kwin/libkwineffects/kwingltexture_p.h
David Edmundson d78fda30ef KWin::GLTexture support external textures
Summary:
Currently KWin::GLTexture is a nice wrapper for creating a GL texture
and performing various operations including rendering.

In a pending patch I want to render the FBO from a QQuickScene directly,
where we have an underlying texture already, but it makes sense to
re-use this class for the rendering. A similar need is in haagch's kwin
VR patchset.

This patch adds a constructor to GLTexture that takes an externally
managed texture and provides the relevant useful KWin features.

Test Plan: Used in patch series

Reviewers: #kwin, zzag

Reviewed By: #kwin, zzag

Subscribers: zzag, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D24206
2019-09-25 14:28:19 +01:00

92 lines
2.5 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2006-2007 Rivo Laks <rivolaks@hot.ee>
Copyright (C) 2010, 2011 Martin Gräßlin <mgraesslin@kde.org>
Copyright (C) 2011 Philipp Knechtges <philipp-dev@knechtges.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#ifndef KWIN_GLTEXTURE_P_H
#define KWIN_GLTEXTURE_P_H
#include "kwinconfig.h" // KWIN_HAVE_OPENGL
#include "kwinglutils.h"
#include <kwinglutils_export.h>
#include <QSize>
#include <QSharedData>
#include <QImage>
#include <QMatrix4x4>
#include <epoxy/gl.h>
namespace KWin
{
// forward declarations
class GLVertexBuffer;
class KWINGLUTILS_EXPORT GLTexturePrivate
: public QSharedData
{
public:
GLTexturePrivate();
virtual ~GLTexturePrivate();
virtual void onDamage();
void updateMatrix();
GLuint m_texture;
GLenum m_target;
GLenum m_internalFormat;
GLenum m_filter;
GLenum m_wrapMode;
QSize m_size;
QSizeF m_scale; // to un-normalize GL_TEXTURE_2D
QMatrix4x4 m_matrix[2];
bool m_yInverted; // texture is y-inverted
bool m_canUseMipmaps;
bool m_markedDirty;
bool m_filterChanged;
bool m_wrapModeChanged;
bool m_immutable;
bool m_foreign;
int m_mipLevels;
int m_unnormalizeActive; // 0 - no, otherwise refcount
int m_normalizeActive; // 0 - no, otherwise refcount
GLVertexBuffer* m_vbo;
QSize m_cachedSize;
static void initStatic();
static bool s_supportsFramebufferObjects;
static bool s_supportsARGB32;
static bool s_supportsUnpack;
static bool s_supportsTextureStorage;
static bool s_supportsTextureSwizzle;
static bool s_supportsTextureFormatRG;
static GLuint s_fbo;
static uint s_textureObjectCounter;
private:
friend void KWin::cleanupGL();
static void cleanup();
Q_DISABLE_COPY(GLTexturePrivate)
};
} // namespace
#endif