SceneXRenderShadow::buildQuads()
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|
{
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Shadow::buildQuads();
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|
|
|
if (shadowQuads().count() == 0) {
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|
return;
|
|
}
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QRect stlr, str, strr, srr, sbrr, sbr, sblr, slr;
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layoutShadowRects(str, strr, srr, sbrr, sbr, sblr, slr, stlr);
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|
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m_resizedElements[ShadowElementTop] = shadowPixmap(ShadowElementTop);//.scaled(str.size());
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m_resizedElements[ShadowElementTopLeft] = shadowPixmap(ShadowElementTopLeft);//.scaled(stlr.size());
|
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m_resizedElements[ShadowElementTopRight] = shadowPixmap(ShadowElementTopRight);//.scaled(strr.size());
|
|
m_resizedElements[ShadowElementLeft] = shadowPixmap(ShadowElementLeft);//.scaled(slr.size());
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m_resizedElements[ShadowElementRight] = shadowPixmap(ShadowElementRight);//.scaled(srr.size());
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|
m_resizedElements[ShadowElementBottom] = shadowPixmap(ShadowElementBottom);//.scaled(sbr.size());
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|
m_resizedElements[ShadowElementBottomLeft] = shadowPixmap(ShadowElementBottomLeft);//.scaled(sblr.size());
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|
m_resizedElements[ShadowElementBottomRight] = shadowPixmap(ShadowElementBottomRight);//.scaled(sbrr.size());
|
|
XRenderPictureAttributes attr;
|
|
attr.repeat = True;
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|
for (int i = 0; i < ShadowElementsCount; ++i) {
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|
XRenderChangePicture(display(), m_resizedElements[i].x11PictureHandle(), CPRepeat, &attr);
|
|
}
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|
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}
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} // namespace
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#endif
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