kwin/effects/coverswitch/coverswitch.h
Martin Gräßlin 68acc0692f Add Cursor key navigation to Flip- and Cover Switch Effects
FlipSwitch can be navigated with up and down keys as well
as left/right  and CoverSwitch only with left and right
keys while Alt+Tab is used.

REVIEW: 104438
FEATURE: 178595
FIXED-IN: 4.9.0
2012-04-01 07:57:17 +02:00

122 lines
3.5 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2008 Martin Gräßlin <ubuntu@martin-graesslin.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#ifndef KWIN_COVERSWITCH_H
#define KWIN_COVERSWITCH_H
#include <QHash>
#include <QRect>
#include <QRegion>
#include <QSize>
#include <QTimeLine>
#include <QQueue>
#include <kwineffects.h>
#include <kwinglutils.h>
namespace KWin
{
class CoverSwitchEffect
: public Effect
{
Q_OBJECT
public:
CoverSwitchEffect();
~CoverSwitchEffect();
virtual void reconfigure(ReconfigureFlags);
virtual void prePaintScreen(ScreenPrePaintData& data, int time);
virtual void paintScreen(int mask, QRegion region, ScreenPaintData& data);
virtual void postPaintScreen();
virtual void paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data);
virtual void windowInputMouseEvent(Window w, QEvent* e);
virtual bool isActive() const;
static bool supported();
public Q_SLOTS:
void slotWindowClosed(KWin::EffectWindow *c);
void slotTabBoxAdded(int mode);
void slotTabBoxClosed();
void slotTabBoxUpdated();
void slotTabBoxKeyEvent(QKeyEvent* event);
private:
void paintScene(EffectWindow* frontWindow, const EffectWindowList& leftWindows, const EffectWindowList& rightWindows,
bool reflectedWindows = false);
void paintWindowCover(EffectWindow* w, bool reflectedWindow, WindowPaintData& data);
void paintFrontWindow(EffectWindow* frontWindow, int width, int leftWindows, int rightWindows, bool reflectedWindow);
void paintWindows(const EffectWindowList& windows, bool left, bool reflectedWindows, EffectWindow* additionalWindow = NULL);
void abort();
/**
* Updates the caption of the caption frame.
* Taking care of rewording the desktop client.
**/
void updateCaption();
bool mActivated;
float angle;
bool animateSwitch;
bool animateStart;
bool animateStop;
bool animation;
bool start;
bool stop;
bool reflection;
float mirrorColor[2][4];
bool windowTitle;
int animationDuration;
bool stopRequested;
bool startRequested;
QTimeLine timeLine;
QRect area;
Window input;
float zPosition;
float scaleFactor;
enum Direction {
Left,
Right
};
Direction direction;
QQueue<Direction> scheduled_directions;
EffectWindow* selected_window;
int activeScreen;
QList< EffectWindow* > leftWindows;
QList< EffectWindow* > rightWindows;
EffectWindowList currentWindowList;
EffectWindowList referrencedWindows;
EffectFrame* captionFrame;
QFont captionFont;
bool thumbnails;
bool dynamicThumbnails;
int thumbnailWindows;
bool primaryTabBox;
bool secondaryTabBox;
GLShader *m_reflectionShader;
};
} // namespace
#endif