kwin/effects/showfps/showfps.h
Martin Gräßlin 23f2de009b Effects can provide support information through properties
The supportInformation is extended to also read the properties
on all effects. In addition each effect can be queried just for
itself through D-Bus, e.g.:
qdbus org.kde.kwin /KWin supportInformationForEffect kwin4_effect_blur

All effects are extended to provide their configured and read
settings through properties. In some cases also important
runtime information is exposed.

REVIEW: 105977
BUG: 305338
FIXED-IN: 4.9.1
2012-08-17 17:49:49 +02:00

106 lines
3.2 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#ifndef KWIN_SHOWFPS_H
#define KWIN_SHOWFPS_H
#include <QtCore/QTime>
#include <kwineffects.h>
namespace KWin
{
class GLTexture;
class ShowFpsEffect
: public Effect
{
Q_OBJECT
Q_PROPERTY(qreal alpha READ configuredAlpha)
Q_PROPERTY(int x READ configuredX)
Q_PROPERTY(int y READ configuredY)
Q_PROPERTY(QRect fpsTextRect READ configuredFpsTextRect)
Q_PROPERTY(int textAlign READ configuredTextAlign)
Q_PROPERTY(QFont textFont READ configuredTextFont)
Q_PROPERTY(QColor textColor READ configuredTextColor)
public:
ShowFpsEffect();
virtual void reconfigure(ReconfigureFlags);
virtual void prePaintScreen(ScreenPrePaintData& data, int time);
virtual void paintScreen(int mask, QRegion region, ScreenPaintData& data);
virtual void paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data);
virtual void postPaintScreen();
enum { INSIDE_GRAPH, NOWHERE, TOP_LEFT, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT }; // fps text position
// for properties
qreal configuredAlpha() const {
return alpha;
}
int configuredX() const {
return x;
}
int configuredY() const {
return y;
}
QRect configuredFpsTextRect() const {
return fpsTextRect;
}
int configuredTextAlign() const {
return textAlign;
}
QFont configuredTextFont() const {
return textFont;
}
QColor configuredTextColor() const {
return textColor;
}
private:
void paintGL(int fps);
#ifdef KWIN_HAVE_XRENDER_COMPOSITING
void paintXrender(int fps);
#endif
void paintFPSGraph(int x, int y);
void paintDrawSizeGraph(int x, int y);
void paintGraph(int x, int y, QList<int> values, QList<int> lines, bool colorize);
void paintFPSText(int fps);
QTime t;
enum { NUM_PAINTS = 100 }; // remember time needed to paint this many paints
int paints[ NUM_PAINTS ]; // time needed to paint
int paint_size[ NUM_PAINTS ]; // number of pixels painted
int paints_pos; // position in the queue
enum { MAX_FPS = 200 };
int frames[ MAX_FPS ]; // (sec*1000+msec) of the time the frame was done
int frames_pos; // position in the queue
double alpha;
int x;
int y;
QRect fps_rect;
GLTexture *fpsText;
int textPosition;
QFont textFont;
QColor textColor;
QRect fpsTextRect;
int textAlign;
};
} // namespace
#endif