kwin/effects/zoom/zoom.h
Martin Gräßlin 23f2de009b Effects can provide support information through properties
The supportInformation is extended to also read the properties
on all effects. In addition each effect can be queried just for
itself through D-Bus, e.g.:
qdbus org.kde.kwin /KWin supportInformationForEffect kwin4_effect_blur

All effects are extended to provide their configured and read
settings through properties. In some cases also important
runtime information is exposed.

REVIEW: 105977
BUG: 305338
FIXED-IN: 4.9.1
2012-08-17 17:49:49 +02:00

130 lines
4.1 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org>
Copyright (C) 2010 Sebastian Sauer <sebsauer@kdab.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#ifndef KWIN_ZOOM_H
#define KWIN_ZOOM_H
#include <kwineffects.h>
#include <QtCore/QTime>
#include <QtCore/QTimeLine>
namespace KWin
{
class GLTexture;
class XRenderPicture;
class ZoomEffect
: public Effect
{
Q_OBJECT
Q_PROPERTY(qreal zoomFactor READ configuredZoomFactor)
Q_PROPERTY(int mousePointer READ configuredMousePointer)
Q_PROPERTY(int mouseTracking READ configuredMouseTracking)
Q_PROPERTY(bool enableFocusTracking READ isEnableFocusTracking)
Q_PROPERTY(bool followFocus READ isFollowFocus)
Q_PROPERTY(int focusDelay READ configuredFocusDelay)
Q_PROPERTY(qreal moveFactor READ configuredMoveFactor)
Q_PROPERTY(qreal targetZoom READ targetZoom)
public:
ZoomEffect();
virtual ~ZoomEffect();
virtual void reconfigure(ReconfigureFlags flags);
virtual void prePaintScreen(ScreenPrePaintData& data, int time);
virtual void paintScreen(int mask, QRegion region, ScreenPaintData& data);
virtual void postPaintScreen();
virtual bool isActive() const;
// for properties
qreal configuredZoomFactor() const {
return zoomFactor;
}
int configuredMousePointer() const {
return mousePointer;
}
int configuredMouseTracking() const {
return mouseTracking;
}
bool isEnableFocusTracking() const {
return enableFocusTracking;
}
bool isFollowFocus() const {
return followFocus;
}
int configuredFocusDelay() const {
return focusDelay;
}
qreal configuredMoveFactor() const {
return moveFactor;
}
qreal targetZoom() const {
return target_zoom;
}
private slots:
inline void zoomIn() { zoomIn(-1.0); };
void zoomIn(double to);
void zoomOut();
void actualSize();
void moveZoomLeft();
void moveZoomRight();
void moveZoomUp();
void moveZoomDown();
void moveMouseToFocus();
void moveMouseToCenter();
void timelineFrameChanged(int frame);
void focusChanged(int px, int py, int rx, int ry, int rwidth, int rheight);
void slotMouseChanged(const QPoint& pos, const QPoint& old,
Qt::MouseButtons buttons, Qt::MouseButtons oldbuttons,
Qt::KeyboardModifiers modifiers, Qt::KeyboardModifiers oldmodifiers);
private:
void showCursor();
void hideCursor();
void recreateTexture();
void moveZoom(int x, int y);
private:
double zoom;
double target_zoom;
bool polling; // Mouse polling
double zoomFactor;
enum MouseTrackingType { MouseTrackingProportional = 0, MouseTrackingCentred = 1, MouseTrackingPush = 2, MouseTrackingDisabled = 3 };
MouseTrackingType mouseTracking;
bool enableFocusTracking;
bool followFocus;
enum MousePointerType { MousePointerScale = 0, MousePointerKeep = 1, MousePointerHide = 2 };
MousePointerType mousePointer;
int focusDelay;
QPoint cursorPoint;
QPoint focusPoint;
QPoint prevPoint;
QTime lastMouseEvent;
QTime lastFocusEvent;
GLTexture* texture;
XRenderPicture* xrenderPicture;
int imageWidth;
int imageHeight;
bool isMouseHidden;
QTimeLine timeline;
int xMove, yMove;
double moveFactor;
};
} // namespace
#endif