68698b4201
Summary: This change finds the screen for a touch screen device based on: * number available screens * output name defined on the touch screen device * internal screen * and physical size The id of the screen is stored in the Device allowing to adjust the touch points accordingly. This means instead of transferring to the combined display size the touch points are transferred into the output space and the position of the output is added. Thus in a multi screen system the touch points are properly mapped to the output. Furthermore the screen orientation is passed to the Device and a calibration matrix is set accordingly. Thus a transformed screen has the touch screen transformed accordingly. Please note that this only affects libinput on Wayland and not on X11! The x11 standalone platform needs to gain similar code. Reviewers: #kwin, #plasma Subscribers: plasma-devel, kwin Tags: #kwin Differential Revision: https://phabricator.kde.org/D8748
270 lines
7.1 KiB
C++
270 lines
7.1 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2013 Martin Gräßlin <mgraesslin@kde.org>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#ifndef KWIN_SCREENS_H
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#define KWIN_SCREENS_H
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// KWin includes
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#include <kwinglobals.h>
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// KDE includes
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#include <KConfig>
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#include <KSharedConfig>
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// Qt includes
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#include <QObject>
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#include <QRect>
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#include <QTimer>
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#include <QVector>
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namespace KWin
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{
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class AbstractClient;
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class Platform;
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class OrientationSensor;
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class KWIN_EXPORT Screens : public QObject
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{
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Q_OBJECT
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Q_PROPERTY(int count READ count WRITE setCount NOTIFY countChanged)
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Q_PROPERTY(int current READ current WRITE setCurrent NOTIFY currentChanged)
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Q_PROPERTY(bool currentFollowsMouse READ isCurrentFollowsMouse WRITE setCurrentFollowsMouse)
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public:
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virtual ~Screens();
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/**
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* @internal
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**/
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void setConfig(KSharedConfig::Ptr config);
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int count() const;
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int current() const;
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void setCurrent(int current);
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/**
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* Called e.g. when a user clicks on a window, set current screen to be the screen
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* where the click occurred
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*/
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void setCurrent(const QPoint &pos);
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/**
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* Check whether a client moved completely out of what's considered the current screen,
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* if yes, set a new active screen.
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*/
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void setCurrent(const AbstractClient *c);
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bool isCurrentFollowsMouse() const;
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void setCurrentFollowsMouse(bool follows);
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virtual QRect geometry(int screen) const = 0;
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/**
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* The bounding geometry of all screens combined. Overlapping areas
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* are not counted multiple times.
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* @see geometryChanged()
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**/
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QRect geometry() const;
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/**
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* The output name of the screen (usually eg. LVDS-1, VGA-0 or DVI-I-1 etc.)
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*/
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virtual QString name(int screen) const;
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/**
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* @returns current refreshrate of the @p screen.
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**/
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virtual float refreshRate(int screen) const;
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/**
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* @returns size of the @p screen.
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*
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* To get the size of all screens combined use size().
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* @see size()
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**/
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virtual QSize size(int screen) const = 0;
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/*
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* The output scale for this display, for use by high DPI displays
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*/
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virtual qreal scale(int screen) const;
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/**
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* The bounding size of all screens combined. Overlapping areas
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* are not counted multiple times.
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*
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* @see geometry()
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* @see sizeChanged()
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**/
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QSize size() const;
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virtual int number(const QPoint &pos) const = 0;
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inline bool isChanging() { return m_changedTimer->isActive(); }
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int intersecting(const QRect &r) const;
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/**
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* The virtual bounding size of all screens combined.
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* The default implementation returns the same as @link{size} and that is the
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* method which should be preferred.
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*
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* This method is only for cases where the platform specific implementation needs
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* to support different virtual sizes like on X11 with XRandR panning.
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*
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* @see size
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**/
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virtual QSize displaySize() const;
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/**
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* The physical size of @p screen in mm.
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* Default implementation returns a size derived from 96 DPI.
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**/
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virtual QSizeF physicalSize(int screen) const;
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/**
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* @returns @c true if the @p screen is connected through an internal display (e.g. LVDS).
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* Default implementation returns @c false.
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**/
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virtual bool isInternal(int screen) const;
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/**
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* @returns @c true if the @p screen can be rotated.
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* Default implementation returns @c false
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**/
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virtual bool supportsTransformations(int screen) const;
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virtual Qt::ScreenOrientation orientation(int screen) const;
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/**
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* Provides access to the OrientationSensor. The OrientationSensor is controlled by the
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* base implementation. The implementing subclass can use this to get notifications about
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* changes of the orientation and current orientation. There is no need to enable/disable it,
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* that is done by the base implementation
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**/
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OrientationSensor *orientationSensor() const {
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return m_orientationSensor;
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}
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public Q_SLOTS:
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void reconfigure();
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Q_SIGNALS:
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void countChanged(int previousCount, int newCount);
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/**
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* Emitted whenever the screens are changed either count or geometry.
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**/
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void changed();
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void currentChanged();
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/**
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* Emitted when the geometry of all screens combined changes.
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* Not emitted when the geometry of an individual screen changes.
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* @see geometry()
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**/
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void geometryChanged();
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/**
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* Emitted when the size of all screens combined changes.
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* Not emitted when the size of an individual screen changes.
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* @see size()
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**/
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void sizeChanged();
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protected Q_SLOTS:
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void setCount(int count);
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void startChangedTimer();
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virtual void updateCount() = 0;
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protected:
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/**
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* Called once the singleton instance has been created.
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* Any initialization code should go into this method. Overriding classes have to call
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* the base implementation first.
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**/
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virtual void init();
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private Q_SLOTS:
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void updateSize();
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private:
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int m_count;
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int m_current;
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bool m_currentFollowsMouse;
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QTimer *m_changedTimer;
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KSharedConfig::Ptr m_config;
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QSize m_boundingSize;
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OrientationSensor *m_orientationSensor;
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KWIN_SINGLETON(Screens)
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};
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/**
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* @brief A base implementation for backends with just a (nested) window
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**/
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class KWIN_EXPORT BasicScreens : public Screens
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{
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Q_OBJECT
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public:
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BasicScreens(Platform *backend, QObject *parent = nullptr);
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virtual ~BasicScreens();
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void init() override;
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QRect geometry(int screen) const override;
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int number(const QPoint &pos) const override;
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QSize size(int screen) const override;
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qreal scale(int screen) const override;
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void updateCount() override;
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private:
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Platform *m_backend;
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QVector<QRect> m_geometries;
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QVector<qreal> m_scales;
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};
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inline
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void Screens::setConfig(KSharedConfig::Ptr config)
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{
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m_config = config;
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}
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inline
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int Screens::count() const
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{
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return m_count;
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}
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inline
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bool Screens::isCurrentFollowsMouse() const
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{
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return m_currentFollowsMouse;
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}
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inline
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void Screens::startChangedTimer()
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{
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m_changedTimer->start();
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}
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inline
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QSize Screens::size() const
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{
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return m_boundingSize;
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}
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inline
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QRect Screens::geometry() const
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{
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return QRect(QPoint(0,0), size());
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}
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inline
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Screens *screens()
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{
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return Screens::self();
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}
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}
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#endif // KWIN_SCREENS_H
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