05903e760e
- Draw a graph showing number of rendered pixels in addition to the fps graph. This is good for spotting redraw problems (such as animations which aren't stop and keep redrawing). svn path=/trunk/KDE/kdebase/workspace/; revision=709097
52 lines
1.7 KiB
C++
52 lines
1.7 KiB
C++
/*****************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org>
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You can Freely distribute this program under the GNU General Public
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License. See the file "COPYING" for the exact licensing terms.
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******************************************************************/
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#ifndef KWIN_SHOWFPS_H
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#define KWIN_SHOWFPS_H
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#include <kwineffects.h>
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#include <qdatetime.h>
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namespace KWin
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{
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class ShowFpsEffect
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: public Effect
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{
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public:
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ShowFpsEffect();
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virtual void prePaintScreen( ScreenPrePaintData& data, int time );
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virtual void paintScreen( int mask, QRegion region, ScreenPaintData& data );
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virtual void paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data );
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virtual void postPaintScreen();
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private:
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void paintGL( int fps );
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void paintXrender( int fps );
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void paintFPSGraph(int x, int y);
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void paintDrawSizeGraph(int x, int y);
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void paintGraph( int x, int y, QList<int> values, QList<int> lines, bool colorize);
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QTime t;
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enum { NUM_PAINTS = 100 }; // remember time needed to paint this many paints
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int paints[ NUM_PAINTS ]; // time needed to paint
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int paint_size[ NUM_PAINTS ]; // number of pixels painted
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int paints_pos; // position in the queue
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enum { MAX_FPS = 200 };
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int frames[ MAX_FPS ]; // (sec*1000+msec) of the time the frame was done
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int frames_pos; // position in the queue
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double alpha;
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int x;
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int y;
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QRect fps_rect;
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};
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} // namespace
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#endif
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