kwin/plugins/platforms/virtual
Vlad Zahorodnii f26eeb9706 Use consistent naming for begin/end frame hooks
Currently, the OpenGLBackend and the QPainterBackend have hooks to
indicate the start and the end of compositing cycle, but in both cases,
the hooks have different names. This change fixes that inconsistency.
2020-11-12 09:14:57 +02:00
..
CMakeLists.txt Cleanup style in CMakeLists.txt files 2019-09-17 16:03:05 +03:00
egl_gbm_backend.cpp Use consistent naming for begin/end frame hooks 2020-11-12 09:14:57 +02:00
egl_gbm_backend.h Use consistent naming for begin/end frame hooks 2020-11-12 09:14:57 +02:00
scene_qpainter_virtual_backend.cpp Use consistent naming for begin/end frame hooks 2020-11-12 09:14:57 +02:00
scene_qpainter_virtual_backend.h Use consistent naming for begin/end frame hooks 2020-11-12 09:14:57 +02:00
screens_virtual.cpp Prettify license headers 2020-08-07 19:57:56 +00:00
screens_virtual.h Prettify license headers 2020-08-07 19:57:56 +00:00
virtual.json SVN_SILENT made messages (.desktop file) - always resolve ours 2020-09-30 06:16:48 +02:00
virtual_backend.cpp platforms/drm: Use a software cursor if the cursor image is too big 2020-10-29 08:53:07 +00:00
virtual_backend.h Prettify license headers 2020-08-07 19:57:56 +00:00
virtual_output.cpp wayland: Make sure EDID are being fed to wayland outputs 2020-10-29 14:57:50 +00:00
virtual_output.h Prettify license headers 2020-08-07 19:57:56 +00:00