3aa635430b
It allows us to encapsulate SurfaceItem rendering. It's needed to add support for YUV->RGB conversion fallback path. Effects that use this property must be ported to OffscreenEffect, see also OffscreenEffect::setShader(). This is a BREAKING CHANGE! |
||
---|---|---|
.. | ||
CMakeLists.txt | ||
scene_opengl.cpp | ||
scene_opengl.h |