kwin/effects/blur
Fredrik Höglund 69ab6ec3b7 Use GL_CONSTANT_ALPHA instead of reducing the opacity in the fragment shader.
This makes the blending work correctly when the alpha bits are zero,
which is apparently the case with NVidia.

svn path=/trunk/KDE/kdebase/workspace/; revision=1102471
2010-03-12 16:10:57 +00:00
..
blur.cpp Use GL_CONSTANT_ALPHA instead of reducing the opacity in the fragment shader. 2010-03-12 16:10:57 +00:00
blur.desktop SVN_SILENT made messages (.desktop file) 2010-03-06 06:54:11 +00:00
blur.h Use the texture matrix to do the screen to texture coordinate transformations. 2010-03-10 18:31:59 +00:00
blurshader.cpp Use GL_CONSTANT_ALPHA instead of reducing the opacity in the fragment shader. 2010-03-12 16:10:57 +00:00
blurshader.h Use GL_CONSTANT_ALPHA instead of reducing the opacity in the fragment shader. 2010-03-12 16:10:57 +00:00
CMakeLists.txt Initial commit of the blur effect rewrite. 2010-03-05 20:42:10 +00:00