kwin/src/scenes
Arjen Hiemstra 6ae32076f8 Use device coordinates for geometry in the OpenGL Scene
It is quite a bit easier to reason about the conversion to device
coordinates when we actually have code that does that, instead of
implicitly assuming OpenGL handles it. Additionally, it means we don't
need to convert back to logical coordinates again when we're rounding
pixel values.
2022-10-20 08:20:51 +00:00
..
opengl Use device coordinates for geometry in the OpenGL Scene 2022-10-20 08:20:51 +00:00
qpainter Move multi-purpose code in its own directory 2022-09-06 11:21:40 +03:00
CMakeLists.txt