kwin/src/compositor.cpp
2023-11-20 11:32:43 +00:00

296 lines
8.2 KiB
C++

/*
KWin - the KDE window manager
This file is part of the KDE project.
SPDX-FileCopyrightText: 2006 Lubos Lunak <l.lunak@kde.org>
SPDX-License-Identifier: GPL-2.0-or-later
*/
#include "compositor.h"
#include <config-kwin.h>
#include "core/output.h"
#include "core/outputlayer.h"
#include "core/renderbackend.h"
#include "core/renderlayer.h"
#include "core/renderloop.h"
#include "cursor.h"
#include "dbusinterface.h"
#include "ftrace.h"
#include "scene/cursorscene.h"
#include "scene/surfaceitem.h"
#include "scene/workspacescene.h"
#include "utils/common.h"
#include "wayland_server.h"
#include "workspace.h"
#include <KLocalizedString>
#if KWIN_BUILD_NOTIFICATIONS
#include <KNotification>
#endif
namespace KWin
{
Compositor *Compositor::s_compositor = nullptr;
Compositor *Compositor::self()
{
return s_compositor;
}
Compositor::Compositor(QObject *workspace)
: QObject(workspace)
{
// 2 sec which should be enough to restart the compositor.
static const int compositorLostMessageDelay = 2000;
m_unusedSupportPropertyTimer.setInterval(compositorLostMessageDelay);
m_unusedSupportPropertyTimer.setSingleShot(true);
connect(&m_unusedSupportPropertyTimer, &QTimer::timeout,
this, &Compositor::deleteUnusedSupportProperties);
// Delay the call to start by one event cycle.
// The ctor of this class is invoked from the Workspace ctor, that means before
// Workspace is completely constructed, so calling Workspace::self() would result
// in undefined behavior. This is fixed by using a delayed invocation.
QTimer::singleShot(0, this, &Compositor::start);
// register DBus
new CompositorDBusInterface(this);
FTraceLogger::create();
}
Compositor::~Compositor()
{
deleteUnusedSupportProperties();
s_compositor = nullptr;
}
Output *Compositor::findOutput(RenderLoop *loop) const
{
const auto outputs = workspace()->outputs();
for (Output *output : outputs) {
if (output->renderLoop() == loop) {
return output;
}
}
return nullptr;
}
void Compositor::addSuperLayer(RenderLayer *layer)
{
m_superlayers.insert(layer->loop(), layer);
connect(layer->loop(), &RenderLoop::frameRequested, this, &Compositor::handleFrameRequested);
}
void Compositor::removeSuperLayer(RenderLayer *layer)
{
m_superlayers.remove(layer->loop());
disconnect(layer->loop(), &RenderLoop::frameRequested, this, &Compositor::handleFrameRequested);
delete layer;
}
void Compositor::keepSupportProperty(xcb_atom_t atom)
{
m_unusedSupportProperties.removeAll(atom);
}
void Compositor::removeSupportProperty(xcb_atom_t atom)
{
m_unusedSupportProperties << atom;
m_unusedSupportPropertyTimer.start();
}
void Compositor::deleteUnusedSupportProperties()
{
if (m_state == State::Starting || m_state == State::Stopping) {
// Currently still maybe restarting the compositor.
m_unusedSupportPropertyTimer.start();
return;
}
if (auto *con = kwinApp()->x11Connection()) {
for (const xcb_atom_t &atom : std::as_const(m_unusedSupportProperties)) {
// remove property from root window
xcb_delete_property(con, kwinApp()->x11RootWindow(), atom);
}
m_unusedSupportProperties.clear();
}
}
void Compositor::reinitialize()
{
// Restart compositing
stop();
start();
}
void Compositor::handleFrameRequested(RenderLoop *renderLoop)
{
composite(renderLoop);
}
uint Compositor::outputFormat(Output *output)
{
OutputLayer *primaryLayer = m_backend->primaryLayer(output);
return primaryLayer->format();
}
void Compositor::composite(RenderLoop *renderLoop)
{
if (m_backend->checkGraphicsReset()) {
qCDebug(KWIN_CORE) << "Graphics reset occurred";
#if KWIN_BUILD_NOTIFICATIONS
KNotification::event(QStringLiteral("graphicsreset"), i18n("Desktop effects were restarted due to a graphics reset"));
#endif
reinitialize();
return;
}
Output *output = findOutput(renderLoop);
OutputLayer *primaryLayer = m_backend->primaryLayer(output);
fTraceDuration("Paint (", output->name(), ")");
RenderLayer *superLayer = m_superlayers[renderLoop];
superLayer->setOutputLayer(primaryLayer);
renderLoop->prepareNewFrame();
auto frame = std::make_shared<OutputFrame>(renderLoop);
if (superLayer->needsRepaint()) {
renderLoop->beginPaint();
QRegion surfaceDamage = primaryLayer->repaints();
primaryLayer->resetRepaints();
prePaintPass(superLayer, &surfaceDamage);
SurfaceItem *scanoutCandidate = superLayer->delegate()->scanoutCandidate();
renderLoop->setFullscreenSurface(scanoutCandidate);
output->setContentType(scanoutCandidate ? scanoutCandidate->contentType() : ContentType::None);
bool directScanout = false;
if (scanoutCandidate) {
const auto sublayers = superLayer->sublayers();
const bool scanoutPossible = std::none_of(sublayers.begin(), sublayers.end(), [](RenderLayer *sublayer) {
return sublayer->isVisible();
});
if (scanoutPossible && !output->directScanoutInhibited()) {
directScanout = primaryLayer->scanout(scanoutCandidate);
}
}
if (!directScanout) {
if (auto beginInfo = primaryLayer->beginFrame()) {
auto &[renderTarget, repaint] = beginInfo.value();
const QRegion bufferDamage = surfaceDamage.united(repaint).intersected(superLayer->rect().toAlignedRect());
paintPass(superLayer, renderTarget, bufferDamage);
primaryLayer->endFrame(bufferDamage, surfaceDamage);
}
}
postPaintPass(superLayer);
}
m_backend->present(output, frame);
framePass(superLayer, frame.get());
// TODO: Put it inside the cursor layer once the cursor layer can be backed by a real output layer.
if (waylandServer()) {
const std::chrono::milliseconds frameTime =
std::chrono::duration_cast<std::chrono::milliseconds>(output->renderLoop()->lastPresentationTimestamp());
if (!Cursors::self()->isCursorHidden()) {
Cursor *cursor = Cursors::self()->currentCursor();
if (cursor->geometry().intersects(output->geometry())) {
cursor->markAsRendered(frameTime);
}
}
}
}
void Compositor::framePass(RenderLayer *layer, OutputFrame *frame)
{
layer->delegate()->frame(frame);
const auto sublayers = layer->sublayers();
for (RenderLayer *sublayer : sublayers) {
framePass(sublayer, frame);
}
}
void Compositor::prePaintPass(RenderLayer *layer, QRegion *damage)
{
if (const QRegion repaints = layer->repaints(); !repaints.isEmpty()) {
*damage += layer->mapToGlobal(repaints);
layer->resetRepaints();
}
const QRegion repaints = layer->delegate()->prePaint();
if (!repaints.isEmpty()) {
*damage += layer->mapToGlobal(repaints);
}
const auto sublayers = layer->sublayers();
for (RenderLayer *sublayer : sublayers) {
if (sublayer->isVisible()) {
prePaintPass(sublayer, damage);
}
}
}
void Compositor::postPaintPass(RenderLayer *layer)
{
layer->delegate()->postPaint();
const auto sublayers = layer->sublayers();
for (RenderLayer *sublayer : sublayers) {
if (sublayer->isVisible()) {
postPaintPass(sublayer);
}
}
}
void Compositor::paintPass(RenderLayer *layer, const RenderTarget &renderTarget, const QRegion &region)
{
layer->delegate()->paint(renderTarget, region);
const auto sublayers = layer->sublayers();
for (RenderLayer *sublayer : sublayers) {
if (sublayer->isVisible()) {
paintPass(sublayer, renderTarget, region);
}
}
}
bool Compositor::isActive()
{
return m_state == State::On;
}
bool Compositor::compositingPossible() const
{
return true;
}
QString Compositor::compositingNotPossibleReason() const
{
return QString();
}
bool Compositor::openGLCompositingIsBroken() const
{
return false;
}
void Compositor::inhibit(Window *window)
{
}
void Compositor::uninhibit(Window *window)
{
}
} // namespace KWin
#include "moc_compositor.cpp"