kwin/effects/showfps.h
Rivo Laks 05903e760e - Create a specific method to draw graphs.
- Draw a graph showing number of rendered pixels in addition to the fps graph.
  This is good for spotting redraw problems (such as animations which aren't stop and keep
  redrawing).

svn path=/trunk/KDE/kdebase/workspace/; revision=709097
2007-09-06 15:02:59 +00:00

52 lines
1.7 KiB
C++

/*****************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org>
You can Freely distribute this program under the GNU General Public
License. See the file "COPYING" for the exact licensing terms.
******************************************************************/
#ifndef KWIN_SHOWFPS_H
#define KWIN_SHOWFPS_H
#include <kwineffects.h>
#include <qdatetime.h>
namespace KWin
{
class ShowFpsEffect
: public Effect
{
public:
ShowFpsEffect();
virtual void prePaintScreen( ScreenPrePaintData& data, int time );
virtual void paintScreen( int mask, QRegion region, ScreenPaintData& data );
virtual void paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data );
virtual void postPaintScreen();
private:
void paintGL( int fps );
void paintXrender( int fps );
void paintFPSGraph(int x, int y);
void paintDrawSizeGraph(int x, int y);
void paintGraph( int x, int y, QList<int> values, QList<int> lines, bool colorize);
QTime t;
enum { NUM_PAINTS = 100 }; // remember time needed to paint this many paints
int paints[ NUM_PAINTS ]; // time needed to paint
int paint_size[ NUM_PAINTS ]; // number of pixels painted
int paints_pos; // position in the queue
enum { MAX_FPS = 200 };
int frames[ MAX_FPS ]; // (sec*1000+msec) of the time the frame was done
int frames_pos; // position in the queue
double alpha;
int x;
int y;
QRect fps_rect;
};
} // namespace
#endif