kwin/src/wayland/shadow_interface.cpp
Martin Gräßlin 69832442a1 Add a Shadow protocol
The shadow protocol is inspired by the KWin's X11 protocol and the
DecorationShadow in KDecoration2.

A shadow is attached to a surface (after a commit on surface) and
consists of several image parts (represented through a buffer):
* top-left
* top
* top-right
* right
* bottom-right
* bottom
* bottom-left
* left

In addition there is an offset on each side.

For more information see also the X11 protocol described at [1].

Note: the protocol is currently missing documentation and changing
the shadow is not yet properly delegated to the server API.

[1] https://community.kde.org/KWin/Shadow
2015-07-15 11:11:30 +02:00

407 lines
12 KiB
C++

/********************************************************************
Copyright 2015 Martin Gräßlin <mgraesslin@kde.org>
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) version 3, or any
later version accepted by the membership of KDE e.V. (or its
successor approved by the membership of KDE e.V.), which shall
act as a proxy defined in Section 6 of version 3 of the license.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "shadow_interface.h"
#include "buffer_interface.h"
#include "display.h"
#include "global_p.h"
#include "resource_p.h"
#include "surface_interface_p.h"
#include <wayland-server.h>
#include <wayland-shadow-server-protocol.h>
namespace KWayland
{
namespace Server
{
static const quint32 s_version = 1;
class ShadowManagerInterface::Private : public Global::Private
{
public:
Private(ShadowManagerInterface *q, Display *d);
private:
void bind(wl_client *client, uint32_t version, uint32_t id) override;
void createShadow(wl_client *client, wl_resource *resource, uint32_t id, wl_resource *surface);
static void createCallback(wl_client *client, wl_resource *resource, uint32_t id, wl_resource *surface);
static void unsetCallback(wl_client *client, wl_resource *resource, wl_resource *surface);
static void unbind(wl_resource *resource);
static Private *cast(wl_resource *r) {
return reinterpret_cast<Private*>(wl_resource_get_user_data(r));
}
ShadowManagerInterface *q;
static const struct org_kde_kwin_shadow_manager_interface s_interface;
};
const struct org_kde_kwin_shadow_manager_interface ShadowManagerInterface::Private::s_interface = {
createCallback,
unsetCallback
};
ShadowManagerInterface::Private::Private(ShadowManagerInterface *q, Display *d)
: Global::Private(d, &org_kde_kwin_shadow_manager_interface, s_version)
, q(q)
{
}
void ShadowManagerInterface::Private::bind(wl_client *client, uint32_t version, uint32_t id)
{
auto c = display->getConnection(client);
wl_resource *resource = c->createResource(&org_kde_kwin_shadow_manager_interface, qMin(version, s_version), id);
if (!resource) {
wl_client_post_no_memory(client);
return;
}
wl_resource_set_implementation(resource, &s_interface, this, unbind);
// TODO: should we track?
}
void ShadowManagerInterface::Private::unbind(wl_resource *resource)
{
Q_UNUSED(resource)
// TODO: implement?
}
void ShadowManagerInterface::Private::createCallback(wl_client *client, wl_resource *resource, uint32_t id, wl_resource *surface)
{
cast(resource)->createShadow(client, resource, id, surface);
}
void ShadowManagerInterface::Private::createShadow(wl_client *client, wl_resource *resource, uint32_t id, wl_resource *surface)
{
SurfaceInterface *s = SurfaceInterface::get(surface);
if (!s) {
return;
}
ShadowInterface *shadow = new ShadowInterface(q, resource);
shadow->create(display->getConnection(client), wl_resource_get_version(resource), id);
if (!shadow->resource()) {
wl_resource_post_no_memory(resource);
delete shadow;
return;
}
QObject::connect(s, &QObject::destroyed, shadow,
[shadow] {
if (shadow->resource()) {
wl_resource_destroy(shadow->resource());
delete shadow;
}
}
);
s->d_func()->setShadow(QPointer<ShadowInterface>(shadow));
}
void ShadowManagerInterface::Private::unsetCallback(wl_client *client, wl_resource *resource, wl_resource *surface)
{
Q_UNUSED(client)
Q_UNUSED(resource)
SurfaceInterface *s = SurfaceInterface::get(surface);
if (!s) {
return;
}
s->d_func()->setShadow(QPointer<ShadowInterface>());
}
ShadowManagerInterface::ShadowManagerInterface(Display *display, QObject *parent)
: Global(new Private(this, display), parent)
{
}
ShadowManagerInterface::~ShadowManagerInterface() = default;
class ShadowInterface::Private : public Resource::Private
{
public:
Private(ShadowInterface *q, ShadowManagerInterface *c, wl_resource *parentResource);
~Private();
struct State {
enum Flags {
None = 0,
LeftBuffer = 1 << 0,
TopLeftBuffer = 1 << 1,
TopBuffer = 1 << 2,
TopRightBuffer = 1 << 3,
RightBuffer = 1 << 4,
BottomRightBuffer = 1 << 5,
BottomBuffer = 1 << 6,
BottomLeftBuffer = 1 << 7,
Offset = 1 << 8
};
BufferInterface *left = nullptr;
BufferInterface *topLeft = nullptr;
BufferInterface *top = nullptr;
BufferInterface *topRight = nullptr;
BufferInterface *right = nullptr;
BufferInterface *bottomRight = nullptr;
BufferInterface *bottom = nullptr;
BufferInterface *bottomLeft = nullptr;
QMarginsF offset;
Flags flags = Flags::None;
};
State current;
State pending;
private:
void commit();
void attach(State::Flags flag, wl_resource *buffer);
ShadowInterface *q_func() {
return reinterpret_cast<ShadowInterface *>(q);
}
static void commitCallback(wl_client *client, wl_resource *resource);
static void attachLeftCallback(wl_client *client, wl_resource *resource, wl_resource *buffer);
static void attachTopLeftCallback(wl_client *client, wl_resource *resource, wl_resource *buffer);
static void attachTopCallback(wl_client *client, wl_resource *resource, wl_resource *buffer);
static void attachTopRightCallback(wl_client *client, wl_resource *resource, wl_resource *buffer);
static void attachRightCallback(wl_client *client, wl_resource *resource, wl_resource *buffer);
static void attachBottomRightCallback(wl_client *client, wl_resource *resource, wl_resource *buffer);
static void attachBottomCallback(wl_client *client, wl_resource *resource, wl_resource *buffer);
static void attachBottomLeftCallback(wl_client *client, wl_resource *resource, wl_resource *buffer);
static void offsetLeftCallback(wl_client *client, wl_resource *resource, wl_fixed_t offset);
static void offsetTopCallback(wl_client *client, wl_resource *resource, wl_fixed_t offset);
static void offsetRightCallback(wl_client *client, wl_resource *resource, wl_fixed_t offset);
static void offsetBottomCallback(wl_client *client, wl_resource *resource, wl_fixed_t offset);
static const struct org_kde_kwin_shadow_interface s_interface;
};
const struct org_kde_kwin_shadow_interface ShadowInterface::Private::s_interface = {
commitCallback,
attachLeftCallback,
attachTopLeftCallback,
attachTopCallback,
attachTopRightCallback,
attachRightCallback,
attachBottomRightCallback,
attachBottomCallback,
attachBottomLeftCallback,
offsetLeftCallback,
offsetTopCallback,
offsetRightCallback,
offsetBottomCallback,
};
void ShadowInterface::Private::commitCallback(wl_client *client, wl_resource *resource)
{
Q_UNUSED(client)
cast<Private>(resource)->commit();
}
void ShadowInterface::Private::commit()
{
#define BUFFER( __FLAG__, __PART__ ) \
if (pending.flags & State::Flags::__FLAG__##Buffer) { \
if (current.__PART__) { \
current.__PART__->unref(); \
} \
if (pending.__PART__) { \
pending.__PART__->ref(); \
} \
current.__PART__ = pending.__PART__; \
}
BUFFER(Left, left)
BUFFER(TopLeft, topLeft)
BUFFER(Top, top)
BUFFER(TopRight, topRight)
BUFFER(Right, right)
BUFFER(BottomRight, bottomRight)
BUFFER(Bottom, bottom)
BUFFER(BottomLeft, bottomLeft)
#undef BUFFER
if (pending.flags & State::Offset) {
current.offset = pending.offset;
}
pending = State();
}
void ShadowInterface::Private::attach(ShadowInterface::Private::State::Flags flag, wl_resource *buffer)
{
BufferInterface *b = BufferInterface::get(buffer);
if (b) {
QObject::connect(b, &BufferInterface::aboutToBeDestroyed, q,
[this](BufferInterface *buffer) {
#define PENDING( __PART__ ) \
if (pending.__PART__ == buffer) { \
pending.__PART__ = nullptr; \
}
PENDING(left)
PENDING(topLeft)
PENDING(top)
PENDING(topRight)
PENDING(right)
PENDING(bottomRight)
PENDING(bottom)
PENDING(bottomLeft)
#undef PENDING
#define CURRENT( __PART__ ) \
if (current.__PART__ == buffer) { \
current.__PART__->unref(); \
current.__PART__ = nullptr; \
}
CURRENT(left)
CURRENT(topLeft)
CURRENT(top)
CURRENT(topRight)
CURRENT(right)
CURRENT(bottomRight)
CURRENT(bottom)
CURRENT(bottomLeft)
#undef CURRENT
}
);
}
switch (flag) {
case State::LeftBuffer:
pending.left = b;
break;
case State::TopLeftBuffer:
pending.topLeft = b;
break;
case State::TopBuffer:
pending.top = b;
break;
case State::TopRightBuffer:
pending.topRight = b;
break;
case State::RightBuffer:
pending.right = b;
break;
case State::BottomRightBuffer:
pending.bottomRight = b;
break;
case State::BottomBuffer:
pending.bottom = b;
break;
case State::BottomLeftBuffer:
pending.bottomLeft = b;
break;
default:
Q_UNREACHABLE();
break;
}
pending.flags = State::Flags(pending.flags | flag);
}
#define ATTACH( __PART__ ) \
void ShadowInterface::Private::attach##__PART__##Callback(wl_client *client, wl_resource *resource, wl_resource *buffer) \
{ \
Q_UNUSED(client) \
Private *p = cast<Private>(resource); \
p->attach(State::__PART__##Buffer, buffer); \
}
ATTACH(Left)
ATTACH(TopLeft)
ATTACH(Top)
ATTACH(TopRight)
ATTACH(Right)
ATTACH(BottomRight)
ATTACH(Bottom)
ATTACH(BottomLeft)
#undef ATTACH
#define OFFSET( __PART__ ) \
void ShadowInterface::Private::offset##__PART__##Callback(wl_client *client, wl_resource *resource, wl_fixed_t offset) \
{ \
Q_UNUSED(client) \
Q_UNUSED(resource) \
Private *p = cast<Private>(resource); \
p->pending.flags = State::Flags(p->pending.flags | State::Offset); \
p->pending.offset.set##__PART__(wl_fixed_to_double(offset)); \
}
OFFSET(Left)
OFFSET(Top)
OFFSET(Right)
OFFSET(Bottom)
#undef OFFSET
ShadowInterface::Private::Private(ShadowInterface *q, ShadowManagerInterface *c, wl_resource *parentResource)
: Resource::Private(q, c, parentResource, &org_kde_kwin_shadow_interface, &s_interface)
{
}
ShadowInterface::Private::~Private()
{
#define CURRENT( __PART__ ) \
if (current.__PART__) { \
current.__PART__->unref(); \
}
CURRENT(left)
CURRENT(topLeft)
CURRENT(top)
CURRENT(topRight)
CURRENT(right)
CURRENT(bottomRight)
CURRENT(bottom)
CURRENT(bottomLeft)
#undef CURRENT
if (resource) {
wl_resource_destroy(resource);
resource = nullptr;
}
}
ShadowInterface::ShadowInterface(ShadowManagerInterface *parent, wl_resource *parentResource)
: Resource(new Private(this, parent, parentResource))
{
}
ShadowInterface::~ShadowInterface() = default;
QMarginsF ShadowInterface::offset() const
{
Q_D();
return d->current.offset;
}
#define BUFFER( __PART__ ) \
BufferInterface *ShadowInterface::__PART__() const \
{ \
Q_D(); \
return d->current.__PART__; \
}
BUFFER(left)
BUFFER(topLeft)
BUFFER(top)
BUFFER(topRight)
BUFFER(right)
BUFFER(bottomRight)
BUFFER(bottom)
BUFFER(bottomLeft)
ShadowInterface::Private *ShadowInterface::d_func() const
{
return reinterpret_cast<Private*>(d.data());
}
}
}