69ab6ec3b7
This makes the blending work correctly when the alpha bits are zero, which is apparently the case with NVidia. svn path=/trunk/KDE/kdebase/workspace/; revision=1102471 |
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blur.cpp | ||
blur.desktop | ||
blur.h | ||
blurshader.cpp | ||
blurshader.h | ||
CMakeLists.txt |