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680a40a623
kwin
/
effects
/
cube
/
data
History
Martin Gräßlin
3e56e98281
Use opacity, brighness and saturation in shader for cylinder and sphere. That allows to have dimmed windows in these effects and correct window opacity.
...
svn path=/trunk/KDE/kdebase/workspace/; revision=956595
2009-04-20 11:07:47 +00:00
..
cubecap.png
Cleaned up the effects/ directory by moving each individual effect into
2009-02-05 15:35:38 +00:00
cylinder.frag
Use opacity, brighness and saturation in shader for cylinder and sphere. That allows to have dimmed windows in these effects and correct window opacity.
2009-04-20 11:07:47 +00:00
cylinder.vert
Fill empty areas in multi screen setups in cylinder and sphere as well.
2009-02-22 10:58:26 +00:00
sphere.vert
Fill empty areas in multi screen setups in cylinder and sphere as well.
2009-02-22 10:58:26 +00:00