kwin/effects/invert
Martin Gräßlin 6d2dfe06e7 Introduce dedicated OpenGL1 and OpenGL2 compositing types
The CompositingType enum turns into flags and two new values are
introduced: OpenGL1Compositing and OpenGL2Compositing.

Those new values are or-ed to OpenGLCompositing so that a simple check
for the flag OpenGLCompositing works in case of one of those two new
values. To make the generic check for OpenGL compositing easier a method
in EffectsHandler is introduced to just check for this.

The scenes now return either OpenGL1Compositing or OpenGL2Compositing
depending on which Scene implementation. None returns OpenGLCompositing.
2012-09-29 15:33:57 +02:00
..
data Remove textureWidth/textureHeight from all Shaders 2011-06-19 20:54:13 +02:00
CMakeLists.txt Invert effect ported to GLES. 2011-01-30 14:12:05 +01:00
invert.cpp Introduce dedicated OpenGL1 and OpenGL2 compositing types 2012-09-29 15:33:57 +02:00
invert.desktop SVN_SILENT made messages (.desktop file) 2012-06-12 17:07:51 +02:00
invert.h add screen inversion through XF86VidModeSetGammaRamp or XRRSetCrtcGamma 2012-04-17 21:11:03 +02:00
invert_config.cpp KWin uses kdelibs coding style. 2011-01-31 20:07:03 +01:00
invert_config.desktop SVN_SILENT made messages (.desktop file) 2012-06-12 17:07:51 +02:00
invert_config.h KWin uses kdelibs coding style. 2011-01-31 20:07:03 +01:00