kwin/src/useractions.h
Xaver Hugl 885e3712fc useractions: add "Move to Activity" entries
This mirrors the menu in the task manager and makes it a lot more convenient
to send windows to the correct Activity

BUG: 440036
2023-01-03 23:12:18 +00:00

235 lines
6.3 KiB
C++

/*
KWin - the KDE window manager
This file is part of the KDE project.
SPDX-FileCopyrightText: 2012 Martin Gräßlin <mgraesslin@kde.org>
SPDX-License-Identifier: GPL-2.0-or-later
*/
#pragma once
#include "ui_shortcutdialog.h"
#include <kwinglobals.h>
// Qt
#include <QDialog>
#include <QObject>
#include <QPointer>
class QAction;
class QRect;
namespace KWin
{
class Window;
/**
* @brief Menu shown for a Window.
*
* The UserActionsMenu implements the Menu which is shown on:
* @li context-menu event on Window decoration
* @li window menu button
* @li Keyboard Shortcut (by default Alt+F3)
*
* The menu contains various window management related actions for the Window the menu is opened
* for, this is normally the active Window.
*
* The menu which is shown is tried to be as close as possible to the menu implemented in
* libtaskmanager, though there are differences as there are some actions only the window manager
* can provide and on the other hand the libtaskmanager cares also about things like e.g. grouping.
*
* Whenever the menu is changed it should be tried to also adjust the menu in libtaskmanager.
*
* @author Martin Gräßlin <mgraesslin@kde.org>
*/
class KWIN_EXPORT UserActionsMenu : public QObject
{
Q_OBJECT
public:
explicit UserActionsMenu(QObject *parent = nullptr);
~UserActionsMenu() override;
/**
* Discards the constructed menu, so that it gets recreates
* on next show event.
* @see show
*/
void discard();
/**
* @returns Whether the menu is currently visible
*/
bool isShown() const;
/**
* grabs keyboard and mouse, workaround(?) for bug #351112
*/
void grabInput();
/**
* @returns Whether the menu has a Window set to operate on.
*/
bool hasWindow() const;
/**
* Checks whether the given Window @p window is the Window
* for which the Menu is shown.
* @param c The Window to compare
* @returns Whether the Window is the one related to this Menu
*/
bool isMenuWindow(const Window *window) const;
/**
* Closes the Menu and prepares it for next usage.
*/
void close();
/**
* @brief Shows the menu at the given @p pos for the given @p window.
*
* @param pos The position where the menu should be shown.
* @param window The Window for which the Menu has to be shown.
*/
void show(const QRect &pos, Window *window);
public Q_SLOTS:
/**
* Delayed initialization of the activity menu.
*
* The call to retrieve the current list of activities is performed in a thread and this
* slot is invoked once the list has been fetched. Only task of this method is to decide
* whether to show the activity menu and to invoke the initialization of it.
*
* @see initActivityPopup
*/
void showHideActivityMenu();
private Q_SLOTS:
/**
* The menu will become visible soon.
*
* Adjust the items according to the respective Window.
*/
void menuAboutToShow();
/**
* The menu is about to close, all actions have been handled
*
* Perform cleanup
*/
void menuAboutToHide();
/**
* Adjusts the desktop popup to the current values and the location of
* the Window.
*/
void desktopPopupAboutToShow();
/**
* Adjusts the multipleDesktopsMenu popup to the current values and the location of
* the Window, Wayland only.
*/
void multipleDesktopsPopupAboutToShow();
/**
* Adjusts the screen popup to the current values and the location of
* the Window.
*/
void screenPopupAboutToShow();
/**
* Adjusts the activity popup to the current values and the location of
* the Window.
*/
void activityPopupAboutToShow();
/**
* Performs a window operation.
*
* @param action Invoked Action containing the Window Operation to perform for the Window
*/
void slotWindowOperation(QAction *action);
private:
/**
* Creates the menu if not already created.
*/
void init();
/**
* Creates the Move to Desktop sub-menu.
*/
void initDesktopPopup();
/**
* Creates the Move to Screen sub-menu.
*/
void initScreenPopup();
/**
* Creates activity popup.
* I'm going with checkable ones instead of "copy to" and "move to" menus; I *think* it's an easier way.
* Oh, and an 'all' option too of course
*/
void initActivityPopup();
/**
* Shows a helper Dialog to inform the user how to get back in case he triggered
* an action which hides the window decoration (e.g. NoBorder or Fullscreen).
* @param message The message type to be shown
* @param window The Window for which the dialog should be shown.
*/
void helperDialog(const QString &message, Window *window);
/**
* The actual main context menu which is show when the UserActionsMenu is invoked.
*/
QMenu *m_menu;
/**
* The move to desktop sub menu.
*/
QMenu *m_desktopMenu;
/**
* The move to desktop sub menu, with the Wayland protocol.
*/
QMenu *m_multipleDesktopsMenu;
/**
* The move to screen sub menu.
*/
QMenu *m_screenMenu;
/**
* The activities sub menu.
*/
QMenu *m_activityMenu;
/**
* Menu for further entries added by scripts.
*/
QMenu *m_scriptsMenu;
QAction *m_resizeOperation;
QAction *m_moveOperation;
QAction *m_maximizeOperation;
QAction *m_shadeOperation;
QAction *m_keepAboveOperation;
QAction *m_keepBelowOperation;
QAction *m_fullScreenOperation;
QAction *m_noBorderOperation;
QAction *m_minimizeOperation;
QAction *m_closeOperation;
QAction *m_shortcutOperation;
/**
* The window for which the menu is shown.
*/
QPointer<Window> m_window;
QAction *m_rulesOperation = nullptr;
QAction *m_applicationRulesOperation = nullptr;
};
class ShortcutDialog
: public QDialog
{
Q_OBJECT
public:
explicit ShortcutDialog(const QKeySequence &cut);
void accept() override;
QKeySequence shortcut() const;
public Q_SLOTS:
void keySequenceChanged();
Q_SIGNALS:
void dialogDone(bool ok);
protected:
void done(int r) override;
private:
Ui::ShortcutDialog m_ui;
QKeySequence _shortcut;
};
} // namespace