6a997b41ae
Offscreen quick views are repainted in the pre paint step because that requires a QOpenGLContext and we don't want it to mess with kwin's opengl context. After a view is updated, its QOpenGLContext is going to be unbound. During normal operation mode, it works as expected: - the view gets updated in the pre paint stage - kwin opengl context is made current when starting the paint stage - the offscreen view is painted on the screen However, effects->renderScreen() has no such separation. The OpenGL context changes from the pre paint stage will leak to the paint stage. So we have - the workspace notifies that the screens have changed - the screen transform effect sees that, makes opengl context current and renders the screen - the offscreen quick view is updated and after OffscreenQuickView is done, it's going to call QOpenGLContext::doneCurrent() - effects->renderScreen() calls m_scene->paint() - since there's no current opengl context, vbo allocation in GLTexture::render() will fail and nothing will be rendered on the screen As a way around it, this change adds a makeOpenGLContextCurrent() call before the paint stage. It doesn't quite belong there, the opengl context has to be made current in the paint stage, e.g. by the ItemRenderer or something. But atm we have no good place where we could stick it in. BUG: 477027 |
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autotests | ||
cmake/modules | ||
data | ||
doc | ||
examples/quick-effect | ||
kconf_update | ||
LICENSES | ||
po | ||
src | ||
tests | ||
.clang-format | ||
.gitignore | ||
.gitlab-ci.yml | ||
.kde-ci.yml | ||
CMakeLists.txt | ||
CONTRIBUTING.md | ||
KWinDBusInterfaceConfig.cmake.in | ||
logo.png | ||
Mainpage.dox | ||
plasma-kwin_wayland.service.in | ||
plasma-kwin_x11.service.in | ||
README.md |
KWin
KWin is an easy to use, but flexible, composited Window Manager for Xorg windowing systems (Wayland, X11) on Linux. Its primary usage is in conjunction with a Desktop Shell (e.g. KDE Plasma Desktop). KWin is designed to go out of the way; users should not notice that they use a window manager at all. Nevertheless KWin provides a steep learning curve for advanced features, which are available, if they do not conflict with the primary mission. KWin does not have a dedicated targeted user group, but follows the targeted user group of the Desktop Shell using KWin as it's window manager.
KWin is not...
- a standalone window manager (c.f. openbox, i3) and does not provide any functionality belonging to a Desktop Shell.
- a replacement for window managers designed for use with a specific Desktop Shell (e.g. GNOME Shell)
- a minimalistic window manager
- designed for use without compositing or for X11 network transparency, though both are possible.
Contributing to KWin
Please refer to the contributing document for everything you need to know to get started contributing to KWin.
Contacting KWin development team
- mailing list: kwin@kde.org
- IRC: #kde-kwin on irc.libera.chat
Support
Application Developer
If you are an application developer having questions regarding windowing systems (either X11 or Wayland) please do not hesitate to contact us. Preferable through our mailing list. Ideally subscribe to the mailing list, so that your mail doesn't get stuck in the moderation queue.
End user
Please contact the support channels of your Linux distribution for user support. The KWin development team does not provide end user support.
Reporting bugs
Please use KDE's bugtracker and report for product KWin.
Guidelines for new features
A new Feature can only be added to KWin if:
- it does not violate the primary missions as stated at the start of this document
- it does not introduce instabilities
- it is maintained, that is bugs are fixed in a timely manner (second next minor release) if it is not a corner case.
- it works together with all existing features
- it supports both single and multi screen (xrandr)
- it adds a significant advantage
- it is feature complete, that is supports at least all useful features from competitive implementations
- it is not a special case for a small user group
- it does not increase code complexity significantly
- it does not affect KWin's license (GPLv2+)
All new added features are under probation, that is if any of the non-functional requirements as listed above do not hold true in the next two feature releases, the added feature will be removed again.
The same non functional requirements hold true for any kind of plugins (effects, scripts, etc.). It is suggested to use scripted plugins and distribute them separately.