kwin/abstract_backend.cpp
Martin Gräßlin d837830661 [wayland] AbstractBackend announces whether a surface less context is possible
In an own QPA plugin we want to make the OpenGL context sharing with
our compositing context and bypass the windowing system for OpenGL
windows. In order to achieve this we need a surfaceless context.

The AbstractBackend now forwards whether such a context can be created on
the EGLDisplay used by the Compositor.
2015-08-25 14:33:50 +02:00

333 lines
8.3 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2015 Martin Gräßlin <mgraesslin@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "abstract_backend.h"
#include <config-kwin.h>
#include "abstract_egl_backend.h"
#include "composite.h"
#include "cursor.h"
#include "input.h"
#include "scene_opengl.h"
#include "wayland_server.h"
#include "wayland_cursor_theme.h"
// KWayland
#include <KWayland/Client/buffer.h>
#include <KWayland/Client/connection_thread.h>
#include <KWayland/Server/buffer_interface.h>
#include <KWayland/Server/clientconnection.h>
#include <KWayland/Server/seat_interface.h>
#include <KWayland/Server/surface_interface.h>
// Wayland
#include <wayland-cursor.h>
namespace KWin
{
AbstractBackend::AbstractBackend(QObject *parent)
: QObject(parent)
{
WaylandServer::self()->installBackend(this);
}
AbstractBackend::~AbstractBackend()
{
WaylandServer::self()->uninstallBackend(this);
}
void AbstractBackend::installCursorFromServer()
{
if (!m_softWareCursor) {
return;
}
triggerCursorRepaint();
updateCursorFromServer();
}
void AbstractBackend::updateCursorFromServer()
{
if (!waylandServer() || !waylandServer()->seat()->focusedPointer()) {
return;
}
auto c = waylandServer()->seat()->focusedPointer()->cursor();
if (!c) {
return;
}
auto cursorSurface = c->surface();
if (cursorSurface.isNull()) {
return;
}
auto buffer = cursorSurface.data()->buffer();
if (!buffer) {
return;
}
m_cursor.hotspot = c->hotspot();
m_cursor.image = buffer->data().copy();
emit cursorChanged();
}
void AbstractBackend::installCursorImage(Qt::CursorShape shape)
{
if (!m_softWareCursor) {
return;
}
updateCursorImage(shape);
}
void AbstractBackend::updateCursorImage(Qt::CursorShape shape)
{
if (!m_cursorTheme) {
// check whether we can create it
if (waylandServer() && waylandServer()->internalShmPool()) {
m_cursorTheme = new WaylandCursorTheme(waylandServer()->internalShmPool(), this);
}
}
if (!m_cursorTheme) {
return;
}
wl_cursor_image *cursor = m_cursorTheme->get(shape);
if (!cursor) {
return;
}
wl_buffer *b = wl_cursor_image_get_buffer(cursor);
if (!b) {
return;
}
waylandServer()->internalClientConection()->flush();
waylandServer()->dispatch();
installThemeCursor(KWayland::Client::Buffer::getId(b), QPoint(cursor->hotspot_x, cursor->hotspot_y));
}
void AbstractBackend::installThemeCursor(quint32 id, const QPoint &hotspot)
{
auto buffer = KWayland::Server::BufferInterface::get(waylandServer()->internalConnection()->getResource(id));
if (!buffer) {
return;
}
if (m_softWareCursor) {
triggerCursorRepaint();
}
m_cursor.hotspot = hotspot;
m_cursor.image = buffer->data().copy();
emit cursorChanged();
}
Screens *AbstractBackend::createScreens(QObject *parent)
{
Q_UNUSED(parent)
return nullptr;
}
OpenGLBackend *AbstractBackend::createOpenGLBackend()
{
return nullptr;
}
QPainterBackend *AbstractBackend::createQPainterBackend()
{
return nullptr;
}
void AbstractBackend::setSoftWareCursor(bool set)
{
if (m_softWareCursor == set) {
return;
}
m_softWareCursor = set;
if (m_softWareCursor) {
connect(Cursor::self(), &Cursor::posChanged, this, &AbstractBackend::triggerCursorRepaint);
} else {
disconnect(Cursor::self(), &Cursor::posChanged, this, &AbstractBackend::triggerCursorRepaint);
}
}
void AbstractBackend::triggerCursorRepaint()
{
if (!Compositor::self() || m_cursor.image.isNull()) {
return;
}
Compositor::self()->addRepaint(m_cursor.lastRenderedPosition.x() - m_cursor.hotspot.x(),
m_cursor.lastRenderedPosition.y() - m_cursor.hotspot.y(),
m_cursor.image.width(), m_cursor.image.height());
}
void AbstractBackend::markCursorAsRendered()
{
m_cursor.lastRenderedPosition = Cursor::pos();
}
void AbstractBackend::keyboardKeyPressed(quint32 key, quint32 time)
{
if (!input()) {
return;
}
input()->processKeyboardKey(key, InputRedirection::KeyboardKeyPressed, time);
}
void AbstractBackend::keyboardKeyReleased(quint32 key, quint32 time)
{
if (!input()) {
return;
}
input()->processKeyboardKey(key, InputRedirection::KeyboardKeyReleased, time);
}
void AbstractBackend::keyboardModifiers(uint32_t modsDepressed, uint32_t modsLatched, uint32_t modsLocked, uint32_t group)
{
if (!input()) {
return;
}
input()->processKeyboardModifiers(modsDepressed, modsLatched, modsLocked, group);
}
void AbstractBackend::keymapChange(int fd, uint32_t size)
{
if (!input()) {
return;
}
input()->processKeymapChange(fd, size);
}
void AbstractBackend::pointerAxisHorizontal(qreal delta, quint32 time)
{
if (!input()) {
return;
}
input()->processPointerAxis(InputRedirection::PointerAxisHorizontal, delta, time);
}
void AbstractBackend::pointerAxisVertical(qreal delta, quint32 time)
{
if (!input()) {
return;
}
input()->processPointerAxis(InputRedirection::PointerAxisVertical, delta, time);
}
void AbstractBackend::pointerButtonPressed(quint32 button, quint32 time)
{
if (!input()) {
return;
}
input()->processPointerButton(button, InputRedirection::PointerButtonPressed, time);
}
void AbstractBackend::pointerButtonReleased(quint32 button, quint32 time)
{
if (!input()) {
return;
}
input()->processPointerButton(button, InputRedirection::PointerButtonReleased, time);
}
void AbstractBackend::pointerMotion(const QPointF &position, quint32 time)
{
if (!input()) {
return;
}
input()->processPointerMotion(position, time);
}
void AbstractBackend::touchCancel()
{
if (!input()) {
return;
}
input()->cancelTouch();
}
void AbstractBackend::touchDown(qint32 id, const QPointF &pos, quint32 time)
{
if (!input()) {
return;
}
input()->processTouchDown(id, pos, time);
}
void AbstractBackend::touchFrame()
{
if (!input()) {
return;
}
input()->touchFrame();
}
void AbstractBackend::touchMotion(qint32 id, const QPointF &pos, quint32 time)
{
if (!input()) {
return;
}
input()->processTouchMotion(id, pos, time);
}
void AbstractBackend::touchUp(qint32 id, quint32 time)
{
if (!input()) {
return;
}
input()->processTouchUp(id, time);
}
void AbstractBackend::repaint(const QRect &rect)
{
if (!Compositor::self()) {
return;
}
Compositor::self()->addRepaint(rect);
}
void AbstractBackend::setReady(bool ready)
{
if (m_ready == ready) {
return;
}
m_ready = ready;
emit readyChanged(m_ready);
}
void AbstractBackend::warpPointer(const QPointF &globalPos)
{
Q_UNUSED(globalPos)
}
bool AbstractBackend::supportsQpaContext() const
{
return hasGLExtension(QByteArrayLiteral("EGL_KHR_surfaceless_context"));
}
EGLDisplay AbstractBackend::sceneEglDisplay() const
{
if (Compositor *c = Compositor::self()) {
if (SceneOpenGL *s = dynamic_cast<SceneOpenGL*>(c->scene())) {
return static_cast<AbstractEglBackend*>(s->backend())->eglDisplay();
}
}
return EGL_NO_DISPLAY;
}
EGLContext AbstractBackend::sceneEglContext() const
{
if (Compositor *c = Compositor::self()) {
if (SceneOpenGL *s = dynamic_cast<SceneOpenGL*>(c->scene())) {
return static_cast<AbstractEglBackend*>(s->backend())->context();
}
}
return EGL_NO_CONTEXT;
}
}