62a7db7028
Summary: Because KWin is a very old project, we use three kinds of null pointer literals: 0, NULL, and nullptr. Since C++11, it's recommended to use nullptr keyword. This change converts all usages of 0 and NULL literal to nullptr. Even though it breaks git history, we need to do it in order to have consistent code as well to ease code reviews (it's very tempting for some people to add unrelated changes to their patches, e.g. converting NULL to nullptr). Test Plan: Compiles. Reviewers: #kwin, davidedmundson, romangg Reviewed By: #kwin, davidedmundson, romangg Subscribers: romangg, kwin Tags: #kwin Differential Revision: https://phabricator.kde.org/D23618
948 lines
30 KiB
C++
948 lines
30 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org>
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Copyright (C) 2012 Martin Gräßlin <mgraesslin@kde.org>
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Based on glcompmgr code by Felix Bellaby.
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Using code from Compiz and Beryl.
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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// own
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#include "glxbackend.h"
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#include "logging.h"
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#include "glx_context_attribute_builder.h"
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// kwin
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#include "options.h"
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#include "overlaywindow.h"
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#include "composite.h"
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#include "platform.h"
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#include "scene.h"
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#include "screens.h"
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#include "xcbutils.h"
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#include "texture.h"
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// kwin libs
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#include <kwinglplatform.h>
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#include <kwinglutils.h>
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#include <kwinxrenderutils.h>
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// Qt
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#include <QDebug>
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#include <QOpenGLContext>
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#include <QX11Info>
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// system
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#include <unistd.h>
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#include <deque>
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#include <algorithm>
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#if HAVE_DL_LIBRARY
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#include <dlfcn.h>
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#endif
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#ifndef XCB_GLX_BUFFER_SWAP_COMPLETE
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#define XCB_GLX_BUFFER_SWAP_COMPLETE 1
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typedef struct xcb_glx_buffer_swap_complete_event_t {
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uint8_t response_type; /**< */
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uint8_t pad0; /**< */
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uint16_t sequence; /**< */
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uint16_t event_type; /**< */
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uint8_t pad1[2]; /**< */
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xcb_glx_drawable_t drawable; /**< */
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uint32_t ust_hi; /**< */
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uint32_t ust_lo; /**< */
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uint32_t msc_hi; /**< */
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uint32_t msc_lo; /**< */
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uint32_t sbc; /**< */
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} xcb_glx_buffer_swap_complete_event_t;
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#endif
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#include <tuple>
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#include <memory>
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namespace KWin
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{
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SwapEventFilter::SwapEventFilter(xcb_drawable_t drawable, xcb_glx_drawable_t glxDrawable)
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: X11EventFilter(Xcb::Extensions::self()->glxEventBase() + XCB_GLX_BUFFER_SWAP_COMPLETE),
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m_drawable(drawable),
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m_glxDrawable(glxDrawable)
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{
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}
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bool SwapEventFilter::event(xcb_generic_event_t *event)
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{
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xcb_glx_buffer_swap_complete_event_t *ev =
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reinterpret_cast<xcb_glx_buffer_swap_complete_event_t *>(event);
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// The drawable field is the X drawable when the event was synthesized
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// by a WireToEvent handler, and the GLX drawable when the event was
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// received over the wire
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if (ev->drawable == m_drawable || ev->drawable == m_glxDrawable) {
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Compositor::self()->bufferSwapComplete();
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return true;
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}
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return false;
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}
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// -----------------------------------------------------------------------
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GlxBackend::GlxBackend(Display *display)
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: OpenGLBackend()
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, m_overlayWindow(kwinApp()->platform()->createOverlayWindow())
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, window(None)
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, fbconfig(nullptr)
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, glxWindow(None)
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, ctx(nullptr)
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, m_bufferAge(0)
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, haveSwapInterval(false)
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, m_x11Display(display)
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{
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// Ensures calls to glXSwapBuffers will always block until the next
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// retrace when using the proprietary NVIDIA driver. This must be
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// set before libGL.so is loaded.
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setenv("__GL_MaxFramesAllowed", "1", true);
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// Force initialization of GLX integration in the Qt's xcb backend
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// to make it call XESetWireToEvent callbacks, which is required
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// by Mesa when using DRI2.
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QOpenGLContext::supportsThreadedOpenGL();
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}
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static bool gs_tripleBufferUndetected = true;
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static bool gs_tripleBufferNeedsDetection = false;
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GlxBackend::~GlxBackend()
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{
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if (isFailed()) {
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m_overlayWindow->destroy();
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}
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// TODO: cleanup in error case
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// do cleanup after initBuffer()
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cleanupGL();
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doneCurrent();
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gs_tripleBufferUndetected = true;
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gs_tripleBufferNeedsDetection = false;
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if (ctx)
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glXDestroyContext(display(), ctx);
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if (glxWindow)
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glXDestroyWindow(display(), glxWindow);
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if (window)
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XDestroyWindow(display(), window);
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qDeleteAll(m_fbconfigHash);
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m_fbconfigHash.clear();
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overlayWindow()->destroy();
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delete m_overlayWindow;
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}
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typedef void (*glXFuncPtr)();
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static glXFuncPtr getProcAddress(const char* name)
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{
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glXFuncPtr ret = nullptr;
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#if HAVE_EPOXY_GLX
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ret = glXGetProcAddress((const GLubyte*) name);
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#endif
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#if HAVE_DL_LIBRARY
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if (ret == nullptr)
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ret = (glXFuncPtr) dlsym(RTLD_DEFAULT, name);
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#endif
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return ret;
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}
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glXSwapIntervalMESA_func glXSwapIntervalMESA;
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void GlxBackend::init()
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{
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// Require at least GLX 1.3
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if (!checkVersion()) {
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setFailed(QStringLiteral("Requires at least GLX 1.3"));
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return;
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}
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initExtensions();
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// resolve glXSwapIntervalMESA if available
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if (hasExtension(QByteArrayLiteral("GLX_MESA_swap_control"))) {
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glXSwapIntervalMESA = (glXSwapIntervalMESA_func) getProcAddress("glXSwapIntervalMESA");
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} else {
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glXSwapIntervalMESA = nullptr;
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}
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initVisualDepthHashTable();
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if (!initBuffer()) {
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setFailed(QStringLiteral("Could not initialize the buffer"));
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return;
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}
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if (!initRenderingContext()) {
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setFailed(QStringLiteral("Could not initialize rendering context"));
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return;
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}
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// Initialize OpenGL
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GLPlatform *glPlatform = GLPlatform::instance();
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glPlatform->detect(GlxPlatformInterface);
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options->setGlPreferBufferSwap(options->glPreferBufferSwap()); // resolve autosetting
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if (options->glPreferBufferSwap() == Options::AutoSwapStrategy)
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options->setGlPreferBufferSwap('e'); // for unknown drivers - should not happen
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glPlatform->printResults();
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initGL(&getProcAddress);
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// Check whether certain features are supported
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m_haveMESACopySubBuffer = hasExtension(QByteArrayLiteral("GLX_MESA_copy_sub_buffer"));
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m_haveMESASwapControl = hasExtension(QByteArrayLiteral("GLX_MESA_swap_control"));
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m_haveEXTSwapControl = hasExtension(QByteArrayLiteral("GLX_EXT_swap_control"));
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m_haveSGISwapControl = hasExtension(QByteArrayLiteral("GLX_SGI_swap_control"));
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// only enable Intel swap event if env variable is set, see BUG 342582
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m_haveINTELSwapEvent = hasExtension(QByteArrayLiteral("GLX_INTEL_swap_event"))
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&& qgetenv("KWIN_USE_INTEL_SWAP_EVENT") == QByteArrayLiteral("1");
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if (m_haveINTELSwapEvent) {
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m_swapEventFilter = std::make_unique<SwapEventFilter>(window, glxWindow);
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glXSelectEvent(display(), glxWindow, GLX_BUFFER_SWAP_COMPLETE_INTEL_MASK);
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}
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haveSwapInterval = m_haveMESASwapControl || m_haveEXTSwapControl || m_haveSGISwapControl;
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setSupportsBufferAge(false);
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if (hasExtension(QByteArrayLiteral("GLX_EXT_buffer_age"))) {
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const QByteArray useBufferAge = qgetenv("KWIN_USE_BUFFER_AGE");
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if (useBufferAge != "0")
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setSupportsBufferAge(true);
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}
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setSyncsToVBlank(false);
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setBlocksForRetrace(false);
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haveWaitSync = false;
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gs_tripleBufferNeedsDetection = false;
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m_swapProfiler.init();
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const bool wantSync = options->glPreferBufferSwap() != Options::NoSwapEncourage;
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if (wantSync && glXIsDirect(display(), ctx)) {
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if (haveSwapInterval) { // glXSwapInterval is preferred being more reliable
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setSwapInterval(1);
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setSyncsToVBlank(true);
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const QByteArray tripleBuffer = qgetenv("KWIN_TRIPLE_BUFFER");
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if (!tripleBuffer.isEmpty()) {
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setBlocksForRetrace(qstrcmp(tripleBuffer, "0") == 0);
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gs_tripleBufferUndetected = false;
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}
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gs_tripleBufferNeedsDetection = gs_tripleBufferUndetected;
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} else if (hasExtension(QByteArrayLiteral("GLX_SGI_video_sync"))) {
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unsigned int sync;
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if (glXGetVideoSyncSGI(&sync) == 0 && glXWaitVideoSyncSGI(1, 0, &sync) == 0) {
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setSyncsToVBlank(true);
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setBlocksForRetrace(true);
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haveWaitSync = true;
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} else
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qCWarning(KWIN_X11STANDALONE) << "NO VSYNC! glXSwapInterval is not supported, glXWaitVideoSync is supported but broken";
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} else
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qCWarning(KWIN_X11STANDALONE) << "NO VSYNC! neither glSwapInterval nor glXWaitVideoSync are supported";
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} else {
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// disable v-sync (if possible)
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setSwapInterval(0);
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}
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if (glPlatform->isVirtualBox()) {
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// VirtualBox does not support glxQueryDrawable
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// this should actually be in kwinglutils_funcs, but QueryDrawable seems not to be provided by an extension
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// and the GLPlatform has not been initialized at the moment when initGLX() is called.
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glXQueryDrawable = nullptr;
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}
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setIsDirectRendering(bool(glXIsDirect(display(), ctx)));
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qCDebug(KWIN_X11STANDALONE) << "Direct rendering:" << isDirectRendering();
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}
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bool GlxBackend::checkVersion()
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{
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int major, minor;
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glXQueryVersion(display(), &major, &minor);
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return kVersionNumber(major, minor) >= kVersionNumber(1, 3);
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}
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void GlxBackend::initExtensions()
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{
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const QByteArray string = (const char *) glXQueryExtensionsString(display(), QX11Info::appScreen());
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setExtensions(string.split(' '));
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}
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bool GlxBackend::initRenderingContext()
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{
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const bool direct = true;
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// Use glXCreateContextAttribsARB() when it's available
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if (hasExtension(QByteArrayLiteral("GLX_ARB_create_context"))) {
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const bool have_robustness = hasExtension(QByteArrayLiteral("GLX_ARB_create_context_robustness"));
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const bool haveVideoMemoryPurge = hasExtension(QByteArrayLiteral("GLX_NV_robustness_video_memory_purge"));
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std::vector<GlxContextAttributeBuilder> candidates;
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if (options->glCoreProfile()) {
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if (have_robustness) {
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if (haveVideoMemoryPurge) {
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GlxContextAttributeBuilder purgeMemoryCore;
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purgeMemoryCore.setVersion(3, 1);
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purgeMemoryCore.setRobust(true);
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purgeMemoryCore.setResetOnVideoMemoryPurge(true);
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candidates.emplace_back(std::move(purgeMemoryCore));
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}
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GlxContextAttributeBuilder robustCore;
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robustCore.setVersion(3, 1);
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robustCore.setRobust(true);
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candidates.emplace_back(std::move(robustCore));
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}
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GlxContextAttributeBuilder core;
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core.setVersion(3, 1);
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candidates.emplace_back(std::move(core));
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} else {
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if (have_robustness) {
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if (haveVideoMemoryPurge) {
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GlxContextAttributeBuilder purgeMemoryLegacy;
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purgeMemoryLegacy.setRobust(true);
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purgeMemoryLegacy.setResetOnVideoMemoryPurge(true);
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candidates.emplace_back(std::move(purgeMemoryLegacy));
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}
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GlxContextAttributeBuilder robustLegacy;
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robustLegacy.setRobust(true);
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candidates.emplace_back(std::move(robustLegacy));
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}
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GlxContextAttributeBuilder legacy;
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legacy.setVersion(2, 1);
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candidates.emplace_back(std::move(legacy));
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}
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for (auto it = candidates.begin(); it != candidates.end(); it++) {
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const auto attribs = it->build();
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ctx = glXCreateContextAttribsARB(display(), fbconfig, nullptr, true, attribs.data());
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if (ctx) {
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qCDebug(KWIN_X11STANDALONE) << "Created GLX context with attributes:" << &(*it);
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break;
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}
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}
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}
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if (!ctx)
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ctx = glXCreateNewContext(display(), fbconfig, GLX_RGBA_TYPE, nullptr, direct);
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if (!ctx) {
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qCDebug(KWIN_X11STANDALONE) << "Failed to create an OpenGL context.";
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return false;
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}
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if (!glXMakeCurrent(display(), glxWindow, ctx)) {
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qCDebug(KWIN_X11STANDALONE) << "Failed to make the OpenGL context current.";
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glXDestroyContext(display(), ctx);
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ctx = nullptr;
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return false;
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}
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return true;
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}
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bool GlxBackend::initBuffer()
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{
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if (!initFbConfig())
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return false;
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if (overlayWindow()->create()) {
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xcb_connection_t * const c = connection();
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// Try to create double-buffered window in the overlay
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xcb_visualid_t visual;
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glXGetFBConfigAttrib(display(), fbconfig, GLX_VISUAL_ID, (int *) &visual);
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if (!visual) {
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qCCritical(KWIN_X11STANDALONE) << "The GLXFBConfig does not have an associated X visual";
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return false;
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}
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xcb_colormap_t colormap = xcb_generate_id(c);
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xcb_create_colormap(c, false, colormap, rootWindow(), visual);
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const QSize size = screens()->size();
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window = xcb_generate_id(c);
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xcb_create_window(c, visualDepth(visual), window, overlayWindow()->window(),
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0, 0, size.width(), size.height(), 0, XCB_WINDOW_CLASS_INPUT_OUTPUT,
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visual, XCB_CW_COLORMAP, &colormap);
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glxWindow = glXCreateWindow(display(), fbconfig, window, nullptr);
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overlayWindow()->setup(window);
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} else {
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qCCritical(KWIN_X11STANDALONE) << "Failed to create overlay window";
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return false;
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}
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return true;
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}
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bool GlxBackend::initFbConfig()
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{
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const int attribs[] = {
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GLX_RENDER_TYPE, GLX_RGBA_BIT,
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GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT,
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GLX_RED_SIZE, 1,
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GLX_GREEN_SIZE, 1,
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GLX_BLUE_SIZE, 1,
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GLX_ALPHA_SIZE, 0,
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GLX_DEPTH_SIZE, 0,
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GLX_STENCIL_SIZE, 0,
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GLX_CONFIG_CAVEAT, GLX_NONE,
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GLX_DOUBLEBUFFER, true,
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0
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};
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const int attribs_srgb[] = {
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GLX_RENDER_TYPE, GLX_RGBA_BIT,
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GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT,
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GLX_RED_SIZE, 1,
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GLX_GREEN_SIZE, 1,
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GLX_BLUE_SIZE, 1,
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GLX_ALPHA_SIZE, 0,
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GLX_DEPTH_SIZE, 0,
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GLX_STENCIL_SIZE, 0,
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GLX_CONFIG_CAVEAT, GLX_NONE,
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GLX_DOUBLEBUFFER, true,
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GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB, true,
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0
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};
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// Try to find a double buffered sRGB capable configuration
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int count = 0;
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GLXFBConfig *configs = glXChooseFBConfig(display(), DefaultScreen(display()), attribs_srgb, &count);
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if (count == 0) {
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// Try to find a double buffered non-sRGB capable configuration
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configs = glXChooseFBConfig(display(), DefaultScreen(display()), attribs, &count);
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}
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struct FBConfig {
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GLXFBConfig config;
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int depth;
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int stencil;
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};
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std::deque<FBConfig> candidates;
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for (int i = 0; i < count; i++) {
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int depth, stencil;
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glXGetFBConfigAttrib(display(), configs[i], GLX_DEPTH_SIZE, &depth);
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glXGetFBConfigAttrib(display(), configs[i], GLX_STENCIL_SIZE, &stencil);
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candidates.emplace_back(FBConfig{configs[i], depth, stencil});
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}
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if (count > 0)
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XFree(configs);
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std::stable_sort(candidates.begin(), candidates.end(), [](const FBConfig &left, const FBConfig &right) {
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if (left.depth < right.depth)
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return true;
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if (left.stencil < right.stencil)
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return true;
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return false;
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});
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if (candidates.size() > 0) {
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fbconfig = candidates.front().config;
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int fbconfig_id, visual_id, red, green, blue, alpha, depth, stencil, srgb;
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glXGetFBConfigAttrib(display(), fbconfig, GLX_FBCONFIG_ID, &fbconfig_id);
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glXGetFBConfigAttrib(display(), fbconfig, GLX_VISUAL_ID, &visual_id);
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glXGetFBConfigAttrib(display(), fbconfig, GLX_RED_SIZE, &red);
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glXGetFBConfigAttrib(display(), fbconfig, GLX_GREEN_SIZE, &green);
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glXGetFBConfigAttrib(display(), fbconfig, GLX_BLUE_SIZE, &blue);
|
|
glXGetFBConfigAttrib(display(), fbconfig, GLX_ALPHA_SIZE, &alpha);
|
|
glXGetFBConfigAttrib(display(), fbconfig, GLX_DEPTH_SIZE, &depth);
|
|
glXGetFBConfigAttrib(display(), fbconfig, GLX_STENCIL_SIZE, &stencil);
|
|
glXGetFBConfigAttrib(display(), fbconfig, GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB, &srgb);
|
|
|
|
qCDebug(KWIN_X11STANDALONE, "Choosing GLXFBConfig %#x X visual %#x depth %d RGBA %d:%d:%d:%d ZS %d:%d sRGB: %d",
|
|
fbconfig_id, visual_id, visualDepth(visual_id), red, green, blue, alpha, depth, stencil, srgb);
|
|
}
|
|
|
|
if (fbconfig == nullptr) {
|
|
qCCritical(KWIN_X11STANDALONE) << "Failed to find a usable framebuffer configuration";
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void GlxBackend::initVisualDepthHashTable()
|
|
{
|
|
const xcb_setup_t *setup = xcb_get_setup(connection());
|
|
|
|
for (auto screen = xcb_setup_roots_iterator(setup); screen.rem; xcb_screen_next(&screen)) {
|
|
for (auto depth = xcb_screen_allowed_depths_iterator(screen.data); depth.rem; xcb_depth_next(&depth)) {
|
|
const int len = xcb_depth_visuals_length(depth.data);
|
|
const xcb_visualtype_t *visuals = xcb_depth_visuals(depth.data);
|
|
|
|
for (int i = 0; i < len; i++)
|
|
m_visualDepthHash.insert(visuals[i].visual_id, depth.data->depth);
|
|
}
|
|
}
|
|
}
|
|
|
|
int GlxBackend::visualDepth(xcb_visualid_t visual) const
|
|
{
|
|
return m_visualDepthHash.value(visual);
|
|
}
|
|
|
|
static inline int bitCount(uint32_t mask)
|
|
{
|
|
#if defined(__GNUC__)
|
|
return __builtin_popcount(mask);
|
|
#else
|
|
int count = 0;
|
|
|
|
while (mask) {
|
|
count += (mask & 1);
|
|
mask >>= 1;
|
|
}
|
|
|
|
return count;
|
|
#endif
|
|
}
|
|
|
|
FBConfigInfo *GlxBackend::infoForVisual(xcb_visualid_t visual)
|
|
{
|
|
auto it = m_fbconfigHash.constFind(visual);
|
|
if (it != m_fbconfigHash.constEnd()) {
|
|
return it.value();
|
|
}
|
|
|
|
FBConfigInfo *info = new FBConfigInfo;
|
|
m_fbconfigHash.insert(visual, info);
|
|
info->fbconfig = nullptr;
|
|
info->bind_texture_format = 0;
|
|
info->texture_targets = 0;
|
|
info->y_inverted = 0;
|
|
info->mipmap = 0;
|
|
|
|
const xcb_render_pictformat_t format = XRenderUtils::findPictFormat(visual);
|
|
const xcb_render_directformat_t *direct = XRenderUtils::findPictFormatInfo(format);
|
|
|
|
if (!direct) {
|
|
qCCritical(KWIN_X11STANDALONE).nospace() << "Could not find a picture format for visual 0x" << hex << visual;
|
|
return info;
|
|
}
|
|
|
|
const int red_bits = bitCount(direct->red_mask);
|
|
const int green_bits = bitCount(direct->green_mask);
|
|
const int blue_bits = bitCount(direct->blue_mask);
|
|
const int alpha_bits = bitCount(direct->alpha_mask);
|
|
|
|
const int depth = visualDepth(visual);
|
|
|
|
const auto rgb_sizes = std::tie(red_bits, green_bits, blue_bits);
|
|
|
|
const int attribs[] = {
|
|
GLX_RENDER_TYPE, GLX_RGBA_BIT,
|
|
GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT | GLX_PIXMAP_BIT,
|
|
GLX_X_VISUAL_TYPE, GLX_TRUE_COLOR,
|
|
GLX_X_RENDERABLE, True,
|
|
GLX_CONFIG_CAVEAT, int(GLX_DONT_CARE), // The ARGB32 visual is marked non-conformant in Catalyst
|
|
GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT, int(GLX_DONT_CARE), // The ARGB32 visual is marked sRGB capable in mesa/i965
|
|
GLX_BUFFER_SIZE, red_bits + green_bits + blue_bits + alpha_bits,
|
|
GLX_RED_SIZE, red_bits,
|
|
GLX_GREEN_SIZE, green_bits,
|
|
GLX_BLUE_SIZE, blue_bits,
|
|
GLX_ALPHA_SIZE, alpha_bits,
|
|
GLX_STENCIL_SIZE, 0,
|
|
GLX_DEPTH_SIZE, 0,
|
|
0
|
|
};
|
|
|
|
int count = 0;
|
|
GLXFBConfig *configs = glXChooseFBConfig(display(), DefaultScreen(display()), attribs, &count);
|
|
|
|
if (count < 1) {
|
|
qCCritical(KWIN_X11STANDALONE).nospace() << "Could not find a framebuffer configuration for visual 0x" << hex << visual;
|
|
return info;
|
|
}
|
|
|
|
struct FBConfig {
|
|
GLXFBConfig config;
|
|
int depth;
|
|
int stencil;
|
|
int format;
|
|
};
|
|
|
|
std::deque<FBConfig> candidates;
|
|
|
|
for (int i = 0; i < count; i++) {
|
|
int red, green, blue;
|
|
glXGetFBConfigAttrib(display(), configs[i], GLX_RED_SIZE, &red);
|
|
glXGetFBConfigAttrib(display(), configs[i], GLX_GREEN_SIZE, &green);
|
|
glXGetFBConfigAttrib(display(), configs[i], GLX_BLUE_SIZE, &blue);
|
|
|
|
if (std::tie(red, green, blue) != rgb_sizes)
|
|
continue;
|
|
|
|
xcb_visualid_t visual;
|
|
glXGetFBConfigAttrib(display(), configs[i], GLX_VISUAL_ID, (int *) &visual);
|
|
|
|
if (visualDepth(visual) != depth)
|
|
continue;
|
|
|
|
int bind_rgb, bind_rgba;
|
|
glXGetFBConfigAttrib(display(), configs[i], GLX_BIND_TO_TEXTURE_RGBA_EXT, &bind_rgba);
|
|
glXGetFBConfigAttrib(display(), configs[i], GLX_BIND_TO_TEXTURE_RGB_EXT, &bind_rgb);
|
|
|
|
if (!bind_rgb && !bind_rgba)
|
|
continue;
|
|
|
|
int depth, stencil;
|
|
glXGetFBConfigAttrib(display(), configs[i], GLX_DEPTH_SIZE, &depth);
|
|
glXGetFBConfigAttrib(display(), configs[i], GLX_STENCIL_SIZE, &stencil);
|
|
|
|
int texture_format;
|
|
if (alpha_bits)
|
|
texture_format = bind_rgba ? GLX_TEXTURE_FORMAT_RGBA_EXT : GLX_TEXTURE_FORMAT_RGB_EXT;
|
|
else
|
|
texture_format = bind_rgb ? GLX_TEXTURE_FORMAT_RGB_EXT : GLX_TEXTURE_FORMAT_RGBA_EXT;
|
|
|
|
candidates.emplace_back(FBConfig{configs[i], depth, stencil, texture_format});
|
|
}
|
|
|
|
if (count > 0)
|
|
XFree(configs);
|
|
|
|
std::stable_sort(candidates.begin(), candidates.end(), [](const FBConfig &left, const FBConfig &right) {
|
|
if (left.depth < right.depth)
|
|
return true;
|
|
|
|
if (left.stencil < right.stencil)
|
|
return true;
|
|
|
|
return false;
|
|
});
|
|
|
|
if (candidates.size() > 0) {
|
|
const FBConfig &candidate = candidates.front();
|
|
|
|
int y_inverted, texture_targets;
|
|
glXGetFBConfigAttrib(display(), candidate.config, GLX_BIND_TO_TEXTURE_TARGETS_EXT, &texture_targets);
|
|
glXGetFBConfigAttrib(display(), candidate.config, GLX_Y_INVERTED_EXT, &y_inverted);
|
|
|
|
info->fbconfig = candidate.config;
|
|
info->bind_texture_format = candidate.format;
|
|
info->texture_targets = texture_targets;
|
|
info->y_inverted = y_inverted;
|
|
info->mipmap = 0;
|
|
}
|
|
|
|
if (info->fbconfig) {
|
|
int fbc_id = 0;
|
|
int visual_id = 0;
|
|
|
|
glXGetFBConfigAttrib(display(), info->fbconfig, GLX_FBCONFIG_ID, &fbc_id);
|
|
glXGetFBConfigAttrib(display(), info->fbconfig, GLX_VISUAL_ID, &visual_id);
|
|
|
|
qCDebug(KWIN_X11STANDALONE).nospace() << "Using FBConfig 0x" << hex << fbc_id << " for visual 0x" << hex << visual_id;
|
|
}
|
|
|
|
return info;
|
|
}
|
|
|
|
void GlxBackend::setSwapInterval(int interval)
|
|
{
|
|
if (m_haveEXTSwapControl)
|
|
glXSwapIntervalEXT(display(), glxWindow, interval);
|
|
else if (m_haveMESASwapControl)
|
|
glXSwapIntervalMESA(interval);
|
|
else if (m_haveSGISwapControl)
|
|
glXSwapIntervalSGI(interval);
|
|
}
|
|
|
|
void GlxBackend::waitSync()
|
|
{
|
|
// NOTE that vsync has no effect with indirect rendering
|
|
if (haveWaitSync) {
|
|
uint sync;
|
|
#if 0
|
|
// TODO: why precisely is this important?
|
|
// the sync counter /can/ perform multiple steps during glXGetVideoSync & glXWaitVideoSync
|
|
// but this only leads to waiting for two frames??!?
|
|
glXGetVideoSync(&sync);
|
|
glXWaitVideoSync(2, (sync + 1) % 2, &sync);
|
|
#else
|
|
glXWaitVideoSyncSGI(1, 0, &sync);
|
|
#endif
|
|
}
|
|
}
|
|
|
|
void GlxBackend::present()
|
|
{
|
|
if (lastDamage().isEmpty())
|
|
return;
|
|
|
|
const QSize &screenSize = screens()->size();
|
|
const QRegion displayRegion(0, 0, screenSize.width(), screenSize.height());
|
|
const bool fullRepaint = supportsBufferAge() || (lastDamage() == displayRegion);
|
|
|
|
if (fullRepaint) {
|
|
if (m_haveINTELSwapEvent)
|
|
Compositor::self()->aboutToSwapBuffers();
|
|
|
|
if (haveSwapInterval) {
|
|
if (gs_tripleBufferNeedsDetection) {
|
|
glXWaitGL();
|
|
m_swapProfiler.begin();
|
|
}
|
|
glXSwapBuffers(display(), glxWindow);
|
|
if (gs_tripleBufferNeedsDetection) {
|
|
glXWaitGL();
|
|
if (char result = m_swapProfiler.end()) {
|
|
gs_tripleBufferUndetected = gs_tripleBufferNeedsDetection = false;
|
|
setBlocksForRetrace(result == 'd');
|
|
}
|
|
}
|
|
} else {
|
|
waitSync();
|
|
glXSwapBuffers(display(), glxWindow);
|
|
}
|
|
if (supportsBufferAge()) {
|
|
glXQueryDrawable(display(), glxWindow, GLX_BACK_BUFFER_AGE_EXT, (GLuint *) &m_bufferAge);
|
|
}
|
|
} else if (m_haveMESACopySubBuffer) {
|
|
for (const QRect &r : lastDamage()) {
|
|
// convert to OpenGL coordinates
|
|
int y = screenSize.height() - r.y() - r.height();
|
|
glXCopySubBufferMESA(display(), glxWindow, r.x(), y, r.width(), r.height());
|
|
}
|
|
} else { // Copy Pixels (horribly slow on Mesa)
|
|
glDrawBuffer(GL_FRONT);
|
|
copyPixels(lastDamage());
|
|
glDrawBuffer(GL_BACK);
|
|
}
|
|
|
|
setLastDamage(QRegion());
|
|
if (!supportsBufferAge()) {
|
|
glXWaitGL();
|
|
XFlush(display());
|
|
}
|
|
}
|
|
|
|
void GlxBackend::screenGeometryChanged(const QSize &size)
|
|
{
|
|
doneCurrent();
|
|
|
|
XMoveResizeWindow(display(), window, 0, 0, size.width(), size.height());
|
|
overlayWindow()->setup(window);
|
|
Xcb::sync();
|
|
|
|
makeCurrent();
|
|
glViewport(0, 0, size.width(), size.height());
|
|
|
|
// The back buffer contents are now undefined
|
|
m_bufferAge = 0;
|
|
}
|
|
|
|
SceneOpenGLTexturePrivate *GlxBackend::createBackendTexture(SceneOpenGLTexture *texture)
|
|
{
|
|
return new GlxTexture(texture, this);
|
|
}
|
|
|
|
QRegion GlxBackend::prepareRenderingFrame()
|
|
{
|
|
QRegion repaint;
|
|
|
|
if (gs_tripleBufferNeedsDetection) {
|
|
// the composite timer floors the repaint frequency. This can pollute our triple buffering
|
|
// detection because the glXSwapBuffers call for the new frame has to wait until the pending
|
|
// one scanned out.
|
|
// So we compensate for that by waiting an extra milisecond to give the driver the chance to
|
|
// fllush the buffer queue
|
|
usleep(1000);
|
|
}
|
|
|
|
present();
|
|
|
|
if (supportsBufferAge())
|
|
repaint = accumulatedDamageHistory(m_bufferAge);
|
|
|
|
startRenderTimer();
|
|
glXWaitX();
|
|
|
|
return repaint;
|
|
}
|
|
|
|
void GlxBackend::endRenderingFrame(const QRegion &renderedRegion, const QRegion &damagedRegion)
|
|
{
|
|
if (damagedRegion.isEmpty()) {
|
|
setLastDamage(QRegion());
|
|
|
|
// If the damaged region of a window is fully occluded, the only
|
|
// rendering done, if any, will have been to repair a reused back
|
|
// buffer, making it identical to the front buffer.
|
|
//
|
|
// In this case we won't post the back buffer. Instead we'll just
|
|
// set the buffer age to 1, so the repaired regions won't be
|
|
// rendered again in the next frame.
|
|
if (!renderedRegion.isEmpty())
|
|
glFlush();
|
|
|
|
m_bufferAge = 1;
|
|
return;
|
|
}
|
|
|
|
setLastDamage(renderedRegion);
|
|
|
|
if (!blocksForRetrace()) {
|
|
// This also sets lastDamage to empty which prevents the frame from
|
|
// being posted again when prepareRenderingFrame() is called.
|
|
present();
|
|
} else {
|
|
// Make sure that the GPU begins processing the command stream
|
|
// now and not the next time prepareRenderingFrame() is called.
|
|
glFlush();
|
|
}
|
|
|
|
if (overlayWindow()->window()) // show the window only after the first pass,
|
|
overlayWindow()->show(); // since that pass may take long
|
|
|
|
// Save the damaged region to history
|
|
if (supportsBufferAge())
|
|
addToDamageHistory(damagedRegion);
|
|
}
|
|
|
|
bool GlxBackend::makeCurrent()
|
|
{
|
|
if (QOpenGLContext *context = QOpenGLContext::currentContext()) {
|
|
// Workaround to tell Qt that no QOpenGLContext is current
|
|
context->doneCurrent();
|
|
}
|
|
const bool current = glXMakeCurrent(display(), glxWindow, ctx);
|
|
return current;
|
|
}
|
|
|
|
void GlxBackend::doneCurrent()
|
|
{
|
|
glXMakeCurrent(display(), None, nullptr);
|
|
}
|
|
|
|
OverlayWindow* GlxBackend::overlayWindow() const
|
|
{
|
|
return m_overlayWindow;
|
|
}
|
|
|
|
bool GlxBackend::usesOverlayWindow() const
|
|
{
|
|
return true;
|
|
}
|
|
|
|
/********************************************************
|
|
* GlxTexture
|
|
*******************************************************/
|
|
GlxTexture::GlxTexture(SceneOpenGLTexture *texture, GlxBackend *backend)
|
|
: SceneOpenGLTexturePrivate()
|
|
, q(texture)
|
|
, m_backend(backend)
|
|
, m_glxpixmap(None)
|
|
{
|
|
}
|
|
|
|
GlxTexture::~GlxTexture()
|
|
{
|
|
if (m_glxpixmap != None) {
|
|
if (!options->isGlStrictBinding()) {
|
|
glXReleaseTexImageEXT(display(), m_glxpixmap, GLX_FRONT_LEFT_EXT);
|
|
}
|
|
glXDestroyPixmap(display(), m_glxpixmap);
|
|
m_glxpixmap = None;
|
|
}
|
|
}
|
|
|
|
void GlxTexture::onDamage()
|
|
{
|
|
if (options->isGlStrictBinding() && m_glxpixmap) {
|
|
glXReleaseTexImageEXT(display(), m_glxpixmap, GLX_FRONT_LEFT_EXT);
|
|
glXBindTexImageEXT(display(), m_glxpixmap, GLX_FRONT_LEFT_EXT, nullptr);
|
|
}
|
|
GLTexturePrivate::onDamage();
|
|
}
|
|
|
|
bool GlxTexture::loadTexture(xcb_pixmap_t pixmap, const QSize &size, xcb_visualid_t visual)
|
|
{
|
|
if (pixmap == XCB_NONE || size.isEmpty() || visual == XCB_NONE)
|
|
return false;
|
|
|
|
const FBConfigInfo *info = m_backend->infoForVisual(visual);
|
|
if (!info || info->fbconfig == nullptr)
|
|
return false;
|
|
|
|
if (info->texture_targets & GLX_TEXTURE_2D_BIT_EXT) {
|
|
m_target = GL_TEXTURE_2D;
|
|
m_scale.setWidth(1.0f / m_size.width());
|
|
m_scale.setHeight(1.0f / m_size.height());
|
|
} else {
|
|
Q_ASSERT(info->texture_targets & GLX_TEXTURE_RECTANGLE_BIT_EXT);
|
|
|
|
m_target = GL_TEXTURE_RECTANGLE;
|
|
m_scale.setWidth(1.0f);
|
|
m_scale.setHeight(1.0f);
|
|
}
|
|
|
|
const int attrs[] = {
|
|
GLX_TEXTURE_FORMAT_EXT, info->bind_texture_format,
|
|
GLX_MIPMAP_TEXTURE_EXT, false,
|
|
GLX_TEXTURE_TARGET_EXT, m_target == GL_TEXTURE_2D ? GLX_TEXTURE_2D_EXT : GLX_TEXTURE_RECTANGLE_EXT,
|
|
0
|
|
};
|
|
|
|
m_glxpixmap = glXCreatePixmap(display(), info->fbconfig, pixmap, attrs);
|
|
m_size = size;
|
|
m_yInverted = info->y_inverted ? true : false;
|
|
m_canUseMipmaps = false;
|
|
|
|
glGenTextures(1, &m_texture);
|
|
|
|
q->setDirty();
|
|
q->setFilter(GL_NEAREST);
|
|
|
|
glBindTexture(m_target, m_texture);
|
|
glXBindTexImageEXT(display(), m_glxpixmap, GLX_FRONT_LEFT_EXT, nullptr);
|
|
|
|
updateMatrix();
|
|
return true;
|
|
}
|
|
|
|
bool GlxTexture::loadTexture(WindowPixmap *pixmap)
|
|
{
|
|
Toplevel *t = pixmap->toplevel();
|
|
return loadTexture(pixmap->pixmap(), t->size(), t->visual());
|
|
}
|
|
|
|
OpenGLBackend *GlxTexture::backend()
|
|
{
|
|
return m_backend;
|
|
}
|
|
|
|
} // namespace
|