Due to changes in the blur effect, the EffectFrame was flickering with GLES. This can be worked around by doing full repaints whenever a window is damagded while boxswitch is active with GLES. The problem only occurs with the GLES backend due to the way how the buffers are swapped. BUG: 272688 |
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.. | ||
boxswitch.cpp | ||
boxswitch.desktop | ||
boxswitch.h | ||
boxswitch_config.cpp | ||
boxswitch_config.desktop | ||
boxswitch_config.h | ||
boxswitch_config.ui | ||
boxswitch_proxy.cpp | ||
boxswitch_proxy.h | ||
CMakeLists.txt |