d732e2f56c
Used by GLTexture if GPU supports VBO. svn path=/trunk/KDE/kdebase/workspace/; revision=1151906
285 lines
12 KiB
C++
285 lines
12 KiB
C++
/********************************************************************
|
|
KWin - the KDE window manager
|
|
This file is part of the KDE project.
|
|
|
|
Copyright (C) 2007 Rivo Laks <rivolaks@hot.ee>
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation; either version 2 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*********************************************************************/
|
|
|
|
#include "kwinglutils.h"
|
|
|
|
#include <dlfcn.h>
|
|
|
|
|
|
// Resolves given function, using getProcAddress
|
|
#define GL_RESOLVE( function ) function = (function ## _func)getProcAddress( #function );
|
|
// Same as above but tries to use function "backup" if "function" doesn't exist
|
|
// Useful when same functionality is also defined in an extension
|
|
#define GL_RESOLVE_WITH_EXT( function, backup ) \
|
|
function = (function ## _func)getProcAddress( #function ); \
|
|
if( !function ) \
|
|
function = (function ## _func)getProcAddress( #backup );
|
|
|
|
#ifdef KWIN_HAVE_OPENGL
|
|
|
|
namespace KWin
|
|
{
|
|
|
|
// Function pointers
|
|
glXGetProcAddress_func glXGetProcAddress;
|
|
// GLX 1.3
|
|
glXQueryDrawable_func glXQueryDrawable;
|
|
// texture_from_pixmap extension functions
|
|
glXReleaseTexImageEXT_func glXReleaseTexImageEXT;
|
|
glXBindTexImageEXT_func glXBindTexImageEXT;
|
|
// glXCopySubBufferMESA
|
|
glXCopySubBuffer_func glXCopySubBuffer;
|
|
// video_sync extension functions
|
|
glXGetVideoSync_func glXGetVideoSync;
|
|
glXWaitVideoSync_func glXWaitVideoSync;
|
|
// GLX_SGIX_fbconfig
|
|
glXGetFBConfigAttrib_func glXGetFBConfigAttrib;
|
|
glXGetVisualFromFBConfig_func glXGetVisualFromFBConfig;
|
|
glXCreateWindow_func glXCreateWindow;
|
|
glXDestroyWindow_func glXDestroyWindow;
|
|
glXCreatePixmap_func glXCreatePixmap;
|
|
glXDestroyPixmap_func glXDestroyPixmap;
|
|
glXGetFBConfigs_func glXGetFBConfigs;
|
|
|
|
// glActiveTexture
|
|
glActiveTexture_func glActiveTexture;
|
|
glBlendColor_func glBlendColor;
|
|
// framebuffer_object extension functions
|
|
glIsRenderbuffer_func glIsRenderbuffer;
|
|
glBindRenderbuffer_func glBindRenderbuffer;
|
|
glDeleteRenderbuffers_func glDeleteRenderbuffers;
|
|
glGenRenderbuffers_func glGenRenderbuffers;
|
|
glRenderbufferStorage_func glRenderbufferStorage;
|
|
glGetRenderbufferParameteriv_func glGetRenderbufferParameteriv;
|
|
glIsFramebuffer_func glIsFramebuffer;
|
|
glBindFramebuffer_func glBindFramebuffer;
|
|
glDeleteFramebuffers_func glDeleteFramebuffers;
|
|
glGenFramebuffers_func glGenFramebuffers;
|
|
glCheckFramebufferStatus_func glCheckFramebufferStatus;
|
|
glFramebufferTexture1D_func glFramebufferTexture1D;
|
|
glFramebufferTexture2D_func glFramebufferTexture2D;
|
|
glFramebufferTexture3D_func glFramebufferTexture3D;
|
|
glFramebufferRenderbuffer_func glFramebufferRenderbuffer;
|
|
glGetFramebufferAttachmentParameteriv_func glGetFramebufferAttachmentParameteriv;
|
|
glGenerateMipmap_func glGenerateMipmap;
|
|
// Shader functions
|
|
glCreateShader_func glCreateShader;
|
|
glShaderSource_func glShaderSource;
|
|
glCompileShader_func glCompileShader;
|
|
glDeleteShader_func glDeleteShader;
|
|
glCreateProgram_func glCreateProgram;
|
|
glAttachShader_func glAttachShader;
|
|
glLinkProgram_func glLinkProgram;
|
|
glUseProgram_func glUseProgram;
|
|
glDeleteProgram_func glDeleteProgram;
|
|
glGetShaderInfoLog_func glGetShaderInfoLog;
|
|
glGetProgramInfoLog_func glGetProgramInfoLog;
|
|
glGetProgramiv_func glGetProgramiv;
|
|
glGetShaderiv_func glGetShaderiv;
|
|
glUniform1f_func glUniform1f;
|
|
glUniform1i_func glUniform1i;
|
|
glUniform1fv_func glUniform1fv;
|
|
glUniform2fv_func glUniform2fv;
|
|
glUniform3fv_func glUniform3fv;
|
|
glUniform4fv_func glUniform4fv;
|
|
glValidateProgram_func glValidateProgram;
|
|
glGetUniformLocation_func glGetUniformLocation;
|
|
glVertexAttrib1f_func glVertexAttrib1f;
|
|
glGetAttribLocation_func glGetAttribLocation;
|
|
glGenProgramsARB_func glGenProgramsARB;
|
|
glBindProgramARB_func glBindProgramARB;
|
|
glProgramStringARB_func glProgramStringARB;
|
|
glProgramLocalParameter4fARB_func glProgramLocalParameter4fARB;
|
|
glDeleteProgramsARB_func glDeleteProgramsARB;
|
|
glGetProgramivARB_func glGetProgramivARB;
|
|
// vertex buffer objects
|
|
glGenBuffers_func glGenBuffers;
|
|
glDeleteBuffers_func glDeleteBuffers;
|
|
glBindBuffer_func glBindBuffer;
|
|
glBufferData_func glBufferData;
|
|
|
|
|
|
static glXFuncPtr getProcAddress( const char* name )
|
|
{
|
|
glXFuncPtr ret = NULL;
|
|
if( glXGetProcAddress != NULL )
|
|
ret = glXGetProcAddress( ( const GLubyte* ) name );
|
|
if( ret == NULL )
|
|
ret = ( glXFuncPtr ) dlsym( RTLD_DEFAULT, name );
|
|
return ret;
|
|
}
|
|
|
|
void glxResolveFunctions()
|
|
{
|
|
// handle OpenGL extensions functions
|
|
glXGetProcAddress = (glXGetProcAddress_func) getProcAddress( "glXGetProcAddress" );
|
|
if( glXGetProcAddress == NULL )
|
|
glXGetProcAddress = (glXGetProcAddress_func) getProcAddress( "glXGetProcAddressARB" );
|
|
glXQueryDrawable = (glXQueryDrawable_func) getProcAddress( "glXQueryDrawable" );
|
|
if( hasGLExtension( "GLX_EXT_texture_from_pixmap" ))
|
|
{
|
|
glXBindTexImageEXT = (glXBindTexImageEXT_func) getProcAddress( "glXBindTexImageEXT" );
|
|
glXReleaseTexImageEXT = (glXReleaseTexImageEXT_func) getProcAddress( "glXReleaseTexImageEXT" );
|
|
}
|
|
else
|
|
{
|
|
glXBindTexImageEXT = NULL;
|
|
glXReleaseTexImageEXT = NULL;
|
|
}
|
|
if( hasGLExtension( "GLX_MESA_copy_sub_buffer" ))
|
|
glXCopySubBuffer = (glXCopySubBuffer_func) getProcAddress( "glXCopySubBufferMESA" );
|
|
else
|
|
glXCopySubBuffer = NULL;
|
|
if( hasGLExtension( "GLX_SGI_video_sync" ))
|
|
{
|
|
glXGetVideoSync = (glXGetVideoSync_func) getProcAddress( "glXGetVideoSyncSGI" );
|
|
glXWaitVideoSync = (glXWaitVideoSync_func) getProcAddress( "glXWaitVideoSyncSGI" );
|
|
}
|
|
else
|
|
{
|
|
glXGetVideoSync = NULL;
|
|
glXWaitVideoSync = NULL;
|
|
}
|
|
|
|
GL_RESOLVE_WITH_EXT( glXGetFBConfigAttrib, glXGetFBConfigAttribSGIX );
|
|
GL_RESOLVE_WITH_EXT( glXGetVisualFromFBConfig, glXGetVisualFromFBConfigSGIX );
|
|
GL_RESOLVE( glXGetFBConfigs );
|
|
GL_RESOLVE( glXCreateWindow );
|
|
GL_RESOLVE( glXDestroyWindow );
|
|
GL_RESOLVE( glXCreatePixmap );
|
|
GL_RESOLVE( glXDestroyPixmap );
|
|
}
|
|
|
|
void glResolveFunctions()
|
|
{
|
|
if( hasGLExtension( "GL_ARB_multitexture" ))
|
|
{
|
|
GL_RESOLVE_WITH_EXT( glActiveTexture, glActiveTextureARB );
|
|
// Get number of texture units
|
|
glGetIntegerv(GL_MAX_TEXTURE_UNITS, &glTextureUnitsCount);
|
|
}
|
|
else
|
|
{
|
|
glActiveTexture = NULL;
|
|
glTextureUnitsCount = 0;
|
|
}
|
|
if( hasGLExtension( "GL_EXT_framebuffer_object" ))
|
|
{
|
|
glIsRenderbuffer = (glIsRenderbuffer_func) getProcAddress( "glIsRenderbufferEXT" );
|
|
glBindRenderbuffer = (glBindRenderbuffer_func) getProcAddress( "glBindRenderbufferEXT" );
|
|
glDeleteRenderbuffers = (glDeleteRenderbuffers_func) getProcAddress( "glDeleteRenderbuffersEXT" );
|
|
glGenRenderbuffers = (glGenRenderbuffers_func) getProcAddress( "glGenRenderbuffersEXT" );
|
|
|
|
glRenderbufferStorage = (glRenderbufferStorage_func) getProcAddress( "glRenderbufferStorageEXT" );
|
|
|
|
glGetRenderbufferParameteriv = (glGetRenderbufferParameteriv_func) getProcAddress( "glGetRenderbufferParameterivEXT" );
|
|
|
|
glIsFramebuffer = (glIsFramebuffer_func) getProcAddress( "glIsFramebufferEXT" );
|
|
glBindFramebuffer = (glBindFramebuffer_func) getProcAddress( "glBindFramebufferEXT" );
|
|
glDeleteFramebuffers = (glDeleteFramebuffers_func) getProcAddress( "glDeleteFramebuffersEXT" );
|
|
glGenFramebuffers = (glGenFramebuffers_func) getProcAddress( "glGenFramebuffersEXT" );
|
|
|
|
glCheckFramebufferStatus = (glCheckFramebufferStatus_func) getProcAddress( "glCheckFramebufferStatusEXT" );
|
|
|
|
glFramebufferTexture1D = (glFramebufferTexture1D_func) getProcAddress( "glFramebufferTexture1DEXT" );
|
|
glFramebufferTexture2D = (glFramebufferTexture2D_func) getProcAddress( "glFramebufferTexture2DEXT" );
|
|
glFramebufferTexture3D = (glFramebufferTexture3D_func) getProcAddress( "glFramebufferTexture3DEXT" );
|
|
|
|
glFramebufferRenderbuffer = (glFramebufferRenderbuffer_func) getProcAddress( "glFramebufferRenderbufferEXT" );
|
|
|
|
glGetFramebufferAttachmentParameteriv = (glGetFramebufferAttachmentParameteriv_func) getProcAddress( "glGetFramebufferAttachmentParameterivEXT" );
|
|
|
|
glGenerateMipmap = (glGenerateMipmap_func) getProcAddress( "glGenerateMipmapEXT" );
|
|
}
|
|
else
|
|
{
|
|
glIsRenderbuffer = NULL;
|
|
glBindRenderbuffer = NULL;
|
|
glDeleteRenderbuffers = NULL;
|
|
glGenRenderbuffers = NULL;
|
|
glRenderbufferStorage = NULL;
|
|
glGetRenderbufferParameteriv = NULL;
|
|
glIsFramebuffer = NULL;
|
|
glBindFramebuffer = NULL;
|
|
glDeleteFramebuffers = NULL;
|
|
glGenFramebuffers = NULL;
|
|
glCheckFramebufferStatus = NULL;
|
|
glFramebufferTexture1D = NULL;
|
|
glFramebufferTexture2D = NULL;
|
|
glFramebufferTexture3D = NULL;
|
|
glFramebufferRenderbuffer = NULL;
|
|
glGetFramebufferAttachmentParameteriv = NULL;
|
|
glGenerateMipmap = NULL;
|
|
}
|
|
if( hasGLExtension( "GL_ARB_shading_language_100" ) && hasGLExtension( "GL_ARB_fragment_shader" ))
|
|
{
|
|
GL_RESOLVE_WITH_EXT( glCreateShader, glCreateShaderObjectARB );
|
|
GL_RESOLVE_WITH_EXT( glShaderSource, glShaderSourceARB );
|
|
GL_RESOLVE_WITH_EXT( glCompileShader, glCompileShaderARB );
|
|
GL_RESOLVE_WITH_EXT( glDeleteShader, glDeleteObjectARB );
|
|
GL_RESOLVE_WITH_EXT( glCreateProgram, glCreateProgramObjectARB );
|
|
GL_RESOLVE_WITH_EXT( glAttachShader, glAttachObjectARB );
|
|
GL_RESOLVE_WITH_EXT( glLinkProgram, glLinkProgramARB );
|
|
GL_RESOLVE_WITH_EXT( glUseProgram, glUseProgramObjectARB );
|
|
GL_RESOLVE_WITH_EXT( glDeleteProgram, glDeleteObjectARB );
|
|
GL_RESOLVE_WITH_EXT( glGetShaderInfoLog, glGetInfoLogARB );
|
|
GL_RESOLVE_WITH_EXT( glGetProgramInfoLog, glGetInfoLogARB );
|
|
GL_RESOLVE_WITH_EXT( glGetProgramiv, glGetObjectParameterivARB );
|
|
GL_RESOLVE_WITH_EXT( glGetShaderiv, glGetObjectParameterivARB );
|
|
GL_RESOLVE_WITH_EXT( glUniform1f, glUniform1fARB );
|
|
GL_RESOLVE_WITH_EXT( glUniform1i, glUniform1iARB );
|
|
GL_RESOLVE_WITH_EXT( glUniform1fv, glUniform1fvARB );
|
|
GL_RESOLVE_WITH_EXT( glUniform2fv, glUniform2fvARB );
|
|
GL_RESOLVE_WITH_EXT( glUniform3fv, glUniform3fvARB );
|
|
GL_RESOLVE_WITH_EXT( glUniform4fv, glUniform4fvARB );
|
|
GL_RESOLVE_WITH_EXT( glValidateProgram, glValidateProgramARB );
|
|
GL_RESOLVE_WITH_EXT( glGetUniformLocation, glGetUniformLocationARB );
|
|
GL_RESOLVE_WITH_EXT( glVertexAttrib1f, glVertexAttrib1fARB );
|
|
GL_RESOLVE_WITH_EXT( glGetAttribLocation, glGetAttribLocationARB );
|
|
}
|
|
if( hasGLExtension( "GL_ARB_fragment_program" ) && hasGLExtension( "GL_ARB_vertex_program" ))
|
|
{
|
|
GL_RESOLVE( glProgramStringARB );
|
|
GL_RESOLVE( glBindProgramARB );
|
|
GL_RESOLVE( glDeleteProgramsARB );
|
|
GL_RESOLVE( glGenProgramsARB );
|
|
GL_RESOLVE( glProgramLocalParameter4fARB );
|
|
GL_RESOLVE( glGetProgramivARB );
|
|
}
|
|
GL_RESOLVE_WITH_EXT( glBlendColor, glBlendColorARB );
|
|
if( hasGLExtension( "GL_ARB_vertex_buffer_object" ) )
|
|
{
|
|
GL_RESOLVE_WITH_EXT( glGenBuffers, glGenBuffersARB );
|
|
GL_RESOLVE_WITH_EXT( glDeleteBuffers, glDeleteBuffersARB );
|
|
GL_RESOLVE_WITH_EXT( glBindBuffer, glBindBufferARB );
|
|
GL_RESOLVE_WITH_EXT( glBufferData, glBufferDataARB );
|
|
}
|
|
else
|
|
{
|
|
glGenBuffers = NULL;
|
|
glDeleteBuffers = NULL;
|
|
glBindBuffer = NULL;
|
|
glBufferData = NULL;
|
|
}
|
|
}
|
|
|
|
} // namespace
|
|
|
|
#endif
|